Dungeon Zerker Build?
30-25-0-0-15 is quite decent and works pretty much everywhere.
Dual Wielding, Slashing Power, Berserker’s Power, Rending Strikes, Forceful Greatsword, Inspiring Shouts.
Obviously change traits when needed (that’s aimed for Greatsword + Axe/Mace).
Crit damage does very little as far as to actually adding damage so taking 15 in disc is only needed if you know and or want to do reliable swap rotations between gs and axe/mace and if you havnt been playing for a couple months it would take some practice to get down.
If you do not want to do a swapping pattern then something like 30/30/0/10/0 would be best for pure gs as the 150 power from empowered allies scales better in lower dungeons than the crit damage, and it applies to the group.
Sadly at the moment 2 of the warriors biggest traits are not correct otherwise i would suggest 30/0/0/10/30 with this you could do gs+axe/mace or axe/mace+axe and its effective power would be higher than the previous builds mentioned. But it’s probably only worth it after they are fixed.
http://www.youtube.com/watch?v=BwsH9Lc3qu8
(edited by Dempsey.8760)
30-0-0-10-30 is really weak without organized group.