When you fall, i will be right behind you and whisper: “Who will protect you now?”
Keystone1: unlock Overpower abilities and unlock off-hand weapons burst as F2.
F2:
Axe: throw an axe at your target, dealing moderate damage to your target. Inflict cripple, weakness, vulnerability and blind.
Mace: slam your mace to the ground, knocking away nearby enemies. Enemies hit will take heavy damage.
Sword: slash your target, inflict X number of stacks of torment on your target and inflict fear on him/her.
Shield: release a shock wave in a cone, destroying all projectiles and stunning all enemies hit. Low damage.
Warhorn: daze nearby enemies and gain fury, might, swiftness and quickness. Low damage.
Melee two-handed: grab your target and launch him/her away from you. Heavy damage.
Range two-handed: knock down nearby enemies and evade backwards. Low damage.
Healing: Gladiator’s Glory: heal yourself for X health and gain unique buff for X sec. If you down an enemy while this buff lasts, then additionally heal yourself for X health. If you are about to get downed, this buff will be consumed, healing you for X health.
Utility1: Law of Arena: deal X damage to your target in melee range. If you use this ability against downed enemy, then gain might and regeneration.
Utility2: Lion’s Rage: gain an unique buff for X sec. This buff increase your vitality by X. If you are about to get downed, this buff will be consumed, healing you for X health.
Utility3: Spirit of the Tiger: send a projectile of compressed air at your target, dealing damage to him/her. If this ability hits an enemy, then cooldown of this ability will be removed.
Utility4: Art of the Champion: break stun and stun all nearby enemies. Downed enemies will also take X damage.
Elite: Test of the Arena: for next X sec, you can’t be downed and you will deal X% more damage. When this ability ends, you will be healed for X health.
Traits
Tier1:
1) All healing received from Overpower abilities and regeneration will be increased by X%, but you will receive X% less healing from all other sources. Also, increase damage done by your Overpower abilities by X%.
2) While dual wielding any two weapons, your main-hand burst will give you X adrenaline after you use it.
3) While wielding two handed weapon, downing an enemy will grant you 30 adrenaline and vigor.
Keystone2: while downed, you will heal yourself for X health every sec. This healing can’t be reduced by any means.
Tier2:
1) When you take damage, gain X bonus power and bonus condition damage. This effect is canceled after you haven’t taken damage for X sec.
2) Gain X toughness every sec while you remain in combat. This bonus is lost when you exit combat.
3) When a nearby ally gets downed, gain regeneration and retaliation. Gain regeneration and retaliation when you successfully revive an ally.
Keystone3: deal X% more damage to enemies who have less current health than you.
Tier3:
1) Dodging an attack will give you vigor, stability, resistance and X adrenaline.
2) Killing an enemy will heal you for X health and give you regeneration.
3) When you get a condition applied on you, your next basic attacks will apply same condition on your target. (short CD)
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