FoTM, Dungeon Build
Hmm, well since this has been the meta build since a few months Im not sure what to say…
Hmm, well since this has been the meta build since a few months Im not sure what to say…
This.
/Thread.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
why put sigets recharge faster and have 1 siget
why have 2 baners ?
why put sigets recharge faster and have 1 siget
why have 2 baners ?
Maximize his dps?
why put sigets recharge faster and have 1 siget
why have 2 baners ?Maximize his dps?
exactly this, but what I want to know, is that how much stronger (assuming they are stronger) would Runes of the Scholar be? I’m not exactly the “doing the math” type, currently using Runes of Strength which work well with the build but I find that most the time people are using Runes of the Scholar. Just want to know the math behind that
why put sigets recharge faster and have 1 siget
why have 2 baners ?Maximize his dps?
exactly this, but what I want to know, is that how much stronger (assuming they are stronger) would Runes of the Scholar be? I’m not exactly the “doing the math” type, currently using Runes of Strength which work well with the build but I find that most the time people are using Runes of the Scholar. Just want to know the math behind that
Well if you find that you spend most of your tine >10% HP then it would be roughly a 10% dmg increase lol
I don’t like it because its not very flexible
Some of those “doing the math” folks have done the math and Scholar runes are the best DPS wise as long as your health is above 90% for at least 25% (I think that’s the percentage, but could be wrong) of the fight. If not, then Ruby Orbs are better.
why put sigets recharge faster and have 1 siget
why have 2 baners ?Maximize his dps?
exactly this, but what I want to know, is that how much stronger (assuming they are stronger) would Runes of the Scholar be? I’m not exactly the “doing the math” type, currently using Runes of Strength which work well with the build but I find that most the time people are using Runes of the Scholar. Just want to know the math behind that
Well if you find that you spend most of your tine >10% HP then it would be roughly a 10% dmg increase lol
I don’t like it because its not very flexible
>90%, not 10%
Some of those “doing the math” folks have done the math and Scholar runes are the best DPS wise as long as your health is above 90% for at least 25% (I think that’s the percentage, but could be wrong) of the fight. If not, then Ruby Orbs are better.
Exactly.
Anyway I’m sorry to link again over and over, but most optimized build is still the same…
http://www.guildwars2guru.com/topic/83915-axemace-dps-build-for-dungeons-and-fractals-62513/
If you are looking for serious debates and maths, you should go for GW2Guru, I discovered it being way more serious than official forums…
Some of those “doing the math” folks have done the math and Scholar runes are the best DPS wise as long as your health is above 90% for at least 25% (I think that’s the percentage, but could be wrong) of the fight. If not, then Ruby Orbs are better.
Exactly.
Anyway I’m sorry to link again over and over, but most optimized build is still the same…
http://www.guildwars2guru.com/topic/83915-axemace-dps-build-for-dungeons-and-fractals-62513/
If you are looking for serious debates and maths, you should go for GW2Guru, I discovered it being way more serious than official forums…
Wow things musta changed, I remember Guru being all ‘Sonic boom or nothing!’
Some of those “doing the math” folks have done the math and Scholar runes are the best DPS wise as long as your health is above 90% for at least 25% (I think that’s the percentage, but could be wrong) of the fight. If not, then Ruby Orbs are better.
Exactly.
Anyway I’m sorry to link again over and over, but most optimized build is still the same…
http://www.guildwars2guru.com/topic/83915-axemace-dps-build-for-dungeons-and-fractals-62513/
If you are looking for serious debates and maths, you should go for GW2Guru, I discovered it being way more serious than official forums…Wow things musta changed, I remember Guru being all ‘Sonic boom or nothing!’
Don’t know about the past, but when I was looking for Warrior’s, Engineer’s and Guardian’s builds I found pretty interesting debates.
Yep, GW2Guru is generally a lot more productive discussions.
Is 30/0/0/10/30 really better than 30/25/0/0/15 for PuGs? I mean I know Empower Allies is great and all but let’s face it we’re talking about PuGs here, who would make as much use of +150 Power as they would a Fiery Greatsword. Would it not be better to go “screw you guys” and self stack might like a beast?
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Is 30/0/0/10/30 really better than 30/25/0/0/15 for PuGs? I mean I know Empower Allies is great and all but let’s face it we’re talking about PuGs here, who would make as much use of +150 Power as they would a Fiery Greatsword. Would it not be better to go “screw you guys” and self stack might like a beast?
Not really. You can stack 11 Mights constantly + 4 stacks for 66% of time (SoR) by yourself. It is very probable that your party will give you other 10 stacks somehow (if not, then something is wrong XD).
Is 30/0/0/10/30 really better than 30/25/0/0/15 for PuGs? I mean I know Empower Allies is great and all but let’s face it we’re talking about PuGs here, who would make as much use of +150 Power as they would a Fiery Greatsword. Would it not be better to go “screw you guys” and self stack might like a beast?
150 power for the whole party is significantly better overall dps than the marginal gains of 30/25. Your logic is fuzzy to me, “what will pugs do with 150 power?” I don’t get how lowering their DPS by not taking Empower Allies will make the pug more efficient. You personal dps with 30/25 would have to be something like 30% higher than the Empower Allies build (which it definitely isnt) in order to make up that difference.
This is a PuG so assume 0 stacks of might from the party. You’ve got 150 Power which is equivalent of what, like just over 4 stacks of might?
Say you’re in a team of PVT players who aren’t multiplying that Power, who have little to no base damage modifiers affecting it, who are probably ranging, who are spamming condition based attacks and aren’t even attacking consistently. Would you not be better off with the extra might to yourself who is multiplying that power, who is in melee, who is maximising his own damage? I really have no idea which is why asked in the first place :/
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
(edited by Dolan.3071)
This is a PuG so assume 0 stacks of might from the party. You’ve got 150 Power which is equivalent of what, like just over 4 stacks of might?
Say you’re in a team of PVT players who aren’t multiplying that Power, who have little to no base damage modifiers affecting it, who are probably ranging, who are spamming condition based attacks and aren’t even attacking consistently. Would you not be better off with the extra might to yourself who is multiplying that power, who is in melee, who is maximising his own damage? I really have no idea which is why asked in the first place :/
Well the might from greatsword is a max of 12 (100b+whirlwind) each lasting 5 seconds in a 10 second rotation. 6 effective w/10% mod (on bleeding foes) and something like 2 vuln stacks versus a little over 4+30% critdmg and a tiny bit more crit chance (12% vs 11.9% iirc) and lower signet of rage cooldown (useless pugs, buff self)
(edited by Player Character.9467)
It is 150 Power to whole party, not only yourself. I prefer 150 (a bit more of 4 Might stacks) to everyone rather than a bit more but only to me.
And even the worse PUG will provide some Might stacks somehow XD
30/25 maintains an average of 2 more Might stacks than 30/0. So 2 more Might stacks for you and 2 Vuln stacks vs. 150 power for everyone in the party is a no brainer as to which is better.
2 more might stacks? Please explain.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Well 2 might be pessimistic, but assuming auto attack and 100% crit you can as a maximum get 10 stacks (5 sec buff), you will ofc occasionally get a little more but 10 stacks is generous (assuming non trash since trash doesnt really count).
Now this means of you are stuck in GS with all the negative aspects there of (lower dps for auto and rooted for 100b). Unless you do weapon swap and on a 5 sec cd. that means your stack is halved so generously we say 5+ stacks…
Now to that we add spinup time which is occuring on weapon swap and on movement (dodge, occasional range etc). Now we are suddenly below 4 most likely and maybe even lower…
So what would be better??? Well if you like big might stacks and occasional OMG Look at that dmg instead of a more stable DPS+group then well its up to you…
Oh and also this little tidbit… if you hit 25 stacks your FGS buffs will cancel out previous ones on a fifo manner, this means that youll start too loose the good ones from Signet/Sigil/Party and youll end up with short time expiration friendly FGS buffs and thus loose out on might stacks in any group that is halfway decent (and frankly I wouldnt want to run in groups like that).
I’m not even defending 30/25/0/0/15, I use 30/0/0/10/30 in guild runs and tried the solo build for practicing on Lupi. Out of curiously I’m here asking whether or not the solo build is worthwhile in PuG’s considering the main difference is Empower Allies vs self Might.
I might even just get off my kitten and record on something like the Champion Giant in Diessa Plateau to see exactly how much Might Furious Greatsword gives (and maintains.) Which is why I asked Nike because if anyone already knew the answer it would be him, but two might stacks? I’m guessing Versatile Power is what’s the making the difference so minute.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Soz tone might be aggressive which was not my intent.
Yeah 2 stacks is a bit little, its most likely closer to 4 but it depends on how fixed one can remain which usually isnt the case unless you are running trash/soloing. The biggest let down if the FGS is however the buff overwriting, it geta really annoying after a while.
Also for some reason there seems to be scenarios where the buff doesnt trigger but dont know the specifics yet. I have been fooling around with 30/25 in anticipation of the Empower Allies change but I am as you understand annoyed with FGS atm.
750 power for your whole team = 21 Might stacks. Since you spend 50% of your time in Axe where you are gaining 0 Might stacks there is absolutely no way that FGS is giving you anything close to an average of 21 Might stacks. When I did the math, assuming you spend 50% of your time in Axe, FGS maintains 4-5 Might stacks over time. Since 30/0 has versatile power which gives 2 over time, the advantage of FGS is 2-3 Might stacks more than 30/0.
Afaik, Empower Allies is a Mastertrait after the next patch. And I dont like FGS for the might. WW does up to 25k in one second. 8 or 10 sec cd make a difference.
(edited by Molch.2078)
Was that based off 1 auto → 100b → 1 auto → whirl? Giving an optimistic burst of 14 stacks, maintaining 7 stacks which still… Most certainly does not outweigh Empower Allies, no matter how bad of a group you’re in. The only viability I see would be to leech of another Warrior’s EA, which is not something to rely on in PuG’s (Though Empowered vs FGS? Eugh I don’t even want to go down that road.) Thank you for all the replies ^-^
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
@Nike
Wonder if you have played around with alternatives for GS. I was looking at a Axe/Mace setup with a weapon swap to Axe/Sword, the Axe auto attack chain times in very well with sword #4 and Sword #4 crits for around 7k and leaves 2 stacks of torment on the target.
This would be very similar to a pure axe setup but still gives you some extra dps for minimal cost. If Pure axe already is very similar to axe/mace+gs then this would be an alternative.
Although the mobility and the immunity offered by GS would be missed ofc.
Pure axe is higher dps (very slightly) than axe+gs. If you can live without gs mobility and utility, pure axe is more than viable.
Thats pure axe/mace with vulnerability rotation? Was curious whether rotating offhand for additional skills would have an impact. Sword #4 for instance seems to do a lot of dmg for the cast time involved (big cd tho).
Afaik, Empower Allies is a Mastertrait after the next patch. And I dont like FGS for the might. WW does up to 25k in one second. 8 or 10 sec cd make a difference.
8 or 10 sec cd doesn’t make a difference, you’re only able to use it every 10 seconds due to 5 second swap cooldowns.
Afaik, Empower Allies is a Mastertrait after the next patch. And I dont like FGS for the might. WW does up to 25k in one second. 8 or 10 sec cd make a difference.
8 or 10 sec cd doesn’t make a difference, you’re only able to use it every 10 seconds due to 5 second swap cooldowns.
Here you go again assuming people do proper rotations and don’t just camp greatsword.
Afaik, Empower Allies is a Mastertrait after the next patch. And I dont like FGS for the might. WW does up to 25k in one second. 8 or 10 sec cd make a difference.
8 or 10 sec cd doesn’t make a difference, you’re only able to use it every 10 seconds due to 5 second swap cooldowns.
Here you go again assuming people do proper rotations and don’t just camp greatsword.
D: I’ll go back to my corner and camp staff guard