Fine Tuning Phalanx Warrior With Nerf
well..adding another sigil that doesnt give you might will reduce the effect of your phalanx warrior theme build.
These changes will make your sigil of strength and battle a bit weaker but they are still the best things to go for in a might phalanx sharing build..
Think about the changes to crit damage and ferocity.
Even if that change lowered the crit damage of full zerker gear a bit ,the gear is still the best around to use for pure damage
but thats just my opinion from one phalanx to another phalanx
Would the battle sigil have been that helpful in the first place? The long duration of its’ might isn’t taken into consideration when it gets shared and when hitting more than one mob with greatsword you’d probably cap at 25 might and start overwriting it with short duration forceful greatsword stacks.
That doesn’t help with your decision, but I concur the battle sigil should be removed.
I don’t get it. What is the point of phalanx over banner regen or shout healing? That trait actually needs to be changed.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Would the battle sigil have been that helpful in the first place? The long duration of its’ might isn’t taken into consideration when it gets shared and when hitting more than one mob with greatsword you’d probably cap at 25 might and start overwriting it with short duration forceful greatsword stacks.
That doesn’t help with your decision, but I concur the battle sigil should be removed.
That’s a very good point. To be honest, I never really understood why the meta called for it in the first place, with FGJ, SoR, and Forceful Greatsword, I had plenty of might without it’s extremely long duration on myself. I think the only thing going for this Sigil in PvE would be that you can activate without necessarily being up in an enemy’s face, but that’s pretty trivial imo.
I don’t get it. What is the point of phalanx over banner regen or shout healing? That trait actually needs to be changed.
Huh? It’s easily one of the best Warrior traits you could bring if there’s might issues, which in my experience is common in pugs (it’s named the pug carrier trait for a very good reason!). I’ve never seen any Warrior use Banner Regen, nor Shout Heals in PvE at all. It’s come to the point that I never take it off in dungeons or fractals honestly cause might stacking Elementalists seem to be rare.
(edited by Shadowstarkirby.4072)
I don’t get it. What is the point of phalanx over banner regen or shout healing? That trait actually needs to be changed.
Because regen banners and healing shouts are more or less only used to carry bad groups. PS effectively does the same thing but boosting the damage making the run faster.
Besides if you kill something in 10 seconds with PS and it takes 15 with banner regen or shout heal. Youre slowing the run down. In that case GTFO my party.
I don’t get it. What is the point of phalanx over banner regen or shout healing? That trait actually needs to be changed.
Because regen banners and healing shouts are more or less only used to carry bad groups. PS effectively does the same thing but boosting the damage making the run faster.
Besides if you kill something in 10 seconds with PS and it takes 15 with banner regen or shout heal. Youre slowing the run down. In that case GTFO my party.
Forgot we were talking about PvE, the might nerf shouldn’t be that big of a deal cause PvE is already easy as and will still stay easy when might gets nerfed.
Who knows maybe when the PvE AI gets better then shouts and banner will be truly better.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Youl should have had Night/Force on your gs already. Strength sigil is insane overkill with Forceful Greatsword. You just don’t need it.
After today’s patch the Battle sigil on Mace is bad and you should swap the battle sigil to Strength on the mace and you’ll be good to go.
I don’t get it. What is the point of phalanx over banner regen or shout healing? That trait actually needs to be changed.
Because regen banners and healing shouts are more or less only used to carry bad groups. PS effectively does the same thing but boosting the damage making the run faster.
Besides if you kill something in 10 seconds with PS and it takes 15 with banner regen or shout heal. Youre slowing the run down. In that case GTFO my party.Forgot we were talking about PvE, the might nerf shouldn’t be that big of a deal cause PvE is already easy as and will still stay easy when might gets nerfed.
Who knows maybe when the PvE AI gets better then shouts and banner will be truly better.
Possibly, though I still doubt either will be used nearly as much as Phalanx in PvE, I don’t believe Warriors would do the party nearly as well by specializing into heals when their strongest abilities are buffing other member’s power and crit.
Youl should have had Night/Force on your gs already. Strength sigil is insane overkill with Forceful Greatsword. You just don’t need it.
After today’s patch the Battle sigil on Mace is bad and you should swap the battle sigil to Strength on the mace and you’ll be good to go.
Sounds completely reasonable, I’ll go ahead and make those changes. The help is much appreciated.