Eternal Champion is working against itself.

Eternal Champion is working against itself.

in Warrior

Posted by: Sorel.4870

Sorel.4870

I think something is wrong with our GM trait Eternal Champion. First of all, the might it gives is risible: it should be at least five stacks (I would even suggest 10), for a much longer duration (8s currently), because of how situational the application is.

Secondly, I feel like the skill is working against itself. If the purpose of this skill is the idea of a warrior constantly breaking stuns to empower himself, then why does it give pulsing stability in berzerker mode? I would much prefer seeing this pulsing stab removed, and turn the trait into a pure stun break trait (giving for example 10 stacks of might for 15s and 2 stacks of stab for 5s, which wouldn’t be too much for a GM trait).

Eternal Champion is working against itself.

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Posted by: Cygnus.6903

Cygnus.6903

I get what you’re saying, but the trait works so well that in practice i think it’s pretty awesome as is.

I only state my opinion unless stated otherwise.
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Eternal Champion is working against itself.

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Posted by: Sorel.4870

Sorel.4870

I get what you’re saying, but the trait works so well that in practice i think it’s pretty awesome as is.

It’s funny you should say that, because my reflexion was inspired by the roaming build you published here a few days ago (which is awesome by the way, thank you). Typically, on your build, Eternal Champion pulsing stab prevents you from getting not only your might and stab procs, but also your RR procs.

Eternal Champion is working against itself.

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Posted by: Choppy.4183

Choppy.4183

The trait seems fine to me. It matches the stability of Lich Form (an elite), and has half the stability of Rampage (our elite), which seems pretty good to me.

Also, one stack for 3s pulsing every 3s seems to address the very contradiction you’re referring to. It’s pretty solid protection against everything except chain cc, and then it gives you the opportunity to stun break if you get more than one incoming cc, thereby triggering the buff.

Plus, the buffs on stun break still apply outside of the stability during Primal state.

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Eternal Champion is working against itself.

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Posted by: Cygnus.6903

Cygnus.6903

I get what you’re saying, but the trait works so well that in practice i think it’s pretty awesome as is.

It’s funny you should say that, because my reflexion was inspired by the roaming build you published here a few days ago (which is awesome by the way, thank you). Typically, on your build, Eternal Champion pulsing stab prevents you from getting not only your might and stab procs, but also your RR procs.

Well thats always nice to hear, thank you!

Thing is, I’d rather not get chainstunned. Many abilities that stun you have a follow up stun (hammer warrior, basilisk venom on thief, lockdown mesmer). The stack of stability after breaking the initial stun really helps there.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Eternal Champion is working against itself.

in Warrior

Posted by: Warlord.9074

Warlord.9074

The trait is pretty strong how it works. I think it should pulse 2 stacks of stab and give 5 might.

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warrior and we’re the best class” Eugene