Keystone1: allows to equip Focus in your off-hand, unlock Totem abilities and augment your burst skills.
Focus4: send a crippling wave. If enemy is already crippled, then he/she will be slowed instead. Also, apply torment to hit enemies.
Focus5: give regeneration to nearby allies every X sec while channeling.
Axe, Mace, Greatsword, Hammer, Rifle Burst: gain swiftness, quickness and Magnetic Aura.
Sword, Longbow Burst: gain might, fury and Fire Aura.
Totems: immobile minion-like unit with duration.
Healing: Totem of Healing Rain: place a totem, which heals nearby allies every X sec. Gain regeneration when you place this totem.
Utility1: Totem of Calling: place a totem, which cleanses conditions from nearby allies. Gain resistance when you place it.
Utility2: Totem of Earth: place a totem, which knocks back nearby enemies every X sec. Gain stability when you place it.
Utility3: Totem of Mighty Flames: place a totem, which burns nearby enemies. Gain might when you place it.
Utility4: Totem of Mud: place a totem, which cripples nearby enemies. Gain vigor when you place it.
Elite: Totem of Primal Power: place a totem, which burns, chills and deals direct damage to nearby enemies. This totem spawns with protection, stability and resistance on it. Gain Light Aura when you place it.
Tier1:
1) Gaining or giving regeneration will also play protection.
2) Your burst abilities will also give you Shocking Aura. Gain X endurance when an aura on you expires.
3) When you get CCed, cleanse that effect and place Totem of Earth. (long cd)
Keystone2: placing totem or banner will damage nearby foes and cripple them. Deal more damaged to crippled enemies.
Tier2:
1) Heal nearby allies every time you receive a boon.
2) Your totems will spawn with Fire Aura and Frost Aura.
3) Gain new elite ability: Blazing Great Axe: throw huge axe in targeted location, dealing massive direct damage and applying X stacks of burn to enemies.
Keystone3: using healing ability will grant you X sec immunity from boon corruption/removal.
Tier3:
1) Your critical strikes will give regeneration to nearby allies.
2) Gain fury when you gain any aura. While under effect of fury, your attacks penetrate X toughness.
3) Dealing damage to enemy, who is affected by burn and bleed, will have X% chance to infect that enemy with torment. Your torment will last X% longer and deal X% more damage.
When you fall, i will be right behind you and whisper: “Who will protect you now?”