Among the many issues warriors seem to have, today my crusade revolves around banners!
Now banners are highly useful, I am not denying that. Providing AOE bonuses, an active banner-specific-2, and the ability to place them for your allies to use makes it a great coordination/teamwork ability. You can take advantage of combo fields, and use them to change the tide of battle.
However, the current version of banner can be a bit tedious and clunky. You have to pick up a banner constantly to use it’s abilities, and then drop it to resume combat. Got multiple banners? Prepare to spend time summoning each one, only for them to be left behind constantly in mobile events, dungeons, WvW, or sPvP.
On top of the fact that picking up a banner wastes time, it’s complicated by three other issues/bugs…
1. Attempting to pick up a banner when moving will often cause your character to autorun for about 3 seconds. During this time, you cannot stop, or change direction. I have been forced-run into AOE death rings, off ledges and cliffs, and in general lost valuable time in combat. This seems to be a general GW2 issue with picking up any item while moving, but as a banner warrior, it hits hard and frequently.
2. When doing the ~ quick-swap-drop on a banner, it will sometimes refuse to drop after a single ~ press. Pressing it a second time will drop the banner, and switch me to my secondary weapon and incur a swap-cooldown. Meaning im stuck on that weapon for the next 9 seconds. (Or sometimes less now that fast hands seems to be more reliable)
3. Banner 1 does less damage then most melee weapon 1’s, which is fine by itself, but it also hits only a single target, instead of 3. This means you almost never want to be holding it unless you have an immediate reason to.
I propose that Banners be changed to work using a toggle on/off system not unlike an engineers toolbelt.
-Each individual banner still takes up a single utility slot as usual.
-When toggled on, your character wields the banner in their hands just like when it’s currently held. It can be dropped with ~ or 5-slammed, and picked up by allies.
-If dropped or slammed, it starts a 60 second cooldown on your banners utility skill. At the end of the cooldown, the banner vanishes and is returned to your back. Picking it up, clears the cooldown. This is mainly to prevent “losing” the banner for more than a minute at a time.
-When toggled off, the banner sits on your back, providing the typical AOE bonus.
Yes, you can have 3 banners on your back (or visually, 1 pole with 3 flags) and gain the bonuses from all 3. So what? You can currently have 3 banners on the ground, and get the bonuses from all 3. All this changes is the location and management of the banner(s).
Yes, this means 100% banner uptime. That’s fine. The AOE bonuses are nice but small, and do not stack with other banners of the same type. And even if two 90’s end up being too strong, just slightly rebalance the stats. Instead of90 for 90 seconds every 120 seconds (66% uptime currently), it could be +60 with 100% uptime.
Yes, the banner trait, which reduces CD by 20%, would be useless. ANet could instead have the trait buff the passive bonuses.
No, I don’t count our elite banner amongst this post. I can’t think of a good way to make that feasible, due to the long CD and powerful battle-rez when summoned. Maybe one of you can?
This is a semi-repost of mine from another thread. All constructive comments or criticism are welcome.