Dungeon Zerker Build?

Dungeon Zerker Build?

in Warrior

Posted by: AkiLeaves.2613

AkiLeaves.2613

My fiancee and I haven’t played in months, and there have been quite a few re-works on warriors.

Her old signet build doesn’t seem to work well, and she only has zerker gear at her disposal with the option to use some other accessories.

I can buy her new weapons if she needs them, but not armor. Can I get some help? What kind of build can she run with this gear? Any help would be great, so thanks!

Dungeon Zerker Build?

in Warrior

Posted by: Wethospu.6437

Wethospu.6437

30-25-0-0-15 is quite decent and works pretty much everywhere.
Dual Wielding, Slashing Power, Berserker’s Power, Rending Strikes, Forceful Greatsword, Inspiring Shouts.

Obviously change traits when needed (that’s aimed for Greatsword + Axe/Mace).

Dungeon Zerker Build?

in Warrior

Posted by: Dempsey.8760

Dempsey.8760

Crit damage does very little as far as to actually adding damage so taking 15 in disc is only needed if you know and or want to do reliable swap rotations between gs and axe/mace and if you havnt been playing for a couple months it would take some practice to get down.
If you do not want to do a swapping pattern then something like 30/30/0/10/0 would be best for pure gs as the 150 power from empowered allies scales better in lower dungeons than the crit damage, and it applies to the group.

Sadly at the moment 2 of the warriors biggest traits are not correct otherwise i would suggest 30/0/0/10/30 with this you could do gs+axe/mace or axe/mace+axe and its effective power would be higher than the previous builds mentioned. But it’s probably only worth it after they are fixed.

(edited by Dempsey.8760)

Dungeon Zerker Build?

in Warrior

Posted by: Wethospu.6437

Wethospu.6437

30-0-0-10-30 is really weak without organized group.