Since the food nerf, I can’t really run around in dungeons in full zerker gear with axe / axe and axe / mace.
Note, the build isn’t meant to be used for pvp, just pve.
Armor wise: Knight’s armor
Weapons: zerker axe, zerker mace, zerker greatsword
everything else can be found here:
http://gw2skills.net/editor/?fIAQNAR3ZjkOJvZPOPMxBAjiiA6ygKm0MazOA;T4A5TCnkOpeS5ElSGlEKZVypkUplIDM2RA
(copy and paste link)
Skills: Really self explanitory. Signet only good elite skill. For great justice, shake it off, and the banner was chosen to help benefit the group, rather than on my mark.
The healing skill was chosen because of the reduced signet duration, is a nice fast heal.
Basically, start with the greatsword, hundredblades and/maybe whirlwind, then swap to the axe / mace for utility. Then swap back after 5 sec. With the sigil on the axe, you’ll gain might for swapping, plus versatile power will give you might. Then, critting with a greatsword gives you more might, etc. Basically, swap every 5 sec (since hundred blades will have a 3 sec CD, and weapon swapping is 5).
But here is where I am drawing some problems. I don’t want to be pure squishy dps, I want to be able to live to do higher level fractals (20+). Hence the knight gear. The accessories will be beserker accessories to increase crit dmg.
So, I am stuck on runes. Should I keep what I have with 6 Rune of rage for more crit dmg? Or go with rune of strength for increase dmg while under might? Or, should I get some defensive runes to live longer?
Feed back is most welcomed.