Few suggestions about weapon skills

Few suggestions about weapon skills

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

-Shield:

Shield bash: stuns lasting for 2sec, 600 meter range, cd decreased to 20sec

Shield Stance: grants stability while using, 3sec protection when done casting, cd reduced to 25sec

-Axe:

  1. Triple axe increased damage by 5% and grants might for 5sec
  2. also evades while casting
  3. Now also pulls.
  4. remove fury, add vigor for 10sec
  5. increased damage to be equal with chop, grants stability, reflect projectiles

Burst skill: has 600 range, damage increased by 20%, breaks immobilize, not affected by cripple/chill, unblockable

-Mace:

  1. 3rd attack reduced cast time by 50%, blast finisher
  2. Also grants protection for 3sec and 5sec vigor
  3. also adds 4sec renegerate
  4. Reduced cast time by 25%, add 5sec cripple, hits up to 3 foes at once
  5. Wave animation speeded up by 25%

Burst skill: its now a leap finisher, 600 meter range, breaks immobilize, hits up to 3 foes at once, not affected by cripple/chill. Also stun duration depends on adrenaline: 1 sec per stage (its means 3sec stun for 3 stage), unblockable

-Sword:

  1. 3rd attack poisons foe for 6sec and damage reduced by 25%
  2. now also stuns for 1sec, breaks immobilize, not affected by cripple/chill
  3. also grants 3 stack of vulnerability and blind for 4sec
  4. second effect causes sword to explode ending in 4sec burning
  5. also blinds for 4sec and causing weakness for 10sec, response time increased

Burst skill: evade status while casting (like mesmer with blurred frenzy), unblockable

-Rifle:

  1. Increased damage by 15%, removed bleed
  2. also knockback urself by 450 meters
  3. As it is.
  4. 2sec stun instead of vulnerability
  5. As it is.

Burst skill: immune to blind while casting, unblockable

-Hammer

  1. 3rd attack also blinds for 4sec, blast finisher
  2. also 4sec protection on succesfully landed skill
  3. also Immobilize for 2sec
  4. 750meter knockback, 25% speeded up animation
  5. Hits up to 5 foes in line at once, reduced cast time by 25%

Burst skill: 900 range, breaks immobilize, not affected by cripple/chill, stun based on adrenaline level same as mace, unblockable

-Greatsword:

  1. As it is.
  2. Replace it with arcing slide: slide damage boosted by 20%, knockdown for 1sec
  3. As it is.
  4. immobilize 1sec per hit
  5. Teleports and blinds for 4

Burst skill: Replace arcing slide with hundren blades

lv1: same damage as current lowered than current
lv2: 10% damage increased
lv3: 20% damage increased
Selfroot removed
Castime reduced by 20%

+
Regular hits from 2nd and 3rd attacks of chain are gap closers similiar to ranger reg attack chain while using sword

(edited by Scoobaniec.9561)

Few suggestions about weapon skills

in Warrior

Posted by: CoaxialMazer.9140

CoaxialMazer.9140

I feel like you just put guardian weapon set on warriors o.o
I also don’t know if ur serious or trolling, cause those changes are insane =O

I think anet would never change all that in a short time… if not maybe over a course of a long time, but some of those changes feel too strong =P

Few suggestions about weapon skills

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

Looking at diff classes they seems to be ok. If a mesmer can go evade status every 6sec, why not? If guardian can heal themself few times in a row to full, well why not? If d/d ele..lets stop on that.

Also which ones r too strong? Warrior missing multieffect on skills, and thats is a problem.

Few suggestions about weapon skills

in Warrior

Posted by: Red Falcon.8257

Red Falcon.8257

I smell troll.

Cannot get me to even take into consideration the OP could be posting that in a serious manner.

PS:; Not that those changes would be bad, but they would make the Warrior too deep by Anet standards.
Apparently our skills need to be simple-minded, predictable and buggy.

Oh and btw 600 range is a lot. Seriously, it would be OP.
450 is good, like heartseeker.

(edited by Red Falcon.8257)

Few suggestions about weapon skills

in Warrior

Posted by: Reese.9572

Reese.9572

I’ll just add my two cents to what you suggested.

Stances:

- Endure Pain: I agree with the reduced CD, but it’s hit or miss with me for the stability. Also, they need to fix the damage that can still be received while using Endure Pain, which are from conditions.
- Berserker Stance: Leave it as it is and add fury for the duration.
- Balanced Stance: Leave it as it is.
- Frenzy: Leave it as it is.

Weapons:

Shield:

- Shield Bash: Slightly increase range (maybe to 450?), otherwise leave it as it is.
- Shield Stance: Leave it as it is, add adrenaline gain with each blocked attack?

Axe:

- 1) I agree with increasing damage, otherwise keep the damage the same and grant more adrenaline or something like that.
- 2) Leave it as it is.
- 3) Maybe increase projectile speed, otherwise increase cripple duration.
- 4) Leave it as it is.
- 5) I agree with increasing damage and stability, but I’m a bit iffy with reflecting projectiles. Otherwise, just increase damage without the stability boon.
- Eviscerate: Slight range increase, and apply vulnerability if it hits. Otherwise, leave it as it is.

Mace:

- 1) I agree with both reducing casting time and making it a blast finisher. But with that, the weakness applied should have a reduced duration.
- 2) Instead of granting protection, provide retaliation or increase damage.
- 3) Leave it as it is.
- 4) Leave it as it is and make it a blast finisher.
- 5) I agree that the projectile speed should be increased.
- Skull Crack: I agree with making it a leap finisher, but reduce the range to 300. I also agree that the stun duration should be increased. Everything else should be as it is.

Sword:

- 1) Potentially increase the damage of Final Thrust, otherwise leave it is.
- 2) Add bleeding or vulnerability if it hits, otherwise leave it as it is.
- 3) Leave it as it is.
- 4) Rip should apply bleeding, with more stacks of bleeding the longer it is on the target. Reduce the physical damage the longer Rip is on the target. Otherwise, leave it as it is.
- 5) Possibly make it a channeled skill (so you can’t move if you want to block the attack), and increase the damage and amount of bleeding if an attack is blocked. Otherwise, leave it as it is.
- Flurry: Increase physical damage or decrease casting time. Otherwise, leave it as it is.

Rifle:

- 1) Leave it as it is.
- 2) Increase casting time, increase damage, increase cripple duration.
- 3) Leave it as it is.
- 4) Reduce casting time.
- 5) Leave it as it is.
- Kill Shot: I agree that you should be immune to blind, but still blockable. Otherwise, decrease damage, add bleeding, vulnerability, weakness and cripple. (Silly idea, but sounds fun)

Hammer:

- 1) Hammer Smash should apply weakness and be blast finisher.
- 2) Fierce Blow should apply vulnerability.
- 3) Add a 1/4 second stun or daze and increase recharge, or immobilize for 1 second on top of the cripple.
- 4) Increase knockback to 300.
- 5) Reduce cooldown, increase knockdown duration to 3 seconds, otherwise leave it as it is.
- Earthshaker: Increase damage. Those closer to the center should be dazed and those that are further away should have a reduced dazed duration or should be stunned.

Greatsword:

- 1) Leave it as it is.
- 2) I agree that Hundred Blades should be swapped with Arcing Slice.
- 3) Leave it as it is.
- 4) Increase projectile speed, otherwise leave it as it is.
- 5) Be able to break out of rush.
- Arcing Slice: See #2.

Longbow: (Should be a direct damaging weapon)

- 1) Leave it as it is.
- 2) Change to Fan of Arrows(?), apply bleeding instead of burning.
- 3) Leave it as it is, or change it with Combustive Shot.
- 4) Leave it as it is.
- 5) Leave it as it is.
- Change burst skill to Sundering Shot: Increased damage, increased projectile speed, applies vulnerability.

I think a lot of the mechanics should retain their abilites that were from Guild Wars, such as Frenzy increasing attack speed but increasing incoming damage, Warriors not being able to apply burning and poison effectively, etc.

Of course, this isn’t Guild Wars, this is Guild Wars 2, so some things are going to be different.

Rifle 2 and 4 should essentially be switched in the current state of the game. Aimed shot isn’t so… aimed…

As for the longbow, I really don’t know where I was going with it, but something along those lines would be a nice replacement to what it currently is.

(edited by Reese.9572)

Few suggestions about weapon skills

in Warrior

Posted by: Verenhimo.3296

Verenhimo.3296

Throwing random percentages at stuff is not balance or tweaking in any way, shape or form. especially when its nonchalantly thrown in without any hard math to back it up.

“Nerf GS-2 by 10% but reduce animation channel by x% because xDDD”

Few suggestions about weapon skills

in Warrior

Posted by: Knighthonor.4061

Knighthonor.4061

OP pretty much summed up what I wanted to say..

Few suggestions about weapon skills

in Warrior

Posted by: Knighthonor.4061

Knighthonor.4061

for Greatsword, get rid of that annoying delay in the attack part of the dash #5 skill.

Few suggestions about weapon skills

in Warrior

Posted by: Barzah.8019

Barzah.8019

Rifle
-Head shot: Cause confuse on 1st target
-Killshot: Rename it into “marksman Stance”, using this will make you immobile and changing skill 1 to “Killshot” which do the exact same thing. This change will enable us rifle user to choose our target, take time to in order to minimize “out of range” or “dodge” percentage.

(edited by Barzah.8019)

Few suggestions about weapon skills

in Warrior

Posted by: Red Falcon.8257

Red Falcon.8257

for Greatsword, get rid of that annoying delay in the attack part of the dash #5 skill.

This.

Sometimes Rush fails even on standing critters due to this.

Few suggestions about weapon skills

in Warrior

Posted by: numbAIR.7592

numbAIR.7592

This topic can not die, Every skill change propose by OP is deeply think through, only people who grasp warrior with tones of experience in pve as in pvp will see that OP is not a troll but actually highly experience warrior that know mechanics of other classes as his own. This will be big lost of knowledge if this post will fade away back on X page, don’t let this topic go away from page 1. Warrior is on edge most of my warrior friends re rolled months ago, i stayed blindly believing that something must change but warrior is a lie, warrior is a fraud i was hoping for new patch to be at least some kind of light in tunnel. A Net stop trying to hide elephant in room, first step to to fix problem is to admit there is one.

Few suggestions about weapon skills

in Warrior

Posted by: Barzah.8019

Barzah.8019

Mace and sword riposte stance should grant much more andrenaline (like 1 bar…hell 2 bar if it can), this will give them edge over other weapon as secondary, charging your main weapon finishing skill.

Few suggestions about weapon skills

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

Little updated.

Few suggestions about weapon skills

in Warrior

Posted by: Larynx.2453

Larynx.2453

Warriors need a complete ability and trait redesign. A lot of these are unnecessary, but at the same time a lot of them are just what a warrior needs. Especially the hammer/mace buffs, and what you did with 100B and arcing slice.

Fact of a warrior: It lacks mobility, and it lacks defensive boons. Make it’s movement abilities immune to snares and roots, and give it vigor, regen and protection more readily, and suddenly warriors can compete in PvP and are more durable in PvE.

ArenaNet’s response to the warrior’s plight:

Whirling Axe: The cooldown of this ability has been reduced by 3 seconds.

(edited by Larynx.2453)

Few suggestions about weapon skills

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

Well that just weapons skills, i would like to see traits like spiked armor across all trees.

Lets see for example furious reaction, its seems to be pretty good trait, if the cd were be reduced to 10sec then its actually makes sense to use it.

Few suggestions about weapon skills

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

ArenaNet’s response to the warrior’s plight:

Whirling Axe: The cooldown of this ability has been reduced by 3 seconds.

Too bad its actually the sad true.

They also removed my topic once again

Few suggestions about weapon skills

in Warrior

Posted by: International.7980

International.7980

Of course, this isn’t Guild Wars, this is Guild Wars 2, so some things are going to be different.

One thing is the same though. Warriors still stink at pvp outside of large groups.

Few suggestions about weapon skills

in Warrior

Posted by: Larynx.2453

Larynx.2453

I think the biggest problem with ArenaNet as far as balance goes is that they are just too afraid to do anything except small, irrelevant changes. If they don’t change, that’s going to be their downfall in the long term.

Few suggestions about weapon skills

in Warrior

Posted by: numbAIR.7592

numbAIR.7592

Larynx.2453

think the biggest problem with ArenaNet as far as balance goes is that they are just too afraid to do anything except small, irrelevant changes. If they don’t change, that’s going to be their downfall in the long term.

already started.