Fix "Defy Pain" pls

Fix "Defy Pain" pls

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Posted by: adozu.6398

adozu.6398

honestly i don’t really see the problem, i like to play around with the trait from time to time, generally if i am getting that low i’m already on my way out.

i mean, you know when it’s about to proc: just use it as an extra buffer, it’s very rarely a window to actually retaliate.

it’s not the best trait around, but the cooldown is reasonable and it does what it’s intended to do?

Fix "Defy Pain" pls

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’m not sure they can even handle that programmatically at the moment, as all traits that activate “below” a threshold operate that way.

They could always boost it up to 33% or 50%.

Also, if you’re using it on a berserker build, expect it to be less effective.

I don’t disagree with you idea though, I just don’t know if they have the software in a place where it will be able to do that. I think they might also not want it to do that if, for instance, you jump off a high cliff and have your defy pain pop on you, going to waste.

Maybe an alternative fix should be to leave the trigger mechanism as is, but apply the endure pain affect on the hit that triggers it, rather than taking the damage from the hit that activates it.

Fix "Defy Pain" pls

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I don’t know if it would be OP or not to be honest but I always thought Defy Pain should work differently from Endure Pain.

Such as this: “Chance to activate Endure Pain when struck by a critical hit.”
Duration: 2seconds
Cooldown: 20seconds.
Chance on it: 66%

Would be like a passive block similar to a Guardians but blocks all sources of incoming physical damage instead.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

Fix "Defy Pain" pls

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Posted by: Larynx.2453

Larynx.2453

@Spell

Not RNG, but still too apparently random and not enough counterplay. We need more predictable procs, not less.

Fix "Defy Pain" pls

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Posted by: Khenzy.9348

Khenzy.9348

The trait is just not wothy of being a GM, Cleasing Ire and Last Stand (specially with trait merges) are significantly stronger and more valuable traits.
They should boost it up to 33% at least, and even then it wouldn’t be as strong as Last Stand post patch.

Fix "Defy Pain" pls

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Posted by: runeblade.7514

runeblade.7514

I rarely have problems with this trait. Whenever I equip this trait, it always seems to save my life.

It could use a small buff, but I don’t really care if it doesn’t.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Fix "Defy Pain" pls

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Posted by: Sebrent.3625

Sebrent.3625

If you don’t want an auto-invuln to direct damage that procs when you’re low on health … there are plenty of other classes that would love to have it … especially for WvW.

For example, do you know what sorts of shenanigans my Mesmer could pull off if I had a trait like Endure Pain rather than trying to anticipate the damage and burn through cooldowns to stay alive during said shenanigans.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

Fix "Defy Pain" pls

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Posted by: Larynx.2453

Larynx.2453

If you don’t want an auto-invuln to direct damage that procs when you’re low on health … there are plenty of other classes that would love to have it … especially for WvW.

For example, do you know what sorts of shenanigans my Mesmer could pull off if I had a trait like Endure Pain rather than trying to anticipate the damage and burn through cooldowns to stay alive during said shenanigans.

And do you know what kind of “shenanigans” any other profession could pull off if they magically received some mechanic that their profession wasn’t balanced around? Every ability has a corresponding opportunity cost. That’s what the magical thing called balance is. Cherry picking mechanics, applying them to a completely different scenario than what they were intended for, and basing your opinion of balance on that is ignorant and shortsighted.

Imagine warrior with mesmer burst.
Imagine ele with healing signet or shout support.
Imagine necro with thief mobility.

It’s almost like those abilities and professions weren’t ever intended to be used together. The hypothetical balance in these unrealistic and inane scenarios is irrelevant and any entertaining of the ideas actually devalues real concerns and issues.

(edited by Larynx.2453)

Fix "Defy Pain" pls

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Posted by: Sebrent.3625

Sebrent.3625

Not nearly as much given you can’t just portal out when done :-p

I still fail to see the issue. It isn’t really random. When you’re hit below the threshold, it activates. No one is going to predict every time you get hit.

Additionally, so what if it activates when you’re “really low” … that better than it not being there and you just dying … which is why you decide to take the trait … to avoid that death and possibly buy yourself enough time to “not die”.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

Fix "Defy Pain" pls

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Posted by: OwikGall.1607

OwikGall.1607

Personally, I’d like it better if it was up to 40% so it’ll give more chances of activating on hit, but that’s due to my preference.

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Posted by: Shala.8352

Shala.8352

the fact is that it activate when you already lost. beeing less than 25% means condition will kill you, so only thing it works endure pain is to run away when it proc.
Still is a kitten trait, i only use it cuz is immediately after armored attack that i really really want cuz is giving me at least 300 more power.
Comparing to mesmer, with illusionary invigoration they can kittenain when they go below the 50% Hp. Adding the fact that this trait is not even a grandmaster trait, and that it doesnt recharge only the F4 but also all other shatter skills, and the fact that distorsion make mesmer invulnerable to conditions too or any hits like stun, should help people understand how poor is defy pain trait.

Mesmer is a ranged class and because of that he doesnt really need that much stability like warrior who is playing melee and getting all the stuns much easier, and warrior has really slow time skill activating, means is much more easy to interrupt than mesmer without stability.
But even considering that, mesmer has more stability than warrior even without have to use any utility, cuz the distortion is in fact a stability itself (that cant even be removed like by the lame thief dazing me when i am finishing with stab!!!). Now lets consider with illusional invigoration, mesmer with best clone combo can have 6 second of distortion in 60 seconds (comparing to warrior, means have 6 seconds of endure pain, 6 seconds of berserker stance and 6 seconds of balance stance, but a balance stance that cant be removed). And all this is in the hand of the mesmer without even have to waste any utility or having to use more than a major trait!!
Adding to this, mesmer has also blurred inscription, for extra endurepain/berserkerstance/balancestance alias distortion, and a sword skill giving him extra distortion.

So comparing these 2 class and comparing the fact warrior recieve much MOOOAR CC/condi/damage than mesmer cuz he is a kittening melee with no teleportation/disappearing/dodging ecc…., defy pain is totaly a troll trait.

What could be done to make it decent? make it like a distortion! like merging berserker stance and endure pain and balance stance into Defy pain trait.