(edited by Harkan.9017)
kitten this bug with Burst skills
Do you use your mouse to move? Like hold both buttons down? Movement during a movement skill will cancel it out.
Eviscerate and Earthshaker are leaps. You can’t cancel leaps just by moving your mouse.
Hard to say for sure without a visual example (i.e. a video). I haven’t encountered anything as was described. A little hard to tell if you’re meaning that the animation occurs but then is stopped, or the animation doesn’t occur and the skill just goes on cooldown.
One possible thing is that you’re swapping your weapon out pre-emptively. For instance, if you try to land a burst and then swap immediately, swapping before the animation completes can cancel the attack.
I’ve never encountered a situation where air or fire sigils interfere with anything else. They only proc on actual hits, so it’s a little unclear of how they’re proccing in your case.
The only other thing I can think of is that you’re being hit with a CC that is negated by last stand, but for some reason it still interrupts the skill even though you gain stability and ignore the CC effect. Haven’t tested that though, so I’m not sure that’s a thing.
Yeah, sorry, I didn’t clarify what I did to produce this bug. Think I posted this late at night when this bug occurred and got sick of it happening. Note, this bug has happened to me over 20 times prior to that night.
So I’m using Axe/X or Hammer with Air and Intelligence + Longbow with Battle and Energy. I’ve only encountered this bug when I lay down Combustive Shot -> Eviscerate/Earthshaker(usually immediately) during the fire field’s duration. Basically what happens is when I switch to Axe or Hammer, Combustive Shot’s pulses have 100% crit chance and 50% chance to activate Air. My character does the twirl/leap animation for .1 seconds and then completely stops in place, putting the skill on full 7 second cooldown. No, it was not interrupted by CC cuz if it was, it would be 3 seconds.
I’ve reproduced this bug on test dummies but it very rarely happens. I think certain frames of the leap with Air proc needs to align. I also tested in random games using Force doing the CS -> Evis/ES combo and have seen yet to reproduce this bug. The bug might not even be related to Air but its the best guess I can make at why this is happening. I wouldn’t even limit the bug to just Evis/ES either. I’m sure it affects all Warrior leaps. When I have time, I will test again and post a video.
(edited by Harkan.9017)
Video uploaded. Really does seem like Air is causing this bug and possibly Fire.
I’m not 100% sure about this but could it be the act of your adrenaline dropping to 1 bar while the axe burst is starting that’s causing this?
Ive had it before when ive been aiming an earthshaker and my adrenaline goes up a bar it will force me to re click the skill as the icon appears to flip to the new damage and stun stats.
Looking at your video in the slow motion section it does appear that the burst is stopped at the exact second your adrenaline drops to a single bar. You can even see the axe burst icon flipping at the last second as the icon goes black.
While in the normal faster part you walk a bit as the fire field is dropped and only start the axe burst after the adrenaline has readjusted so im fairly certain this is the cause of it.
You also fired it a further distance in the bug attempt so the adrenaline didn’t drain as fast as the fire field had further to travel before triggering.
(edited by Dan.4398)
Nope, I was also presented the theory that 1 Adrenaline bar may be the problem. I understand what you mean though because Combustive Shot does the same thing to adjust its radius size according to Adrenaline. Even before the patch, you could CS + Earthshaker in one Adrenaline bar as long as you shot CS far enough for you to swap to Hammer for ES and still be able to blast the fire field for might, it will just have a bar or no stun duration depending on whether Burst Mastery is taken.
I continually tested it without Air/Fire in roughly the same distance/timing from the dummy to make it so I Eviscerate before CS lands for over 10 minutes. Both burst skills will go through with no problems until I slap on Air/Fire which I have consistently reproduced the bug as long as CS procced Air/Fire during the burst.
Feel free to prove me wrong but I can only think that Air/Fire is causing this bug. I will go test Sword 2 leap and CS to verify it affects all leaps.
EDIT: Can’t seem to replicate it on Sword 2.
EDIT 2: To my surprise with intensive testing with other burst skills, I have found that it not only affects Hammer and Axe but also GS and Mace. Can’t seem to replicate with Sword cuz it’s instant and seems unlikely to be affected nor can I with Rifle, likely cuz it’s a channeled skill. Otherwise, It seems Air/Fire possibly has some weird interaction with Burst skills …
(edited by Harkan.9017)
Have you tried removing burst mastery in your tests?
Ive been doing tests since my last message and i cant get any combos to interrupt me except when i active the burst mastery trait.
It seems in all my tests the key is burst mastery and the sigils together as if i use just fire and air sigils i get no bug. If i use just burst mastery i have no bug.
Edit: Only thing i can think it might be is would it be possible the sigil triggering is adding 1 strike of adrenaline and causing issues when burst mastery is trying to calculate the adrenaline refund making the game think you don’t have enough for the second burst skill mid use and causing the interrupt? (Not sure if that’s even possible but its the only thing i can think of.)
(edited by Dan.4398)
Yeah I just tried without Burst Mastery and Air is not proccing at all on the first CS pulse. Really odd… It is likely some Adrenaline refund interaction with Air/Fire + BM like you said.
Yeah, looking at the video I can see why you’d suspect it to be something to do with the sigil. I was curious if it was going to be related to BM, although it looks like maybe that is the case given the other testing you guys did.
Other than some interaction with burst mastrey, the only other thing I noticed from your video is that the point at which the burst is activated is different.
In the first instance, you shoot combustive shot nearly point blank, and it looks like teh first tick of CS hits the golem before you activate eviscerate. In the second instance, you shoot it from further out, so you are able to swap to axe while the CS projectile is airborne, and you activate your burst a split second before it hits the golem. Thus, the first tick of CS hits the golem while you’re in mid-animation for eviscerate.
For a further test, you could deliberately try swapping and using eviscerate while using CS from a longer range (so that you use eviscerate just before the CS hits) versus using CS point-blank (ensuring CS hits before using eviscerate). Perhaps one situation will be more prone to the bug than another one will.
(edited by Yamsandjams.3267)
I have tested landing Evis before CS. The testing is similar to what I mentioned about CS and ES Adrenaline interaction I had mentioned earlier.
The scenario is: CS is shot with full Adrenaline at a farther range, swap and Evis before CS lands. When Eviscerate lands, it deals its full damage. CS lands and the radius is equivalent to 1 bar of Adrenaline. I have had Air proc on Evis before CS lands and CS is unaffected.
I have also tried LB and Rifle burst. CS – > Kill Shot and KS deals damage equivalent to 1 bar of Adrenaline.
Ive been having some issues with comb shot and arcing arrow lately. They will fire and animate but then nothing will happen on screen or chat logs and they will begin cooldowns.
Is it possible you shot those skills into a reflecting area like feedback or on to a blocking or invulnerable enemy?
I know if ive fired those shots onto a blocking or invulnerable enemy it will just remove the projectile and start the cool down as the skills did successfully fire just not land.
Is it possible you shot those skills into a reflecting area like feedback or on to a blocking or invulnerable enemy?
I know if ive fired those shots onto a blocking or invulnerable enemy it will just remove the projectile and start the cool down as the skills did successfully fire just not land.
thats what i thought at first too, but they have no mitigating factors sometimes when it happens.
some of the time, it will land directly on the player, because the player moves into the exact spot of the shot and i notice sometime when that happens, it bugs out and does the same thing.