Experimental sPvP build
Here is a quick sPvP match I just played. It ended up being lopsided due to players leaving after losing the initial battles, but the point of the vid:
-tankiness of high-vit + damage negation (endure pain, shield stance, CC) + healing signet (& adrenal health).
-power-based damage output + crit damage
Youtube link (720p)
http://www.youtube.com/watch?v=-I8r816cOCs&feature=youtu.be
(edited by Hypnagogic.8927)
So, nobody’s got any opinions about the build? :\
Here’s another gameplay. Map: Raid on the Capricorn.
http://www.youtube.com/watch?v=MXdjnEd4utg&feature=youtu.be
- throughout the vid, I’ve shown high sustainability using damage negation and positioning during fights to minimize damage taken. (just look at my health bar…)
- 8:20~ shows me biting more than I can swallow. I soon realized that and disengaged towards friendly lines.
I’ve succeeded at doing that, but a backstab d/d thief thought 50~% warrior (50% of 23.6k = still got 14~k hp) is easy meat for him. Then a brief 1v1 duel ensues.
p.s. and yes, I forgot to switch out that signet for underwater combat and then I accidentally pressed it while trying to switch it XD
(edited by Hypnagogic.8927)
It’s good to see your having fun.
I didn’t bother to watch the second vid, the first one is 8v8 hot join. That’s just not a good way to show a build at all bru. It’s a slug fest and there is not a single opponent in that vid who has the slightest idea of what they are doing.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
lol yeah, I was having lots of fun. Unfortunately, yes the 1st vid is filled with players who didn’t know what they were doing. But hotjoin sPvP is the most accessible way to get a sPvP going for me, so I’ve put up the gameplay of the most recent matches I’ve played.
Check out the second vid, it contains much less slug fests, and bit more smaller-scale battles. Or you can simply skip to 2nd vid’s 8:20 for that 1v2 action that leads into 1v1; it shows how much hp I can get back with CC + healing signet in a 1v1 duel, and that’s not even counting popping endure pain or shield stance (using both = buying 7 sec of damage immunity = 3.5~k health regen, and do a few CCs to buy 3~4 secs = another 2~k of health, and remember each swing can hit for 1~1.5k each, and skull crack for 2.5k. Then there’s the final thrust + sigil of air of sword).
In the end, these two vids were made to highlight how signet of healing + adrenal health is able to maintain, with proper damage negation, the warrior’s health pool in a comfortable zone. In addition, all those CC options + sword #2 gives a lot of options to control how the fight goes, especially in a 1v1 duel: you can CC the 1v1 opponent with mace’s relatively low CD stuns/interrupts + sword attacks, and out-sustain them with healing signet + total damage negation (endure pain, shield stance). Or you can simply run away if things aren’t going your way. But, with this build, having to run away only occasionally happens to me in sPvP, and when it happens, it’s usually because 1v1 turned into 1v3+. For example, in that 2nd vid’s 8:20, I knew I could’ve finished off that low-hp elementalist, then go after the ranger and use CC + endure pain to out-last him, but I was worried that the enemy might have reinforcements soon as that capture point seemed like it’s going to be the location for next big battle, then I checked the surrounding to make sure and yep, there’s enemy in the waters, and I’m still all by myself. So I made my escape, and that thief chased me and it ended up in a 1v1.
And those sPvP slugfests… unfortunately hotjoin sPvPs do have a tendency to degenerate into those all-out slugfests of vid 1. Fortunately, this build is tanky enough to stay in the fronlines during those slug fests, yet, unlike all-out-toughness builds, this one also deals decent enough damage. Also, having all those CCs makes this build very useful in winning slugfests, and endure pain + shield stance makes you a very good damage sponge when enemy tries to focus you down (because you were the first one to charged into their formation) while leaving your teammates alone.
So, give it a try in hotjoins sPvP and see how you find having access to all of CC, mobility, tankiness, and of course, decent damage (without having to sacrifice survivability).
(edited by Hypnagogic.8927)