End-game rune of choice.
go with the Strength runes.
well Divinity is crazy expensive, last I saw was 2g a rune so I would say use rune of strength.
^ Nah man, nevermind the expense. We got lots of time to make gold.
I’ve been asking around LA the past couple of hours. One said, if you like big crits go for Divinity. My crit chance is at 54% normal, 78% furied. What I’m asking is will the +12% crit damage be better than what the Strength rune gives me? +20% might duration would give me a couple of added might stacks, and the +5% damage overall. I’ve narrowed it to Strength or Divinity. What to choose…….
Sorry for my English,but I must ask about that. I thinking about two setups of runes. 6x Rune of Strengh or 3x Rune of Fire + 3x Rune of Hoelbrak. In first setup i will have 155 power, +20% might duration and 5% dmg (I using GS warrior power/prec/crit damage) and it cost ~4,5 g now. Second setup have 150 power and 40% might duration (so this is 6 seconds longer on Sigil of Rage then 1st setup), cost 1,7g. This is warrior for pve and wvw.
In theory:
- Assume you drop about 800 damage per second, non-crit.
- Assume you have a 70% random crit chance at a 2.0x crit multiplier.
- That’s 800 dps base, up to 1360 DPS.
- Throw in some bleed damage, assuming 3 stacks at 55dps each for another 150.
- 1500 dps.
Can assume that Strength runes would improve stacks by 20%. Assume that’s +2 stacks, or 70 power and malice. Malice adjustment would add around 3.5 bleed damage per tick to an assumed ~3 bleeds, or 10 dps. Power adjustment would add around ?20 base dps?. Or 34 after crits. That’s 1550. Add a flat 5% on top for 1630 DPS.
For Ogre, dunno how fast rockdog attacks. 850 damage per 4s? 7s? That’s 120-220 DPS after it spawns. 1620-1720. Another 4% on top (assuming it applies to the dog as well) is 1685-1790 DPS.
For Divinity, you’re getting a bonus 60 Malice for some negligible 9 DPS. The crit damage increases the multiplier to 2.12×. Don’t recall how much 60 Precision would be for crit%, but let’s be conservative and say 3%. Base critted DPS with the malice adjustment will be up to 1455+150+9= 1614 DPS.
So: Ogre is top dog, but assumes that the dog actually spawns and goes about its business is an effective manner. If the dog dies, or doesn’t spawn, Ogre immediately loses its edge. It is also single-target only from what I’ve seen (I don’t use it).
Strength is a solid play, but assumes a good ~10 stacks of Might normally. If you normally run with less than 10 stacks of Might on average, Strength underperforms.
Divinity seems reliable, and the DPS assessment does not include the miscellaneous benefits of +60 Heal, Toughness, Vitality. Naturally, relies on a solid crit% and Fury uptime.
The above numbers aren’t super precise or anything, and the power coefficients are probably a bit off, but just eyeballing the rune set it looks like they’re all vaguely on par with each other, with the above conditions/constraints.
Very nice analysis, EasymodeX. Thank you, that will help me down the line.
-ZenBones
I dont know if the dog has the same damage as the parrot from the magic find pirate runes but the pet scales down to your level, auto argos closest red, hits ~400 crits ~1200 scaled down to level 69……You have to be conscious of the pets in dungeons or if you are in close quarters, mine has almost killed me twice with the auto argo while I was regening.