Dual Shot stealth adjustment?

Dual Shot stealth adjustment?

in Warrior

Posted by: Zygil.1276

Zygil.1276

The 100% projectile finisher is gone from having the trait Stronger Bowstrings. Unless I missed it, I cannot find a patch note mentioning this. I really dislike stealth nerfs, as this reminds me to what happened with Mesmer’s Phantasm Duelist. Projectile finishers are already heavily punished enough by only being 20% chance.

Just curious as to when and why this happened. Dual Shot is slow, thus I never thought anyone had issues with it becoming a 100% Projectile Finisher when traited. Smoldering Arrow doesn’t get double damage anymore which was another perk to the trait. The only fix is that the 10% damage increase is now finally applied to Stronger Bowstrings version of Dual Shot.

Stronger Bowstrings already had little reason to take pre-nerf, now it has no reason to take. Longbow is a hybrid-melee weapon more than anything, functioning better the closer a Warrior is to his or her target due to its slow attack speeds on skills. Stronger Bowstrings has gotten to the point it doesn’t even need to exist anymore, just give the Longbow a base 1200 range rate like Rifle.

In my strongest suggestion:

Combine Stronger Bowstrings and Burning Arrows and move the new trait to the Arms Trait line Adept. Or simply have Stronger Bowstrings removed, and apply the 1200 range by default to the weapon skills. I feel Longbow traits are far better suited in the Arms Trait Line, as the trait line focuses on weapon fortify, giving Tactics little reason to have such traits and could use something more ideal.

Dual Shot stealth adjustment?

in Warrior

Posted by: Turamarth.3248

Turamarth.3248

Brandar – Kodash [DE]
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