Downed State
It’s not OP in a down vs down situation. It is ONLY good, when in down v down and you have it traited. That is a Master trait, mind you.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Easier solution, remove the dumb downed state that is half the reason pvp is just a pile of trashy burst damage/pure protection/regen builds and sustained damage/tanks mean nothing (and no “bunkers” are not tanks, they abuse dumb boons that need nerfs to them and be unable to be kept up/spammed in any situation). The other reason that pvp is a pile of trashy burst builds is there are no resources in the game meaning you don’t have to worry about using energy or anything like gw1, it’s just wait for cds, jam skills when they come up and win because you don’t need to think about keeping your energy up like gw1. All in all, the pvp at the moment is really a joke, especially when you factor in that they STILL have NOT put the SPLIT PvE/PvP skills that GW1 had present in it.
In summary: remove downed state, add resources, split PvE/PvP skills. Game fixed Anet, you’re welcome.
warrior down state ranks as bad as an engineer
down 2 is a one second cast single target knowckdown
vengeance usually results in death because the rng is quite bad and most warriors do not have a chance to use it
to defeat it, start to stomp when warrioir is down then get knockdown and stomp again
this will almost result in a sucessful stomp and warrior will never be able to use vengence
note: i have a waarioir with over 1k+ deaths
tl:dr play a warrioir and realize their down state sucks
The thing I love about warrior downed, is when you to knock someone down while they are trying to stomp you. and your character doesn’t turn to face them and you throw your hammer/rock into the magic world of thin air
That is great
Even more great when you’re getting ressed and it does thing just before you get back up
It’s the weakest downstate atm since ele 2 and 3 got swapped. Yet we have to be in melee range and risk our health but then are severely punished for it. yet other classes, even ones that are ranged, and/or have better sustain are practically rewarded with a second chance for going down.
Is it a coincidence that warrior is the worst class in spvp and also has worst down state?
My favorite thing about warrior downstate is when ranger pets and their kitten AI jump you in an downstate situation (the ranger probably didnt even hit you but like i said before DUMB AI)and body block the hammer throw so you cant hit the ranger and have a chance at your buddy coming to help you back up and keep fighting… but then again anet have more important things to deal with like making zerker guardians and giving mesmers and thieves torment
Warrior downed state is currently functioning in a manner that is neither fair, nor fun. I don’t presume to speak for the entire class, but imagine many others would agree with me. It’s both OP and UP at the same time.
OP: In downed battles (a 1v1/2v2 where you and an opponent down one another at the same time) it’s an IWIN button. You can literally get back up, and spike your foe. And if traited, you’re now alive for realz.
UP: It has a long pre-cooldown before the skill becomes available, meaning most of the time (90-95% in my experience) you wont be able to use it before being spiked or killed off. In small skirmishes where an opponent of mine DOES manage to vengeance, all I need to do is kite/control him till he drops dead. Warrior vs Warrior, I find this to be incredibly easy. Sometimes if I’m feeling trolly, I’ll let a warrior I downed vengeance just so I can kite, cripple, immob, and dodge around watching their life tick away.
Here is what I suggest changing it to:
1. Throw Axe: Mechanically identical to throw rock but… cmon, what warrior throws pebbles?!
2. Thrash: Functions like the stomp physical skill, damaging and blowing out nearby foes.
3. Vengeance: Stand back up to fight normally, but your health remains in the downed state, and continues to bleed out. Your #6 skill is locked. Allies cannot “revive” you. You’re you’re immune to all heals. However every melee attack heals you for 10% of the damage you inflict. Killing an opponent will instantly rally you (same as when traited now).Thoughts? Flames? Constructive Feedback?
Idea sounds great. Now lets test it to make sure
Is it a coincidence that warrior is the worst class in spvp and also has worst down state?
I’d actually say engy downstate is pretty rough too. #2 pulls your opponent to you so…. they can stomp you faster??? But that’s a thread for the engy forum. And we wars have much deeper issues than just our downstate, but one issue at a time.
I’m just extremely tired of being stomped so easily compared to ele/mes/thief. Even guardians put up a little more resistance, that #2 AOE knockback shockwave buys them time and is superior to our #2 single target knockdown. All the downstates need to be brought in line with one another, however since this s the warrior forum im focusing on ours for now.
It’s EXCEEDINGLY rare that I ever live long enough to use Vengeance as it stands. There’s engy mini spikes, ele mist spikes, stability spikes, invis spikes, pet-body-blocking, or good ol fashioned 2 people spikes.
Even if they use no tricks, and you do successfully knock them down with Hammer #2, they have just enough time to get back up, and spike before you can vengeance #3. And even if you DO vengeance and get back up, kiting a warrior till he drops dead is easy enough. I do it all the time as a fellow warrior.
Downed state of the warrior is atrocious compared to other classes. The problem is that the mechanisms of other classes allows the downed player to buy time with regards to multiple foes trying to finish them, whereas the warrior only has the ability to disrupt a single foe from being able to stomp, and even then, it’s only if they aren’t running stability.
There is no practical situation where the warrior downed state is more useful than its counterparts. Ele downed state allows the ele to retreat back behind lines where they can easily get ressed by teammates, or force enemy players to overextend their own team in order to attempt to kill the ele. Guardians have an AOE knockback, warriors have single target. There is absolutely no advantage whatsoever to a single target CC that lasts the same duration as an AOE CC. Thief/mesmer teleports/invis are able to buy a few seconds extra that affects all enemies trying to finish the downed thief/mesmer.
Warriors are often in situations where they are engaging multiple targets on the front lines of combat, just like guardians. This is where the AOE knockback versus single target knockback difference really becomes apparent. Two people stomping at the same time should be punished. When doing this versus warriors, it’s rewarded.
Vengeance is almost never used, and if it is used, it’s incredibly situational in its use. You have to try and find a target with low HP, down said target, and then proceed to kill the target (when you’ve likely already blown your stability trying not to get downed in the first place), at which point the downed target will use its superior downed state to evade you until you fall over and die. Then, if you manage to actually kill this target, you have a CHANCE at living if its not traited. Honestly, I use vengeance just to try and rez other players around me more than I try to actually kill enemy players because I know the extremely low probability of any competent player allowing me to get a kill while I have a huge golden bubble surrounding me. And no competitive player (I mean absolutely none) will give up the Mobile Strikes trait in order to take Sweet Revenge since we need Mobile Strikes just to be kittening half-viable in competitive play.
If you are going to keep vengeance, at the bare minimum, you have to incorporate the Sweet Vengeance into the Vengeance mechanic itself, by default. If you as a warrior can happen to get past the horrifically long activation timer and manage to kill the player who had the advantage in the fight to begin with by downing you and tried to kite you after you awake from vengeance, you deserve to live. Hell, in addition I think you should get perma-swiftness during the vengeance duration.
In addition, to bring the downed state in line with others, it needs an AOE CC so that wars can get through the long activation timer with more regularity.
Vengeance CAN be a strong mechanic, but right now it’s a horrifically sad gimmick that is actually useful in maybe 1/50 or less downed states, and there is nothing else that compensates or synergizes in ther warrior downed state to compensate.
STD [Scarlet Gave Me Harpies]
Maguuma