Fixing Quick Breathing
Yeah, I find warhorn too unreliable and generally rely on mobile strikes to survive with sword or greatsword
Skullclamp
I noticed this trait working a bit weird at the moment when used with Charge in that it sometimes offers little value because it converts the conditions that are cured anyway.
Here is what I think should happen.
Case 1 – Player has snares/immobilise and other conditions
The current bug often leads to snares being converts leaving other conditions untouched. This offers little value because the snares are cured by Charge anyway and the players commonly ends up with a very long swiftness boon which is nice but not as valuable as converting other conditions. Charge should remove the snares then convert the newest condition.
Case 2 – Player has only snares/immobilise
If Charge should take effect first then in this case there would be no conditions left for the trait to convert and it would mean the trait offers no value at all. In this scenario, the game should keep a track of the snares on the player, it will cure all of them but provide the conversion boon of the last snare applied. Example: Say you got crippled then afterwards you got chilled. Charge will remove them both then provide the boon that chilled converts to since it was the last snare applied.
Yeah, I find warhorn too unreliable and generally rely on mobile strikes to survive with sword or greatsword
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