(edited by Flitzie.6082)
Endure Pain - be gone!
Reckless dodge seems to work less than 20% of the time, charges/rush only work under very specific lag conditions, but don’t worry they made adreniline decay faster.
Huh, so it isn’t just my imagination that Endure Pain sometimes feels like it doesn’t do anything Good to know not to count on it.
to be honest it never happened to me, is this something you notice often? did it start after patch or did you have it before? could it be that it was lag related?
I’ve recently learned that retaliation was going through Endure Pain. This can be significant: rushing through GvG-like guild zergs with the Whirling Axe (so hitting lots of targets), I’d lose about half of my HP to retaliation only. People have recommended that I use Defiant Stance if I wanted true invulnerability (but it’s even got a shorted duration!).
Also all health steal aka leching skills work trooh endure pain so when there is venom share thief endure pain is pretty much usless 1 stack of venom leeches for 300 shared to 5 its 1500 dmg venom share thief can put out around 16 stacks so its around 23k dmg as health steal.
Huh, so it isn’t just my imagination that Endure Pain sometimes feels like it doesn’t do anything
Good to know not to count on it.
And don’t expect the dev to fix it because you will be disappointed too many skill bugs but instead of fixing they choose to nerf nerf every class oh bug let’s nerf the class
And don’t expect the dev to fix it because you will be disappointed too many skill bugs but instead of fixing they choose to nerf nerf every class oh bug let’s nerf the class
Oh I am familiar with minor bugs that don’t seem to get much attention. Used Rush-ing past targets and occasionally Whirlwhind-ing in random directions since launch :P
It can be a lag issue.
With dodge i can be hit in the middle of a dodge. With an immobilise I can see the chains moving with the dodging and I end up immobilised at the end of my dodge. It happens very rarely.
An other option is that an action is already going on so your action gets qeued. For example riposte of the warrior can get qeued after an auto attack, delaying it with about 1 additional second in worst case.
do you run the passive endure pain in the defense tree (i think?) aswell? they cancel each other out.