Dual Burst Skills and Greatsword Hundred Blades/Rush changes.

Dual Burst Skills and Greatsword Hundred Blades/Rush changes.

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Posted by: Knightfall.8471

Knightfall.8471

Hello and welcome fellow warriors!

I’ve been thinking lately of a few weapon sets where the burst skills are dull, or just well.. Not even a benefit to use (Great sword) and I have a few ideas on the subject.

Dual burst skills. Everyone knows warriors are the bread and butter typical melee class. And that they should be the easiest to understand/play and that’s cool by me. But it still doesn’t help the fact that our class mechanic (burst) is the most uninteresting and lackluster of any other class.

Necros get a new very powerful skill set and a damage bubble, rangers can control a plethora of pets, thief’s can steal very powerful abilities etc etc.. So I was thinking, why not two burst skills? Possibly one offensively oriented, like all burst skills are now, then one defense oriented. Off the top of my head Great swords second burst ability could be like this

Combat focus Channel your adrenaline to enter a state of heightened mind, raising your sword and counterattacking any enemy that strikes you in combat for 6 seconds or until 3 attacks are countered.

I think it could add a whole new perspective to warriors, make bunker warriors more viable while still not making it severely difficult to understand, so new players can still have fun with the class.

Let me know what you think.

Greatsword “Rush” and hundred blades changes
Hundred blades is a problem. A problem in the fact that against lower skill players, glass cannon warriors are downing them in 2-5 seconds causing them to come here and demand nerf. And the standard bulls charge HB combo is to easy for higher skilled players to avoid, making greatsword very sub par therefore making warrior very useless in higher level pvp. I think a good solution would be to move Hundred Blades to the burst skill for GS, reduce it’s damage by around 25-30% and make it channel able whilst moving. Possibly at a small movement speed cost. This could put Greatsword warriors back into tPvP and stop them from destroying lower skilled players, everyone could benefit!

Rush, despite the 14th update is still very.. Clunky, annoying just.. Not good. Either the animation tries to go off and somebody will just move 2-3 steps to the left or right, making the warrior sit in place for a good 1-2 seconds unable to move, or it just overshoots and sprints into somebody’s chest for 3 seconds.

I would like to see it become a 1 key two skill ability. Like the first key press will start rushing towards your target, then the rush skill will become “Forceful leap” or something and plunge you into your foe for a quick strike/distance closer. Kind of like how guardians Greatsword #4 is, but without the blind.

Hope you enjoyed the thread, and sorry for the wall of text. Can’t contain myself :p

Dual Burst Skills and Greatsword Hundred Blades/Rush changes.

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Posted by: TGSlasher.1458

TGSlasher.1458

I would like to see a second adrenaline burst skill when you have an off hand, or the adrenaline move changed to be a combination of weapons, so sword sword would be different to sword axe etc., etc..
Basically having F1 and F2, F1 uses 2 burst bar and F2 uses 3. Possibly a third that’s a small buff that uses 1 bar of adren and has a short cd.
*F1 – A skill and/or buff that combines main and offhand
*F2 – Current F1 move

E.G. F1:
*Axe main + Axe off: Strike your foe 2 times for medium to high damage. Strike your foe again for high damage.(Overall less damage then axe F1)

*Axe main + Shield: Strike your foe 2 times for medium to high damage. Gain protection for x seconds

*Mace Main + Mace Off: Face crack your opponent stunning them if they are weakened. Gain increased stun and daze duration by 5% per adrenaline level for x time.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: OverlordDave.1693

OverlordDave.1693

@knightfall
I really like the idea of changing 100B to the burst skill slot. However do not change it’s mechanics, just it’s power output depending on the amount of adrenaline you have.

As for Rush, I completely agree however A.Net is still improving this ability. I would love to see it have a Knock up attached to it rather than a flat out dmg ability.

Also the current Arching slice elite skill should take up slot 2, and change the animation to Windmill slice (refer to C9 warrior)

“War does not determine who is right – only who is left.”
Bertrand Russell

Dual Burst Skills and Greatsword Hundred Blades/Rush changes.

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Posted by: Knightfall.8471

Knightfall.8471

Both very good ideas, I like the idea of adrenaline skills varying depending on Mh and off hand weapon choice, kind of like a thief’s dual skill. But you would have to compensate with 2H weapons having two bursts, like I suggested.

The problem with having to be stationary with 100B is that there is so much CC and CC break in this game, it almost never goes off in high level play, where people know what they are doing. Hundred blades isn’t like pistol whip or mesmer’s 1H flurry where we evade all attacks. IF we evaded with using hundred blades, that would alright. But i would much rather like to see it usable while moving. One of the big things in this game is mobility. Standing still to use a skil lis well.. Boring.

Dual Burst Skills and Greatsword Hundred Blades/Rush changes.

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Posted by: TwistedWarrior.8613

TwistedWarrior.8613

HB is fine the way it is.Your ridiculous proposal of a 25-30% nerf to it’s damage would make the HB hit like a wet noodle. Removing the root and making HB more mobile wouldn’t make things any better under that circumstance.

I hope for the sake of this game that ArenaNet ignores the majority of you nerf whiners. Because if it’s not one thing it’s always another. Most of it comes down to just ignorance and the lack of enough time spent with the game.

Nerfing almost always turns into a never ending circle. The more that developers listen and cater to nerf whiners the worse things get. In my opinion nerf whiners are a cancer in all game forums along with the trolls, doom and gloomers as well as the fanboys. Any game forum would be well off without these four types of nuisances in their communities. They’re only good for starting flamewars.

(edited by TwistedWarrior.8613)

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Posted by: Aseyhe.2948

Aseyhe.2948

If Hundred Blades hit for 30% less damage it wouldn’t be worth using over autoattacks (even if you could use it while moving).

Edit: except for faster adrenaline gain (which would be irrelevant anyway if it were moved to the burst slot)

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Posted by: Knightfall.8471

Knightfall.8471

I.. what? I play a warrior and know how tight of a spot we are in in tPvP. All warriors bring to the table atm is HB damage and FGJ, this being stated why in hell would I want to nerf them? You speak of nerf whiners starting flame wars when you come in here shooting off at the mouth just because you don’t like someones proposal. That is what these forums are for, discussing warrior related things. Just calm down a little bit, alright? Maybe 30% is to much but it does do ludicrous damage. Not that other classes don’t and I think that needs to be handled as well. But frenzy hundred blades isn’t FUN not for me anyways.

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Posted by: Redscope.6215

Redscope.6215

What I would like to see change on the Greatsword:

  • Hundred Blades moved to “Burst Skill” for Greatsword
  • Hundred Blades max targets increased to 6
  • Hundred Blades no longer roots while channeling
  • Hundred Blades cooldown increased to 10s base (to match other burst skills)
  • Arcing Slice is now the 2nd skill of the Greatsword skill set
  • Arcing Slice no longer grants Fury
  • Arcing Slice now leaps at the target (600)
  • Arcing Slice cooldown reduced to 6s base

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Posted by: Artaz.3819

Artaz.3819

^^^

IMO, idea feels too similar to mainhand sword/Flurry. Also, I’d rather have Rush added to the 2 skill (cooldown reduced) to make it a tad different than Sword and then have Arcing Slice retain its Fury and move to Greatsword 5 ability.

I honestly think 2H Axe will be something similar to this anyways (except more of a spin around in a circle/whirl for the F1).

(edited by Artaz.3819)

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Posted by: Redscope.6215

Redscope.6215

The only reason I’d make Arcing Slice a 2nd skill leap is because Arcing Slice’s first iteration was a large leap that increased in distance with more adrenaline. It should really be restored to its formal ideal. I must admit Hundred Blades really is more of a burst skill. I see where you’re coming from when you say it feels like Flurry, but there’s only so much you can do differently. If anything should feel similar at all it should probably be weapons of the same likeness.

They’d probably never do this but it would be kinda neat to see Hundred Blades turn into some sort of self-buff to increase usage of Greatsword skills. Like a 10 second % cooldown reduction based on adrenaline.

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Posted by: TwistedWarrior.8613

TwistedWarrior.8613

@ Knightfall.8471
Umm.. You suggested a 25-30% nerf to HB for starters. If you view the warrior as in a tight spot, then why would you make such a silly suggestion in the first place? This makes no sense to me.

I personally don’t view the warrior as being in a tight spot. From what I’ve seen and read there are a few different warrior build types people are using to great success in PvP, other than just a Greatsword build. Go to youtube and check out some of Moldran’s or Taugrims warrior vids for an example. I personally use Moldran’s high burst “’Triple Axe” build for PvP which centers around Eviscerate – just saying. My point is, that the Greatsword build isn’t the only viable PvP spec out there as some would believe. Aside from it’s obvious lack of mobility in PvP I really don’t see the point in whining about it anymore. It will just generate negativity in this forum. Besides, most people that play warriors and know what their doing in PvP have moved on to better things. Any nerf to this ability would really only hurt the PvE community in the long run.

You’re “nerf HB” whine is really no different then everyone elses in this forum. Cleverly disguising you’re whine behind “but.. I play a warrior” bs doesn’t change anything. I see right through it. I’ve been a part of many gaming communities over the years and whitnessed simular tactics and forms of manupulation before. Ahh.. The silly games people play just for attention!
Like I said yesterday, nerfing is a never ending circle and can also do more damage to a game then good in the long run – in my opinion.

I’d also like to add that I’ve never whined for a nerf to anything in any forum in all my years of gaming because, I feel that it’s potentially harmful and should only be considered as a last resort solution after other options have been explored.

(edited by TwistedWarrior.8613)

Dual Burst Skills and Greatsword Hundred Blades/Rush changes.

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Posted by: Kreit.4709

Kreit.4709

and make it channel able whilst moving

Sure, but with minimum 50% damage reduction and 40 sec cooldown. And you will get elementalist’s fire grab with wide cone of damage. Don’t you think 1hit KO ability with 8 sec cooldown is not very fair? And you want to move using it.

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Posted by: Lyonell.1753

Lyonell.1753

@Redscope.6215: We might do that and make the GS warrior useless!

Imo the solution is pretty easy, make burst skills actually burst. C’mon why use skills that hit lower or equally to a normal attack at lvl 3. I have used every weapon set available to warriors in both pvp and pve…that including WvW. Imo having to reach F-1 for any of the burst is quite useless. If I dual axe I burst someone for say, 2.2crit? When I do dual strike < forgot the right name but #4 on dual axe skills. I can easily do a double crit for 980 each hit. So the difference between my “Burst” and my normal skills is well barely there.

100 blades is practically the only reason Great Sword Warrior is viable, take that of and you make warriors useless with GS, the game got many balance issues and the warrior isn’t one of them. If anything warriors are under power.

Now as I said what we need our burst to do is simple, deal HEAVY damage. The only one that seems to do this at the moment is the Rifle Burst skill, if AoEing enough targets the Long bow too. Everything else is pretty much garbage. Burst are suppose to be fast and hit hard, not have long animations that pretty much anyone can ignore.

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Posted by: Vandal.8029

Vandal.8029

TwistedWarrior, this is definitely not a nerf thread. Warriors need some help and these changes make sense to me. Toning HB’s damage down a little and making it usable on the move would be a buff. HB, in its current form, is near useless against competent teams.

You said yourself that you use Moldran’s builds. Moldran no longer plays GW2, and Team Paradigm doesn’t even have anyone that runs a warrior. In one of Moldran’s latest videos, he says that he thinks warriors need some changes because they dont bring much to a team.

Keep the good ideas in this thread going. People are so paranoid. They see any thread with changes as a “Nerf HB Warriors” thread.

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Posted by: Aseyhe.2948

Aseyhe.2948

Something to keep in mind as you call for reducing Hundred Blades damage:

The axe autoattack does 17.5% less damage than Hundred Blades in the same amount of time. So reducing Hundred Blades damage by more than 17.5% would be kind of silly.

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Posted by: TwistedWarrior.8613

TwistedWarrior.8613

@Vandal.8029

Please don’t patronize me, this is a nerf thread. The 25-30% nerf to damage as proposed by Knightfall is certainly not toning HB’s damage down a little – as you put it.

I’m not opposed to ideas, Just to ideas that require nerfs. Don’t forget, PvP isn’t the only form of entertainment in this game. Sometimes people can’t see the whole picture for whatever selfish reasons. Thats what I’m in partly trying to point out here.

I personally enjoy PvE and currently use a condition spec greatsword/Longbow build. Any hard nerf to damage would make the Greatsword useless. Yes I could replace with dual axe’s – but I like the look of the greatsword! As I’m sure a lot of people do.

Although I could have used many more examples, I used Moldran and Taugrim only to proove a point that there is more to the warrior than just the Greatsword. Which I feel that I did. As far as Moldran saying that the warrior doesn’t bring much to the table, I have to respectfully disagree with him. Whatever changes that Moldran feels that warriors need, I seriously doubt that nerfing the damage of HB into the ground is one of them. Just the thought of that idea seems silly.

(edited by TwistedWarrior.8613)

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Posted by: TwistedWarrior.8613

TwistedWarrior.8613

Something to keep in mind as you call for reducing Hundred Blades damage:

The axe autoattack does 17.5% less damage than Hundred Blades in the same amount of time. So reducing Hundred Blades damage by more than 17.5% would be kind of silly.

Thank you.

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Posted by: Redscope.6215

Redscope.6215

Hundred Blades doesn’t need a damage nerf. It needs a position change, IMO.

Nothing worse than having to deal with being a noobcrusher build because of one skill. Swapping HB into the burst skill slot and bringing Arcing Slice into the realm of a useful skill would be a buff to the GS. Especially if they let you move while its active.

I’m hoping they put AS back to its former glory of a leaping attack.

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Posted by: Vandal.8029

Vandal.8029

You make very valid points, TwistedWarrior. I did fail to think of the pve ramifications, since I primarily pvp. It was selfish, and I apologize for my other post.

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Posted by: TwistedWarrior.8613

TwistedWarrior.8613

You make very valid points, TwistedWarrior. I did fail to think of the pve ramifications, since I primarily pvp. It was selfish, and I apologize for my other post.

Hey no problem. Sometimes I get so caught up in trying to proove a point and forget that there are “two sides to the coin” so to speak. It happens.

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Posted by: Knightfall.8471

Knightfall.8471

Vandal and Rdescope, those are excellent proposals. Pretty much exactly what I was thinking when I made this thread.

Twisted, I do infact play a warrior, Knightfall on Isle of Janthir, currently my only level 80. And this is NOT a nerf HB thread. As it stands with all the stun break/cc removal/cc and bigger problems like pistol whip, which applies the stun itself and grants evasion, if someone gets caught in HB, they deserve it. But this still does not change the fact that as it roots you, it is currently useless in competent PvP matches.Yes maybe 30% is too ludicrous and I apologize for the exaggeration, however.

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Posted by: Knightfall.8471

Knightfall.8471

continued, sorry on my phone however in my opinion, rooting someone andkittenthem isn’t fun. I love the flow of combat, the dodging, the blocking, parrying moving it’s just so fluid and fast! .. Except when you have to sand still to cast HB. I don’t primarily dwelve into other weapon sets because I’m a big fan on 2H swords and axes. No 2H Axes yet but you get it.

I love greatsword, the concept, The look and the animations. Just not the lack of mobile damage. I just want to see my favorite class and weapon on par without focusing it o use a knockdown/root for utility or mainhand mace/sword just to do damage.

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Posted by: TwistedWarrior.8613

TwistedWarrior.8613

Vandal and Rdescope, those are excellent proposals. Pretty much exactly what I was thinking when I made this thread.

Twisted, I do infact play a warrior, Knightfall on Isle of Janthir, currently my only level 80. And this is NOT a nerf HB thread. As it stands with all the stun break/cc removal/cc and bigger problems like pistol whip, which applies the stun itself and grants evasion, if someone gets caught in HB, they deserve it. But this still does not change the fact that as it roots you, it is currently useless in competent PvP matches.Yes maybe 30% is too ludicrous and I apologize for the exaggeration, however.

If the HB root bothers you that much use something else. I did. There are better options out there for the warrior you just have to dig through youtube and google for them.

A nerf to HB damage would directly mess over Greatsword warriors that enjoy the PvE content in this game. Not cool.

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Posted by: Naraldeth.3862

Naraldeth.3862

I still don’t get all the idiots crying for a HB nerf, Seriously the combo is so ridiculously easy to dodge, it’s almost like people are still attempting to play WoW, where skills are instant hit, they forget they can dodge and avoid damage completely.
I main a warrior, and even though I dokittenPvP hard, it’s usually down to my teammates holding them still so I can get the HB skill off.
Seriously, activating frenzy, and bullsrush (and might if you’re stacking), and landing it, only proves that you are fighting against idiots who don’t know, or even bother to look at skill animations or boons.
When I fight against mesmer/thief/ele, I get CC’d so hard into the floor it’s almost impossible to get any skills off…but you don’t see me flocking to their forums to cry about me being so easily disabled, and the ridiculous damage of condition stacking from bleed/poison combos.

Point and case is, a Warrior can’t do a lot without a good team setup against medium skilled players and above. Warrior skills are so bland and cookie-cutter it’s almost impossible to pick anything, so really you only have to learn the animation/boon icons for Frenzy and learn to use your dodge key….

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Posted by: RJMazz.6798

RJMazz.6798

Rush could be like Ranger’s GS charge.

Just sayin’.

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Posted by: Knightfall.8471

Knightfall.8471

TwistedWarrior – I appreciate the suggestion but alas, I cannot. I play warrior to feel strong, self-reliant, like i don’t need to be a flame throwing demi-god to step up to a challenge. That’s why I love to swing around a big, great sword. Or take an onslaught behind a shield. It’s just how I’ve always liked to play. Dual wielding IMO feels weak to me. But that’s just my opinion.

Naraldeth, that is exactly the point I’m trying to get across. Against skilled players who pay attention and dodge accordingly, it becomes near impossible to get a HB off. I never get caught in them, and when I do I have shake it off to get out.

RJMazz, exactly what I was thinking. I love that ability.

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Posted by: Zsymon.8457

Zsymon.8457

100 blades is INSANELY overpowered for PVE right now.. my friend stopped playing his warrior because it was just too easy. His gameplay consisted of moving to a monster, hitting 100B, moving to the next monster, hitting 100B, moving to the next, etc, etc.. The skill does far too much damage for such a ridiculously short cooldown.

For PVP one on one the skill is very interesting, with enough reaction speed you can avoid Bull’s Rush I guess, but it is far too powerful in zergs, as you just kill 5 players at once with the click of one button that way, since its total damage far exceeds most players’ maximum health.

But for PVE, 100 blades is stupid.. in those few seconds one 100B attack does more damage than 4 to 5 other players can do all together, and 8 seconds later you can use it again, the dps in pve even for warriors with low power and crit, is beyond insane.

Warriors have the highest armor, the highest health, and the highest damage, while having a very high amount of mobility using the skills of the greatsword along with Bull’s Rush. I’ve seen a warrior completely get away from 3 players, they had no way of catching up as the warrior rushed away at a rapid pace.

The warrior and the elementalist right now are the most unbalanced classes.. the warrior is way too powerful because there is no downside to his insane damage output, even as a glass cannon they still have like 24K health, where as an elementalist and guardian has 10K health.. while the elementalist is unbalanced the opposite direction, he has the lowest damage output, the lowest health and the lowest armor. An elementalist needs several minutes of attacking to do the total damage a warrior does in one click of a button.

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Posted by: Knightfall.8471

Knightfall.8471

Although true that warriors do have a substantially higher health pool, you miss one fact.

That health isn’t going to matter if you have 900 toughness. someone with 1500 toughness and 1000 vitality is just as defensive as someone with 1500 vitality and 1000 toughness.

Difference being that when the one with vitality compared to toughness get’s hit, the hits will be much larger. But that is compensated for his higher health pool.

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Posted by: Redscope.6215

Redscope.6215

100 blades is INSANELY overpowered for PVE right now.. my friend stopped playing his warrior because it was just too easy. His gameplay consisted of moving to a monster, hitting 100B, moving to the next monster, hitting 100B, moving to the next, etc, etc.. The skill does far too much damage for such a ridiculously short cooldown.

He stopped playing because he was having so much fun playing an easy class? I seriously doubt that. He stopped playing (if thats even true) because he wasn’t having fun. The Greatsword seems to hinge too much on HB. Its like an ‘all of your eggs in one basket’ skill thats easy to outmanuver.

For PVP one on one the skill is very interesting, with enough reaction speed you can avoid Bull’s Rush I guess, but it is far too powerful in zergs, as you just kill 5 players at once with the click of one button that way, since its total damage far exceeds most players’ maximum health.

First of all, HB’s max targets is 3, so I already know you’re talking out of your lower hole. Secondly, you’re saying an AoE is OP in a zerg? Yeah…if you stand in an AoE its your fault. They don’t call it a zerg for nothing; its a relatively disorganized pile of people who simply pick targets to mow over due to numbers.

You want to nerf HB because it can be used in a situation where people aren’t paying attention to massive effect? Try almost any other AoE skill in this game. I play with a buddy of mine who runs a thief in PvP and he downed 6 targets at once with the shortbow AoE…just the nature of the beast.

But for PVE, 100 blades is stupid.. in those few seconds one 100B attack does more damage than 4 to 5 other players can do all together, and 8 seconds later you can use it again, the dps in pve even for warriors with low power and crit, is beyond insane.

You do know that the axe’s auto attack hits for about 17% less DPS but can be cycled much more quickly than HB and hits the same amount of targets right? You don’t play the class yet you’re criticizing it based on opinion, misinformation, and faulty observations.

Warriors have the highest armor, the highest health, and the highest damage, while having a very high amount of mobility using the skills of the greatsword along with Bull’s Rush. I’ve seen a warrior completely get away from 3 players, they had no way of catching up as the warrior rushed away at a rapid pace.

Guarantee you none of those players were thieves. If they were, they just played poorly.

The warrior and the elementalist right now are the most unbalanced classes.. the warrior is way too powerful because there is no downside to his insane damage output, even as a glass cannon they still have like 24K health, where as an elementalist and guardian has 10K health.. while the elementalist is unbalanced the opposite direction, he has the lowest damage output, the lowest health and the lowest armor. An elementalist needs several minutes of attacking to do the total damage a warrior does in one click of a button.

In full zerk gear warriors will have just over 18k health…and you kinda need nearly all zerker gear to build a glass cannon. That’s really the point.

Also, if you’ve come here to complain about the elementalist class’ damage, you’re in the wrong place…this is the warrior forum after all.

(edited by Redscope.6215)