Dungeon Weapon Help

Dungeon Weapon Help

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Posted by: Lappdancer.4857

Lappdancer.4857

So I’m having a little trouble figuring out exactly what weapon I want/should be using in dungeons (I’ve done a few story modes switching through weapons but can’t decide).

Requirements:
1. One weapon will be longbow (Ranged and AOE seems useful, and I really like the weapon.
2. Current gear is crafted exotic (Boots, hands, shoulders, amulet, earrings = Berserker’s; Head, Chest, Legs, Rings = Knight’s).
3. 30 trait points will be in tactics for shout heals.
4. Gear has 6x runes of the soldier (shouts remove conditions).

I think my trait lines will largely be decided by what weapon would be most useful. Thoughts on the weapons:

- Greatsword: Probably highest damage but no defense, utility, and not sure I like standing still in a dungeon while 100blades goes off.

- Hammer: Best control but felt like long cooldowns on all the useful abilities. Could be traited to be lower but not sure how useful it would be.

- Rifle: Doesn’t really seem to provide anything over the longbow.

- Axe MH: I’ve been using this for PVE so far. Autoattack and burst are solid, but 2 and 3 abilities don’t seem to have a whole lot of value.

- Axe OH: Fury is always nice but generally have that through signet elite. Spinning AOE is nice but fairly long cooldown and seems like something that would get me killed more than anything.

- Mace MH: This is the only one I haven’t really tried out. I like the defensive abilities but can you get enough damage out of the autoattack since that seems like the only thing that does damage.

- Mace OH: Vulnerability doesn’t seem that valuable. Knockdown is nice but every 25s doesn’t seem that worth it.

- Sword MH: No condition damage on my gear so don’t think it would be worth it.

- Sword OH: One attack is a ranged bleed (once again, no condition damage) and one is a block. Don’t think the block seems worth it.

- Shield OH: Love the abilities but the cooldowns are way long. Even with traited to lower cooldowns seems like they wouldn’t be all that effective.

- Warhorn: I like swiftness but don’t think it is really needed in dungeons. The endurance regen ability might be nice. Could be traited to remove conditions but I don’t think I really need another two condition removals.

So I keep going back and forth between all the weapons. I have enough mats to craft a few exotics but don’t want to waste them on something I’m going to get sick of after a while.

What weapons have people been using in dungeons and liked/not liked?

Thanks!

Dungeon Weapon Help

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Posted by: derry.2789

derry.2789

Interested in this too. Trying to get away from GS. Dont wanna use sword.

Dungeon Weapon Help

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Posted by: GeneralBlueBees.9341

GeneralBlueBees.9341

How is the longbow’s damage output if you don’t have any condition damage? I’m just curious because I was previously in full Rabid gear w/ longbow, then switched to power hammer/rifle build. I have to agree the longbow is amazing, but i’m not sure if its useful without the Condition damage to back it up. That being said, It does come down to who is in your party. You don’t want to be stacking fire fields :P

Anywho! That’s just my input about the longbow. I do love the weapon, don’t get me wrong. Taking the longbow in a power based build is fine. Assuming you don’t have fire fields already. Also the blind/snare is amazing on that thing <3

Now, you have a lot of power in that build. Berserker’s and Knight if IIRC. So you probably want for your next weapon a power based weapon.

That being said, hammer is an AMAZING PvE weapon, the CC on that guy is fantastic. And in my opinion, utility and CC is paramount in Guildwars 2 Dungeon crawling. The damage is pretty solid too. I’m personally hitting for ~2000 -~3000 crit auto attacks with full raid buffs (mayb 10-13 stacks of might). The AoE stun at rank 3 hits for 4k to all targets. Another good alternative is the rifle. Assuming you don’t mind being completely ranged, it does give some hefty damage output. 8k volleys, 8k bursts. Also the bleed is nice, not only for the damage but the damage amplification if you trait for precision. The knockback is solid too. Amazing Single target boss damage.

(I maybe be biased towards those two weapons :P Love em’)

If you want to be more support-y, Anything/warhorn is in a class of its own. The vigor buff its sooooo goood. Also, iirc the warhorn trait is realllly goood too.

Ack professor is yelling at me! G2G

GL, if you have any questions feel free to ask, hope I helped.

Dungeon Weapon Help

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Posted by: derry.2789

derry.2789

- Hammer: Loads of control, but the damage is probably lowest of all weapons. 20 defense and strength.

Why 20 in Strength?

Dungeon Weapon Help

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Posted by: Ozzrel.9825

Ozzrel.9825

- Hammer: Loads of control, but the damage is probably lowest of all weapons. 20 defense and strength.

Why 20 in Strength?

You won’t get much benefit out of arms line, and crit damage (discipline) isn’t very good on its own.