(edited by Yashuoa.9527)
Few small warrior fixes
In terms of group utility, I think warriors are in a “ok” position. They don’t have the amount of utility a guardian or elementalist has, but they do bring something unique – banners. Problem is, banners see little use outside of PvE due to it’s cumbersome usage with high cooldowns and weak auxiliary banner skills. If anything, you should take a look at those and see how you can fix them to make them usable in WvW and PvP.
On to your suggestions:
Healing signet – It’s already the choice healing skill for warriors- I doubt a buff is necessary. Probably better to look elsewhere.
Signet of might – Consider the implications of your suggestion. Blocking is an important mechanic to mitigate damage. To grant unblockable properties to your party for 6 seconds on a 25 second cooldown will undoubtedly ruin every guardian’s life and throw them out of the meta in WvW.
Rousing Resilience – This is an alright suggestion, but I think rousing resilience itself needs a mechanic change. If you were to break a stun with endure pain, the trait is useless. That, and the fact that stability will prevent this trait from proc’ing is an indication that the mechanic has flawed usability.
In terms of group utility, I think warriors are in a “ok” position. They don’t have the amount of utility a guardian or elementalist has, but they do bring something unique – banners. Problem is, banners see little use outside of PvE due to it’s cumbersome usage with high cooldowns and weak auxiliary banner skills. If anything, you should take a look at those and see how you can fix them to make them usable in WvW and PvP.
On to your suggestions:
Healing signet – It’s already the choice healing skill for warriors- I doubt a buff is necessary. Probably better to look elsewhere.Signet of might – Consider the implications of your suggestion. Blocking is an important mechanic to mitigate damage. To grant unblockable properties to your party for 6 seconds on a 25 second cooldown will undoubtedly ruin every guardian’s life and throw them out of the meta in WvW.
Rousing Resilience – This is an alright suggestion, but I think rousing resilience itself needs a mechanic change. If you were to break a stun with endure pain, the trait is useless. That, and the fact that stability will prevent this trait from proc’ing is an indication that the mechanic has flawed usability.
Hmm I should have specified a bit more maybe that is mainly about pvp (just added the word PVP in bold).
On to your reply.
1. Healing signet.
Yeah maybe some new group utility on a heal, needs to be on a different heal spell.
2. Signet of might.
This idea could be modified. We have thiefs with the possibility to share Basilisk venom with venom share (it goes through block and stuns).
Maybe the amount of anti block that allies would get from Signet of might could be lower than the 6 sec that the warrior gets?
Or a different group utility added to one of the other utility signets?
3. Rousing resilience.
Thanks.
Yeah endure pain is the least useful one to proc it with, but endure pain lasts 4 sec and rousing resilience 8 sec, so its not totally useless. Besides Rousing resilience also has a heal.
I personally dont mind that stability prevents the trait from proccing.
Wouldnt it be to strong if it did?
You can use stability during the 8 seconds of toughness, because the buff from rousing resilience doesnt stack anyway.
Problem is, we’re seeing a trend that ArenaNet wants to unify trait and skill statistics across all game modes so there’s no distinction between game modes.
Basilisk venom is an elite skill on a longer cooldown, and is limited to a number of attacks per buff; while signet of might is merely a utility slot skill on a low cooldown affecting infinite number of attacks over a limited duration. They just don’t compare, and basilisk venom’s elite properties along with the need to trait for it to share the buff justifies it’s unblockable properties.
I personally dont mind that stability prevents the trait from proccing.
Wouldnt it be to strong if it did?
Kinda.. 1000 toughness is comparable to protection if you have base armor of 2600. That’s the problem with it- it’s mechanically flawed every way you look at it.
Best suggestion I have seen thus far, and @the bravery RR is on the opest traits out there if used / timed correctly. So, it doesn’t need a mechs change.
Problem is, we’re seeing a trend that ArenaNet wants to unify trait and skill statistics across all game modes so there’s no distinction between game modes.
Basilisk venom is an elite skill on a longer cooldown, and is limited to a number of attacks per buff; while signet of might is merely a utility slot skill on a low cooldown affecting infinite number of attacks over a limited duration. They just don’t compare, and basilisk venom’s elite properties along with the need to trait for it to share the buff justifies it’s unblockable properties.
I personally dont mind that stability prevents the trait from proccing.
Wouldnt it be to strong if it did?Kinda.. 1000 toughness is comparable to protection if you have base armor of 2600. That’s the problem with it- it’s mechanically flawed every way you look at it.
Signet of might could maybe than just give to allies ‘’the next x attacks you make are unblockable’’, while keeping the 6 seconds unblockable for warrior.
Giving a bit of resistance to teammates/dmg and/or duration reduction vs condi when the warrior uses reistance spells on himself.
Giving a bit of dmg reduction vs power dmg, when the warrior has rousing resilience.
Stuff like that.
Regardless of what teamtools we should get, the point I want to make is that some of our abilities should do something for allies as well.
If you look at pvp builds, basically all classes provide something to the team. Not just in their support builds. Also in their dmg builds.
Being it for example stuff like protection boon, resistance boon, condi cleanse, a heal, boon duration increase, portal, +1, condi removal.
What does a dps warrior bring to a team, apart from dmg and cc?
Nothing.
That is I think one of the problems for warriors being not so wanted for pvp teams.
They dont have to bring a lot, because some classes are more for that than others, but warriors just dont bring enough team wanted stuff.
Best suggestion I have seen thus far, and @the bravery RR is on the opest traits out there if used / timed correctly. So, it doesn’t need a mechs change.
thanks.