Feedback on STR/DIS/BER skullcracker?
Also, there are many interesting synergies between Strength, Discipline and Berserker.
Berserker needs adrenaline, and Discipline provides Versatile Rage. Fast Hands maximizes the value of Versatile Rage, thus it’s easy to chain bursts when in Berserker mode.
The Berserker bursts are tier 3, working well with Berserker’s Power. Also, more bursts mean more endurance through Building Momentum, so more dodges (better defense, and better offense with Reckless Dodge).
Fatal Frenzy, along with the taunt of Bloody Roar, provides an interesting setup for a GS burst. I’m not sure about the synergy of Arc Divider (fire field) and Skull Grinder (blast), but the daze / cripple of Skull Grinder, with its long range (300), still provide a favorable situation for another GS burst.
from my perspective and experience, mace isn’t great for berserker mode cuz you’d prefer the 3s stun over the 1s daze from berserker mode, specially when running GS to land 100b.
maybe I’m too used to the mace burst than the berserker one… but if I’d take mace, it’s for the 3s stun.
I’ll give more feedback when I’ll try it for a day.. but I don’t feel like playing GS since I can’t have a legendary GS skin in PvP xD (yes, I’ve stopped the game 2,5y ago; and I don’t approuve this fusion of pve/pvp… I feel like I’m just hanging around… without progress, without real skins..)
Atm, I’m trying Axe/mace + Sword/shield…
The problem is that all the good berserker stuff is gated behind adrenaline and getting to berserker is extremely difficult to do early in a fight. without survival you will likely be dead before or soon after popping berserker. berserker should not be gated behind 100% adrenaline, rather it should spend adrenaline over time. Prinal Burst skils should not spend adrenaline, but have normal cooldowns. This way you can enter berserker at any time, but it will last longer the more adrenaline have built.
Layout should be something like this.
- Berserker*
become a raging berserker for a short time based on adrenaline level. end berserk mode - 1: 10 seconds
- 2: 20 Seconds
- 3: 30 seconds
- Primal burst skills do not spend adrenaline.
Anet, try this out and if the berserk er duration is too long lower it by 30% per level.
- 1; 7 seconds
- 2: 14 Seconds
- 3: 21 seconds
Moved to another thread.
(edited by emkelly.2371)