Elite Shout: Charge!

Elite Shout: Charge!

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Posted by: Daecollo.9578

Daecollo.9578

“Charge!” (25 second cooldown.)
Weaken your foes and grant swiftness and might to yourself and allies.
Weakness: 15 s
Swiftness: 15 s
3 Might: 25 s
Range: 600

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Posted by: histerico.6153

histerico.6153

There is a warhorn skill that has almost the same effect

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Posted by: Dand.8231

Dand.8231

Weakness uptime is too far too high, especially for AOE.
Swiftness is fine, along the same vein as banners + warhorn.
Might is fine, but sorta steps on the toes of FGJ.

This ideas just a love child of FGJ+ Warhorn really.

For something like “Chaaarge!”, you could AOE Stability 3s, Protection 4s, and Swiftness 15s. On a 25s Cooldown, that should be relatively balanced and fun.

(edited by Dand.8231)

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Posted by: Daecollo.9578

Daecollo.9578

Its fine with all the AOE condition removal.

That sounds way to much like a Guardian Ability though, Charge should be offensive.

It goes well with FGJ, that was the intention.

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Posted by: Zach.3264

Zach.3264

Its fine with all the AOE condition removal.

That sounds way to much like a Guardian Ability though, Charge should be offensive.

It goes well with FGJ, that was the intention.

Anything offensive buffs on it would make it basically identical to FGJ anyways.

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Posted by: Daecollo.9578

Daecollo.9578

Its fine with all the AOE condition removal.

That sounds way to much like a Guardian Ability though, Charge should be offensive.

It goes well with FGJ, that was the intention.

Anything offensive buffs on it would make it basically identical to FGJ anyways.

Well, that leaves little to no options. Lol.

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Posted by: Chaosbroker.3860

Chaosbroker.3860

Well I’ll admit it’s a fairly big departure to not see “Protection for x seconds” in one of Daecollo’s suggestions.

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Posted by: CMstorm.8679

CMstorm.8679

I love the warhorn #4 ability, and if there were to be an elite shout like it, the effect should remove cripple/chill/immob from yourself and allies, as well as make slowing effects 75% less resistant on allies only, breaks stun. Too op?

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Posted by: Axtozob.4597

Axtozob.4597

Allies : AOE Stab 3s & Swiftness 15s
Ennemies : Blind 5s
Range : 900, up to 5 allies/ennemies
CD : 30 (24 traited)

Animation would be a spherical light animation from the head of the war, a really bright one that seems to move forward in the direction of the war.
Daecollo’s skill without Protection/Aegis/Regeneration, wuuut ?

(edited by Axtozob.4597)

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Posted by: Daecollo.9578

Daecollo.9578

Allies : AOE Stab 3s & Swiftness 15s
Ennemies : Blind 5s
Range : 900, up to 5 allies/ennemies
CD : 30 (24 traited)

Animation would be a spherical light animation from the head of the war, a really bright one that seems to move forward in the direction of the war.
Daecollo’s skill without Protection/Aegis/Regeneration, wuuut ?

Sounds like an awesome guardian ability.

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Posted by: Olba.5376

Olba.5376

“Charge!” (25 second cooldown.)
Weaken your foes and grant swiftness and might to yourself and allies.
Weakness: 15 s
Swiftness: 15 s
3 Might: 25 s
Range: 600

Looks like a variant of FGJ.

I don’t think we need another source of permanent Might stacks. And in PvE, you could probably use that to provide all of your party with a ridiculous amount of Might stacks. For example, this would be looking at:

  • 50% Boon Duration and 60% Might Duration, thus
    • 3 stacks of Might for 52.5s on For Great Justice on a 20s cooldown
    • Fury for 12s on For Great Justice on a 20s cooldown
    • 3 Stacks of Might for 52.5s on Charge! on a 20s cooldown
    • Swiftness for 22.5s on Charge! on a 20s cooldown

In effect, you’re looking at providing a constant 12 stacks of Might to your Party. For yourself, the Sigil of Battle would provide an additional 3 stacks for 42s on a 10s cooldown, or 12 more stacks.

Also, October 15th is gonna lower Lung Capacity to Tier 1, so you could throw in a Warhorn and you’d add in Swiftness for 15s on a 12s cooldown and Vigor for 15s on a 16s cooldown. In fact, I think that we should leave shouts alone until that patch hits and see how if it turns into loads of Yojack Warriors.

And as someone pointed out, the weakness duration is too high. It’d be permanent weakness with a shout build. Permanent weakness and easy access to permanent vigor (swap 20% Might duration for 15% boon duration) is a bit much.

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Posted by: Yaki.9563

Yaki.9563

The big problem is that the cooldown is too low. All elites have long cooldowns. In fact, I’m pretty sure Signet of Rage has the shortest cooldown of any elite.

Everyone would be exploiting some kind of runes that work on elite usage if it had a 20s cooldown (traited).

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Posted by: Olba.5376

Olba.5376

The big problem is that the cooldown is too low. All elites have long cooldowns. In fact, I’m pretty sure Signet of Rage has the shortest cooldown of any elite.

Basilisk Venom beats Signet of Rage by a significant factor.

Everyone would be exploiting some kind of runes that work on elite usage if it had a 20s cooldown (traited).

If you’re thinking of Rune of Lyssa, the wiki claims it has an ICD to counter that.

But yes, I have to agree, the cooldown is too short. Especially when you consider how much support from traits Shouts already get. We’re talking healing, adrenaline gain and reduced cooldowns. And of course condi removal with Rune of Soldier.

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Posted by: Baltzenger.2467

Baltzenger.2467

Daecollo again…

But anyways, I don’t like the effects, yet the idea is good.

For charge, tho, I would do something like:
Swiftness 10 s
Stability 5s
Cleanse any mobility condition: chilled, crippled or immobilized.
Stun breaks.

With a 60s cool down

Of course the cleanse and boons go for up to 5 people on radius. And the cleanse take effect before the soldier runes.
That to me is an Elite shout, that actually matters for group support. Considering that going on shouts means more boon duration, it is very powerful for a real “charge”.

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Posted by: Olba.5376

Olba.5376

Daecollo again…

But anyways, I don’t like the effects, yet the idea is good.

For charge, tho, I would do something like:
Swiftness 10 s
Stability 5s
Cleanse any mobility condition: chilled, crippled or immobilized.
Stun breaks.

With a 60s cool down

Of course the cleanse and boons go for up to 5 people on radius. And the cleanse take effect before the soldier runes.
That to me is an Elite shout, that actually matters for group support. Considering that going on shouts means more boon duration, it is very powerful for a real “charge”.

Tell me, where would you see this thing of yours being used mostly?

To me, it looks like a zerg thing for WvW. Because let’s be honest, no one would take that if they’re going solo or in an organized group. Much less for dungeons.

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Posted by: Baltzenger.2467

Baltzenger.2467

Daecollo again…

But anyways, I don’t like the effects, yet the idea is good.

For charge, tho, I would do something like:
Swiftness 10 s
Stability 5s
Cleanse any mobility condition: chilled, crippled or immobilized.
Stun breaks.

With a 60s cool down

Of course the cleanse and boons go for up to 5 people on radius. And the cleanse take effect before the soldier runes.
That to me is an Elite shout, that actually matters for group support. Considering that going on shouts means more boon duration, it is very powerful for a real “charge”.

Tell me, where would you see this thing of yours being used mostly?

To me, it looks like a zerg thing for WvW. Because let’s be honest, no one would take that if they’re going solo or in an organized group. Much less for dungeons.

Exactly. Anything that would be better for solo or dungeons will be OP. The elites the warrior have right now are really balanced in that way, for most PvE, the signet has no rival, unless you are in special need of the revival of the banner. For solo roaming, even if you go with conditions, the signet is still better for its effect. Why would you put an elite that is better in those situations? Now, for group play, the banner is really good, but situational, and on a shout build, a shout elite will be really strong: a heal, almost full condi cleanse, swiftness, stability. Which fits for skirmishes and attacking (instead of the defensive role of the battle standard).

Now, on an organized group in wvw, I can see some taking a shout instead of the banner. Most times, you are on the run, and picking up a banner, might mean your death. The shout fill that gap. I would use it instead of the banner at least, on a shout build, it would be great against the current meta, and maybe, the next (on the opposite function, for the attacking group)

Also, shouts have no cast time. You might not find that amusing, but it is on an elite. With runes of lyssa it would be really strong too, because you get another stun break, that also gives you 10 seconds (or like 14s on a shout build) of stability. Which, fyi, is what a shout build lack.

(edited by Baltzenger.2467)

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Posted by: Axtozob.4597

Axtozob.4597

Allies : AOE Stab 3s & Swiftness 15s
Ennemies : Blind 5s
Range : 900, up to 5 allies/ennemies
CD : 30 (24 traited)

Animation would be a spherical light animation from the head of the war, a really bright one that seems to move forward in the direction of the war.
Daecollo’s skill without Protection/Aegis/Regeneration, wuuut ?

Sounds like an awesome guardian ability.

Tell me your secrets, glorious Protection-on-warrior adept.

Another version for you :

You and 5 allies leap on the nearest targets and insta-nuke them with the fury of thousand gods. Range 9001, insta-cast, CD 1s. Then you gain 25 stacks of Might and 2min of Fury.

More seriously, something like :

Swiftness 20s
Stability 3s
Remove 1 or 2 boons up to 5 targets
Range 600 or 900
CD 45sec

(edited by Axtozob.4597)