Experimental sPvP build

Experimental sPvP build

in Warrior

Posted by: Hypnagogic.8927

Hypnagogic.8927

http://gw2skills.net/editor/?fIAQRApZ8ejkOJvxQuQMxBE0DNsKAjjClYKUKmj6A-T4Ag0CtIuSdl7KzVyrsXNQYRxugDGTReWA

Mostly for sPvP. Mace/mace & Sword/shield. I’ve been playing this build for the past few days and it’s been quite effective so far.

It is a balanced build between vit-based survivability, mobility, CC, and power-based damage (with might stacking) with some crit damage thrown in as extra.

I chose to focus more on vit for these reasons:
- it is condition damage that warriors are weak against. Warrior’s condition removal skills unfortunately have longer cooldowns than enemy’s condition-based attacks, so relying on them is not the most effective way to deal against conditions.

So, I’ve opted to go with 23.6k vit + signet of healing instead to simply “tank” the condition damage while closing the gap (warrior’s sprint, sword #2, swiftness) then using skull crack (+cleansing ire) to get rid of conditions as well as stunning the enemy for follow-through attacks (mostly auto attack until stun + final thrust).

- Blind spam can be really annoying for warriors to deal with. But with this build, you have sword #2 to rapidly close the gap (only 8 sec cooldown), and you also have +25% speed with warrior’s sprint (and swiftness from balanced stance & signet of rage), so you have a decent chance of keeping the enemy within your attack range to get rid of blindness, then follow through with your CC + attacks.

-If enemy is below 50% hp, close gap (run at enemy or use sword #2; you have 4sec weapon swap), use skull crack -> swap weapon, shield bash -> final thrust, swap back to mace/mace for even more CC and block, and rinse and repeat the rotation.

- 2.6k (in game, it says 2602) armour is decent enough to tank some damage, especially when you have 23.6k hp.

And you have stuns and knock backs (enemy can’t hurt you when they’re not swinging their weapons) as well as damage negations in the forms of counterblow, shield stance, and endure pain, and good ol’ dodging.

If fight is not going in your favor (e.g. enemy got reinforcements) and you need to disengage, then you can use balanced-stance (so you don’t get CC’d around), sword #2 to disengage (mobile strikes = movement skill breaks immobilize), and then run away using your mobility (warrior’s sprint, swiftness).

23.6k hp takes a lot of hits to drain, and I find it easy enough to disengage successfully in almost all cases (unless you are doing something like 1 vs 4+).

Experimental sPvP build

in Warrior

Posted by: Hypnagogic.8927

Hypnagogic.8927

Here is a quick sPvP match I just played. It ended up being lopsided due to players leaving after losing the initial battles, but the point of the vid:

-tankiness of high-vit + damage negation (endure pain, shield stance, CC) + healing signet (& adrenal health).

-power-based damage output + crit damage

Youtube link (720p)
http://www.youtube.com/watch?v=-I8r816cOCs&feature=youtu.be

(edited by Hypnagogic.8927)

Experimental sPvP build

in Warrior

Posted by: Hypnagogic.8927

Hypnagogic.8927

So, nobody’s got any opinions about the build? :\

Here’s another gameplay. Map: Raid on the Capricorn.
http://www.youtube.com/watch?v=MXdjnEd4utg&feature=youtu.be

- throughout the vid, I’ve shown high sustainability using damage negation and positioning during fights to minimize damage taken. (just look at my health bar…)

- 8:20~ shows me biting more than I can swallow. I soon realized that and disengaged towards friendly lines.

I’ve succeeded at doing that, but a backstab d/d thief thought 50~% warrior (50% of 23.6k = still got 14~k hp) is easy meat for him. Then a brief 1v1 duel ensues.

p.s. and yes, I forgot to switch out that signet for underwater combat and then I accidentally pressed it while trying to switch it XD

(edited by Hypnagogic.8927)

Experimental sPvP build

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

It’s good to see your having fun.

I didn’t bother to watch the second vid, the first one is 8v8 hot join. That’s just not a good way to show a build at all bru. It’s a slug fest and there is not a single opponent in that vid who has the slightest idea of what they are doing.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Experimental sPvP build

in Warrior

Posted by: Hypnagogic.8927

Hypnagogic.8927

lol yeah, I was having lots of fun. Unfortunately, yes the 1st vid is filled with players who didn’t know what they were doing. But hotjoin sPvP is the most accessible way to get a sPvP going for me, so I’ve put up the gameplay of the most recent matches I’ve played.

Check out the second vid, it contains much less slug fests, and bit more smaller-scale battles. Or you can simply skip to 2nd vid’s 8:20 for that 1v2 action that leads into 1v1; it shows how much hp I can get back with CC + healing signet in a 1v1 duel, and that’s not even counting popping endure pain or shield stance (using both = buying 7 sec of damage immunity = 3.5~k health regen, and do a few CCs to buy 3~4 secs = another 2~k of health, and remember each swing can hit for 1~1.5k each, and skull crack for 2.5k. Then there’s the final thrust + sigil of air of sword).

In the end, these two vids were made to highlight how signet of healing + adrenal health is able to maintain, with proper damage negation, the warrior’s health pool in a comfortable zone. In addition, all those CC options + sword #2 gives a lot of options to control how the fight goes, especially in a 1v1 duel: you can CC the 1v1 opponent with mace’s relatively low CD stuns/interrupts + sword attacks, and out-sustain them with healing signet + total damage negation (endure pain, shield stance). Or you can simply run away if things aren’t going your way. But, with this build, having to run away only occasionally happens to me in sPvP, and when it happens, it’s usually because 1v1 turned into 1v3+. For example, in that 2nd vid’s 8:20, I knew I could’ve finished off that low-hp elementalist, then go after the ranger and use CC + endure pain to out-last him, but I was worried that the enemy might have reinforcements soon as that capture point seemed like it’s going to be the location for next big battle, then I checked the surrounding to make sure and yep, there’s enemy in the waters, and I’m still all by myself. So I made my escape, and that thief chased me and it ended up in a 1v1.

And those sPvP slugfests… unfortunately hotjoin sPvPs do have a tendency to degenerate into those all-out slugfests of vid 1. Fortunately, this build is tanky enough to stay in the fronlines during those slug fests, yet, unlike all-out-toughness builds, this one also deals decent enough damage. Also, having all those CCs makes this build very useful in winning slugfests, and endure pain + shield stance makes you a very good damage sponge when enemy tries to focus you down (because you were the first one to charged into their formation) while leaving your teammates alone.

So, give it a try in hotjoins sPvP and see how you find having access to all of CC, mobility, tankiness, and of course, decent damage (without having to sacrifice survivability).

(edited by Hypnagogic.8927)