Endure Pain and other skills.

Endure Pain and other skills.

in Warrior

Posted by: Gareth Porlest.7209

Gareth Porlest.7209

Hey, now I’m sure there will be those who disagree with me but I feel at this point in time that this skill is completely useless most of the time in PvE. I don’t know how it stacks up in PvP but unless you’re using Frenzy in PvE..why would you even bother with this skill?

Especially in a dungeon situation. Warriors really don’t have any decent damage blocking abilities. All their blocks have to long of a recharge to make a difference, and don’t last long enough. They block 3 attacks at most, and those 3 attacks recharge before your block does=you die. Endure Pain lasts 5 seconds, so that’s about 2-4 attacks blocked and has a 90 second recharge. So you get hit with those 2-4 attacks about 8 times=death. So you use blocks and endure pain together and you die then too. So you die.

Anyways, 90 seconds is way to long of a recharge for a skill that lasts 5 seconds. Most mobs either die and you don’t need to use it, or kill you after you use it so it was pointless anyways.

So I think the recharge should be reduced so it becomes somewhat viable. 40 or 45 seconds maybe. That is still quite a long time, but no where near as bad as 90 seconds.

Next on the list, elites. There is one viable elite, one somewhat viable elite and then the rest are garbage. Most people I know use Signet, the banner has some use in group events and I like to use that as well even though I feel the recharge needs to be reduced a little bit. Juggernaut needs to do more damage or have a reduced recharge/increased active time. Because right now, the signet is just better to have than all the elites in almost all situations (IE group events and the banner like I said).

But really what I care about more than anything is Endure Pain because Warriors don’t have a lot of survivability especially against high health mobs and I feel pretty useless when I have to walk around shooting mobs so I don’t get tagged and then instagibbed because I can only sustain damage for 8 seconds every 30 seconds. (You usually die between 9-29).

Endure Pain and other skills.

in Warrior

Posted by: hype r.5431

hype r.5431

My warrior is Tanky as all hell and block combined with endure pain gives me the ability to charge into a group of enemies and eat the initial barrage of skills/attacks with taking no damage.

Currently I build power/precision/toughness gear so I’m quite tanky in general, this combined with the blocks available and endure pain I can pretty much survive anything thrown at me.

Say for example there are a group of hammer mobs, who all seem to initiate by a charge and knockdown, I run in and eat the initial 3 charges with endure pain, break the knockdown and hit block. my 4 other group members now have around 5 or so seconds seconds to smash these guys while they are focused on me.

I think the problem is knowing when to pull back and regen, sure you have to do it a bit more if endure pain is on CD but its not hard to do.

As for the elites go yeah signet and banner are much better than Jug for all the reasons you mentioned, I predominately use banner since the aoe rally is great.

Endure Pain and other skills.

in Warrior

Posted by: Gareth Porlest.7209

Gareth Porlest.7209

Yeah but your teams always kills the other mobs in 5 seconds? What happens if they’re alive after that 5 seconds? You have to sit there for up to 25 seconds (20 or so if you spec for it) taking damage, and throw in one mace block for good measure. I think that’s to long especially with the damage the dungeon mobs throw out.

But I suppose as long as you have a good team there’s no problem with anything.

Endure Pain and other skills.

in Warrior

Posted by: hype r.5431

hype r.5431

I can stay in for around for more towards 10 seconds before its desperate that i need to get out, so after all my defensive stuff I start handing out stuns and disabling the enemy.

When I get too low I just dodge out and get behind my group to regen/heal and wait for cds, then charge straight back in and deal out some more stuns, if i have my rifle equipped i usually switch to that while regening so I’m not standing around doing nothing.

Endure Pain and other skills.

in Warrior

Posted by: Vargs.6234

Vargs.6234

Jokes on you, the tooltip is wrong. It was nerfed awhile back and only lasts 3 seconds.

Endure Pain and other skills.

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Posted by: seithan.4823

seithan.4823

Well i concure with OP, the “dungeons” are just too strong for the abilities/cooldowns. Some like the challenge and i have no problem with it. Personally i cant cope with the no-trinity system well (yet) and i choose to skip this aspect of the game.

Rig#1: i2500k@4Ghz/ 8GB Ram @ 1600/ Asus GTX580 CU
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Endure Pain and other skills.

in Warrior

Posted by: Recently.1043

Recently.1043

If you go deep into toughness you can get the auto activate endure pain which frees up a slot.

I run a pure tank/support build for dungeons, deep toughness and deep vit. I pick up the buffs to shout cd and shout healing so that i can spam AoE heals. This ups your team’s survival so much.

I gotta agree with the elites though. I typically bring 3 shouts (shake it off, for great justice, and on my mark) + war banner. Signet of rage is strictly better though but i feel less selfish if i take the elite banner. Rampage is pure trash skill. I wish they would add an elite shout skill so that i could go full angry bard-mode.

Call me when this game gets fixed…. if it ever does….