Feedback on sPVP Warrior Play
That continuous jumping annoyed me so much I stopped watching halfway….
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5/8 Champion titles
I have a problem…severely addicted to jumping.
I guess that’s what happens after years of no jumping on Guild Wars 1
.
HELP ME!!
To be honest, I don’t see any viable warrior builds that can compete with the new builds coming out, and that’s including berserker. Here’s to hope…
HoT is like engi O’Clock for me
I’ll still play some clerics shouts, but if they release a zealots amulet I’ll be playing a lot of warrior i think.
solid gameplay. jumping is fun.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
Hammer Engie is everything that warrior wants to be..self sustain, crazy damage, etc.
I’m probably going to roll revenant until the nerf hammer hits rev.
So since no one is really giving you feedback, I will!
1.) You spend a lot of time running (or jumping) around, make a decision and go there. You’re wasting time either way. You go home to fight a 3v2 where you probably should have gone mid to fight and claim it 100% since home already had 2 of your teammates on it. You lost mid because of this, your mid player was fighting a 1v2 and you should have been there to support him.
2.) Speaking of mid, you go right into the fight and pop rampage. It’s almost NEVER advisable to pop rampage right off the fight. You’re goal as full Zerker is to do as much constant dps as possible. You should do your regular axe/shield, GS damage rotation first and then go into rampage to finish them off. Once you get back out of rampage, your cooldowns will be back up for another round of burst, which is even more dps.
If you wait to pop rampage, the enemy players will be low and less equipped with cooldowns and dodge rolls. They will be sitting ducks for when you do rampage, and you will have an easy stomp with the constant stability it gives you.
3.) You were never going to win that fight mid, you should have said, hey I need a peel off mid, I’m heading: (insert site here), and you should have ran like hell. Instead you stayed to fight and died for absolutely no reason. It was more downtime for you and your team suffered for it (except now I see that you decapped far to which that I say: any good team would have stopped that, you would have been snared and dead a lot sooner than you were). The only time you do stay on point is if you absolutely know you’re going to get backed up with 2+ within 10 seconds.
4.) The rotate home was good, as your teammates had far. Finish your Axe 1 chain if you’re gonna do it. You double stomped the necro, when you should have just cleaved since there was still a threat on the point. Good kill on the thief lol he’s mad.
5.) The rotate far is sketchy, you had just wiped 3 of them and you go far as a zerker alone. Fortunately for you the enemy team didn’t go home like they should have (horrible rotations on their part), but with any other team would would have been 1v3 and you would have quickly died with no chance of escape.
6.) When you downed the engineer mid during the second team fight you didn’t follow up for some reason. No idea why you did that. Make you sure watch your axe 1, icon when auto attacking stealthed targets, when you hit them it will switch to the next line in the chain. You did it a few times, found the stealthed player, but neglected to follow up and the engineer was ressed. Misplay on you big time there.
7.) lol Rush is so broken right now, that thief is so mad.
8.) In the 3rd mid fight vs the thief and guardian you panic dodged after you blocked the thief’s first attack. Then you start swinging back at him with your GS and you didn’t use WW on him before switching back to axe. You had 3 more skills up on your GS and you didn’t use them. Then you switched to axe, didn’t use shield bash at all to push out more damage, you could have set up a nice burst there, but you didn’t. Then you use a dodge roll on rampage for no reason. Basically you wasted your skills/didn’t use all of them, then paniced into a very predictable, healing signet rampage.
All I can say is: poor Five Gauge, I bet he’s ready for the league system lol, he was the only good player in that enemy team.
My most blunt recommendation for you, is to not invest time into axe/shield + GS warrior for spvp at this point. In less than 4 days the meta is going to dramatically shift in favor of Heralds, Chronomancers and Druids. I do not believe power double melee warrior will be able to compete.
This makes me sad since I pretty much dropped playing my Necro for my warrior, and even went so far as to level a new warrior just for the expansion.
Guess it’ll be WvW and open-world events in the expansion, too.
7.) lol Rush is so broken right now, that thief is so mad.
in which way ?
its supposed to work this way, most of the time it hits air, for that its broken also the slow animation it need to be faster.
(edited by Juba.8406)
7.) lol Rush is so broken right now, that thief is so mad.
in which way ?
its supposed to work this way, most of the time it hits air, for that its broken also the slow animation it need to be faster.
That..still keeps on happening way too often.Was fighting some ranger yday where my rush kept on deciding to move the opposite way of where the ranger was moving,not landing a single hit with rush..if rush does work,it hits like a truck..But the IF is too big of an obstacle here.
So since no one is really giving you feedback, I will!
1.) You spend a lot of time running (or jumping) around, make a decision and go there. You’re wasting time either way. You go home to fight a 3v2 where you probably should have gone mid to fight and claim it 100% since home already had 2 of your teammates on it. You lost mid because of this, your mid player was fighting a 1v2 and you should have been there to support him.
2.) Speaking of mid, you go right into the fight and pop rampage. It’s almost NEVER advisable to pop rampage right off the fight. You’re goal as full Zerker is to do as much constant dps as possible. You should do your regular axe/shield, GS damage rotation first and then go into rampage to finish them off. Once you get back out of rampage, your cooldowns will be back up for another round of burst, which is even more dps.
If you wait to pop rampage, the enemy players will be low and less equipped with cooldowns and dodge rolls. They will be sitting ducks for when you do rampage, and you will have an easy stomp with the constant stability it gives you.
3.) You were never going to win that fight mid, you should have said, hey I need a peel off mid, I’m heading: (insert site here), and you should have ran like hell. Instead you stayed to fight and died for absolutely no reason. It was more downtime for you and your team suffered for it (except now I see that you decapped far to which that I say: any good team would have stopped that, you would have been snared and dead a lot sooner than you were). The only time you do stay on point is if you absolutely know you’re going to get backed up with 2+ within 10 seconds.
4.) The rotate home was good, as your teammates had far. Finish your Axe 1 chain if you’re gonna do it. You double stomped the necro, when you should have just cleaved since there was still a threat on the point. Good kill on the thief lol he’s mad.
5.) The rotate far is sketchy, you had just wiped 3 of them and you go far as a zerker alone. Fortunately for you the enemy team didn’t go home like they should have (horrible rotations on their part), but with any other team would would have been 1v3 and you would have quickly died with no chance of escape.
6.) When you downed the engineer mid during the second team fight you didn’t follow up for some reason. No idea why you did that. Make you sure watch your axe 1, icon when auto attacking stealthed targets, when you hit them it will switch to the next line in the chain. You did it a few times, found the stealthed player, but neglected to follow up and the engineer was ressed. Misplay on you big time there.
7.) lol Rush is so broken right now, that thief is so mad.
8.) In the 3rd mid fight vs the thief and guardian you panic dodged after you blocked the thief’s first attack. Then you start swinging back at him with your GS and you didn’t use WW on him before switching back to axe. You had 3 more skills up on your GS and you didn’t use them. Then you switched to axe, didn’t use shield bash at all to push out more damage, you could have set up a nice burst there, but you didn’t. Then you use a dodge roll on rampage for no reason. Basically you wasted your skills/didn’t use all of them, then paniced into a very predictable, healing signet rampage.All I can say is: poor Five Gauge, I bet he’s ready for the league system lol, he was the only good player in that enemy team.
Bimbim is a top thief too – he just didnt play too well that game.
I agree with your feedback for the most part, but for the rotation at the beginning…I knew that Chaith +1 were heading home so wanted to make sure Chaith was taken out. Also, I went mid to keep it decapped while i had rampage to ensure far could be pushed. Sure, I could have +1’d mid from the beginning or left to far after the home fight but that was assuming they wouldn’t just push far from spawn and mid with Chaith alive and have mid + far after the engagement. I bought a lot of time for our team to regroup and hit far, which they did. I went to far knowing that I had some time before Bimbim ressed and it would force him to either come to me at his home or decap far, which we were watching. I’ve seen Apex do this before with this type of rotation and it tends to work as long as the matchup is ok. They had no dd ele, and I was decently confident I could hold a 1v1 vs most of the other team.
7.) lol Rush is so broken right now, that thief is so mad.
in which way ?
its supposed to work this way, most of the time it hits air, for that its broken also the slow animation it need to be faster.
It’s broken in both a good way and a bad way. The good way is that if you use it on a target and they blink/leap away, rush will always chase them, not matter what. You can go halfway across the map if a mesmer or thief blink away from you mid rush and it will still hit. I only use Rush to engage on a target to close the gap and on targets who are trying to get away from me. Using it in a duel is a waste of dps because of how unreliable it is. It is also a valuable tool when used defensively for kiting other meele. If you detarget mid fight and run towards somebody, you will run through them and catch them off guard.
So since no one is really giving you feedback, I will!
1.) You spend a lot of time running (or jumping) around, make a decision and go there. You’re wasting time either way. You go home to fight a 3v2 where you probably should have gone mid to fight and claim it 100% since home already had 2 of your teammates on it. You lost mid because of this, your mid player was fighting a 1v2 and you should have been there to support him.
2.) Speaking of mid, you go right into the fight and pop rampage. It’s almost NEVER advisable to pop rampage right off the fight. You’re goal as full Zerker is to do as much constant dps as possible. You should do your regular axe/shield, GS damage rotation first and then go into rampage to finish them off. Once you get back out of rampage, your cooldowns will be back up for another round of burst, which is even more dps.
If you wait to pop rampage, the enemy players will be low and less equipped with cooldowns and dodge rolls. They will be sitting ducks for when you do rampage, and you will have an easy stomp with the constant stability it gives you.
3.) You were never going to win that fight mid, you should have said, hey I need a peel off mid, I’m heading: (insert site here), and you should have ran like hell. Instead you stayed to fight and died for absolutely no reason. It was more downtime for you and your team suffered for it (except now I see that you decapped far to which that I say: any good team would have stopped that, you would have been snared and dead a lot sooner than you were). The only time you do stay on point is if you absolutely know you’re going to get backed up with 2+ within 10 seconds.
4.) The rotate home was good, as your teammates had far. Finish your Axe 1 chain if you’re gonna do it. You double stomped the necro, when you should have just cleaved since there was still a threat on the point. Good kill on the thief lol he’s mad.
5.) The rotate far is sketchy, you had just wiped 3 of them and you go far as a zerker alone. Fortunately for you the enemy team didn’t go home like they should have (horrible rotations on their part), but with any other team would would have been 1v3 and you would have quickly died with no chance of escape.
6.) When you downed the engineer mid during the second team fight you didn’t follow up for some reason. No idea why you did that. Make you sure watch your axe 1, icon when auto attacking stealthed targets, when you hit them it will switch to the next line in the chain. You did it a few times, found the stealthed player, but neglected to follow up and the engineer was ressed. Misplay on you big time there.
7.) lol Rush is so broken right now, that thief is so mad.
8.) In the 3rd mid fight vs the thief and guardian you panic dodged after you blocked the thief’s first attack. Then you start swinging back at him with your GS and you didn’t use WW on him before switching back to axe. You had 3 more skills up on your GS and you didn’t use them. Then you switched to axe, didn’t use shield bash at all to push out more damage, you could have set up a nice burst there, but you didn’t. Then you use a dodge roll on rampage for no reason. Basically you wasted your skills/didn’t use all of them, then paniced into a very predictable, healing signet rampage.All I can say is: poor Five Gauge, I bet he’s ready for the league system lol, he was the only good player in that enemy team.
Bimbim is a top thief too – he just didnt play too well that game.
I agree with your feedback for the most part, but for the rotation at the beginning…I knew that Chaith +1 were heading home so wanted to make sure Chaith was taken out. Also, I went mid to keep it decapped while i had rampage to ensure far could be pushed. Sure, I could have +1’d mid from the beginning or left to far after the home fight but that was assuming they wouldn’t just push far from spawn and mid with Chaith alive and have mid + far after the engagement. I bought a lot of time for our team to regroup and hit far, which they did. I went to far knowing that I had some time before Bimbim ressed and it would force him to either come to me at his home or decap far, which we were watching. I’ve seen Apex do this before with this type of rotation and it tends to work as long as the matchup is ok. They had no dd ele, and I was decently confident I could hold a 1v1 vs most of the other team.
- I wasn’t even concerned about the skill of the players, at top level competitive play the skill of the players doesn’t matter. It’s the rotations. Chaith or no Chaith, it was a bad rotation.
- Yeah you bought a lot of time in this instance, but the enemy team was a Pug had no coordination. Any actual team, you would have been decimated much faster in a 1v3, no doubt. In an actualy competitive match you should have gone home to regroup, fought out of home, had a thief try to decap far and then regroup to fight it out middle.
- I believe that after you went far you had downed the engineer, the thief and a guardian. So you would have been 1v3d (or 1v2d) and you really shouldn’t be taking 1v1s anyways since you’re mainly a burst class to kill people in team fights, but that build doesn’t do horribly in 1v1s so in Pugs you should be fine.