CHANGES TO READY UP WARRIOR TRAITS
It seems from watching the stream a lot of unused traits still made the cut and will likely remain unused, I know things are subject to change and this is a list of changes I would personally like to see. I have clocked over 5000 hours on my warrior and extensively played all game modes with it. I don’t feel like any builds for the warrior have died, but I can also see a lot of cheesy builds coming too. Will be great fun to test things out again.
note: these are not the changes displayed in the ready up, these are my suggestions using their format as feedback.
STRENGTH
Minor
- Recklessness: Dodging inflicts damage (827), applies cripple (1sec)
- Weapon Mastery: Gain 150 ferocity while wielding a melee weapon. (was axe mastery, moved to minor trait + made any melee weapon)
- Stick and Move: Now +10% damage while stationary. (changed from endurance not full + buffed)
Adept
- Restorative Strength: Using heal skill removes all conditions and grants +1 might for 8 seconds for each condition removed.
- Short Temper: Gain Might (1 for 5 sec) and adrenaline (1) when ever your attacks are evaded, blocked or missed.
- Physical Training: Physical skills have reduced cooldown, do more damage, and are more potent -20% cooldown + 100% damage / potency -50% fall damage (removed adrenaline dependency / potency = distance of knockback etc)
Master
- Body Blow: Stuns, Dazes, Knockbacks, Pulls, Pushes and Launches inflict Bleeding, Torment and Confusion. (3 bleed, 3 torment, 3 confusion 8sec)
- Forceful Greatsword: +10% damage, -20% cooldown, +1might 5sec on critical with greatsword and Spear. (Merged with slashing power and moved to strength specialization)
- Axe Mastery: Each hit with an axe grants +2 adrenaline, -20% axe cooldowns. (removed ferocity from trait, removed requirement for a critical hit, no longer grandmaster)
Grandmaster
- Berserkers Power: Increase damage for a short time after spending adrenaline Stage1:10% damage, Stage2:15% damage, Stage3:20% damage for 10 seconds (applied after the burst skill is used)
- NEW! Staggering Blows: Your Stuns apply daze when they are broken or expire (1sec).
- Building Momentum: Burst skills that hit recover 50 endurance and apply vigor (6sec) (Moved to major trait + Was 15 endurance)
ARMS
note: by selecting this tree minor traits should not passively apply bleeds
(You are not forced to take a condition gear or ruin other professions bleed stacks with weaker bleeds, same philosophy should be applied to all professions that passively apply conditions)
Minor
- Critical Burst: Burst skills that critically hit restore 8 adrenaline.
- Unsuspecting Foe: Increase critical hit chance vs stunned foes by 50%.
- Attack of Opportunity: +10% damage to bleeding foes. (Removed +50% bleed duration)
Adept
- Deep Cuts: Critical strikes apply bleeding (2sec) + Bleeds last 50% longer (Added the minor trait Precise Strikes)
- Berserker’s Fury: Critical strikes will apply swiftness (10sec) (10sec cooldown). Striking a foe below 50% health will grant fury (10sec) (10sec cooldown) (Increased health threshold, reduced gain adrenaline in combat)
- Signet Mastery: -20% signet cooldown, Become unblockable whenever you use a signet (6sec), +100 precision for each unused signet. (added signet of mights effect to every signet)
Master
- Rending strikes: Critical strikes apply vulnerability (100% chance for 5 seconds) (removed swiftness, more stable vulnerability stacking, faster weapon attacks will apply it higher)
- Opportunist: Gain Fury and might on immobilize (10 sec of fury and 3 might. 10 sec cooldown)
- Blade Master: Swords -20%cooldown, +20%critical strike chance vs bleeding foes.
Grandmaster
- Burst Precision: Burst skills have 100% critical chance, if you miss reduce burst skill cooldown by 3 seconds. (Moved from strength)
- Furious: Critical strikes give extra adrenaline (+1) and apply +1 might (3sec) (removed unique condition boon for additional might)
- Dual Wielding: +20% attack speed when wielding an axe / mace / sword in your offhand (changed 5% damage for an additional 5% attack speed)
(edited by TPenny.5071)