Food Healing Nerfed?

Food Healing Nerfed?

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Posted by: Oglaf.1074

Oglaf.1074

“Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.”

This could potentially mean that Omnomberry Pies/Ghosts will be nerfed quite a bit. All speculation on my part, of course. This would prove devastating to certain ’zerker builds, as it is what keeps them alive.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Daecollo.9578

Daecollo.9578

“Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.”

This could potentially mean that Omnomberry Pies/Ghosts will be nerfed quite a bit. All speculation on my part, of course. This would prove devastating to certain ’zerker builds, as it is what keeps them alive.

An entire playstyle crushed in one patch with no reason, nobody said it was overpowered in pve or pvp.

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Posted by: Leo G.4501

Leo G.4501

It was overpowered.

There, someone said it. Good thing I started weening myself off of pie lately. There’s lots of good food out there.

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Posted by: Daecollo.9578

Daecollo.9578

It was overpowered.

There, someone said it. Good thing I started weening myself off of pie lately. There’s lots of good food out there.

Like what?

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Posted by: Redscope.6215

Redscope.6215

“Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.”

This could potentially mean that Omnomberry Pies/Ghosts will be nerfed quite a bit. All speculation on my part, of course. This would prove devastating to certain ’zerker builds, as it is what keeps them alive.

It means all the fools who thought that the “Whirling Axes” and “Omnomberry Pie” combo was going to stay around forever just got a nice dose of balance changes.

Its probably a 1sec cooldown that won’t effect most builds outside of the one mentioned above.

Sorry guys, I won’t say “I told you so” because I never made a post on the subject…but I’ve been reading the warrior forums about the axe builds lately thinking: “These guys are going to flip when they nerf ‘on-crit’ food…”

As Stewie Griffon would say: “Well, go on! … Start flipping!”

(edited by Redscope.6215)

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Posted by: Leo G.4501

Leo G.4501

It was overpowered.

There, someone said it. Good thing I started weening myself off of pie lately. There’s lots of good food out there.

Like what?

Some defensive foods to help sustain under conditions, remove them or dodge more.
http://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup
http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew
http://wiki.guildwars2.com/wiki/Bowl_of_Saffron-scented_Poultry_Soup

Great for condition users or to eek out another second from your immobilizes
http://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza

Good for offensive focused characters.
http://wiki.guildwars2.com/wiki/Bowl_of_Curry_Butternut_Squash_Soup
http://wiki.guildwars2.com/wiki/Plate_of_Truffle_Steak_Dinner

Offense and mobility
http://wiki.guildwars2.com/wiki/Bowl_of_Seaweed_Salad

Of course, you can still use omnomberry pie, I’d just imagine it wouldn’t let you refill your health with 1 move.

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Posted by: Oglaf.1074

Oglaf.1074

“Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.”

This could potentially mean that Omnomberry Pies/Ghosts will be nerfed quite a bit. All speculation on my part, of course. This would prove devastating to certain ’zerker builds, as it is what keeps them alive.

It means all the fools who thought that the “Whirling Axes” and “Omnomberry Pie” combo was going to stay around forever just got a nice dose of balance changes.

Its probably a 1sec cooldown that won’t effect most builds outside of the one mentioned above.

Sorry guys, I won’t say “I told you so” because I never made a post on the subject…but I’ve been reading the warrior forums about the axe builds lately thinking: “These guys are going to flip when they nerf ‘on-crit’ food…”

As Stewie Griffon would say: “Well, go on! … Start flipping!”

Now hold your horses, mate. I’ve been a Hammer Warrior for ages, and Pies have been a staple ingredient in my PvE build forever. They essentially removed a lot of Warrior sustainability, for what? Warriors did not get anything resembling a tankyness buff this patch. Warrior sustain is horrible as it is. Us other Warriors sorta needed this, only ’zerker Warriors abused it.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Daecollo.9578

Daecollo.9578

It was overpowered.

There, someone said it. Good thing I started weening myself off of pie lately. There’s lots of good food out there.

Like what?

Some defensive foods to help sustain under conditions, remove them or dodge more.
http://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup
http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew
http://wiki.guildwars2.com/wiki/Bowl_of_Saffron-scented_Poultry_Soup

Great for condition users or to eek out another second from your immobilizes
http://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza

Good for offensive focused characters.
http://wiki.guildwars2.com/wiki/Bowl_of_Curry_Butternut_Squash_Soup
http://wiki.guildwars2.com/wiki/Plate_of_Truffle_Steak_Dinner

Offense and mobility
http://wiki.guildwars2.com/wiki/Bowl_of_Seaweed_Salad

Of course, you can still use omnomberry pie, I’d just imagine it wouldn’t let you refill your health with 1 move.

Lol, of course I could just reroll guardian and abuse that other food.

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Posted by: Fiontar.4695

Fiontar.4695

“Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.”

This could potentially mean that Omnomberry Pies/Ghosts will be nerfed quite a bit. All speculation on my part, of course. This would prove devastating to certain ’zerker builds, as it is what keeps them alive.

It means all the fools who thought that the “Whirling Axes” and “Omnomberry Pie” combo was going to stay around forever just got a nice dose of balance changes.

Its probably a 1sec cooldown that won’t effect most builds outside of the one mentioned above.

Sorry guys, I won’t say “I told you so” because I never made a post on the subject…but I’ve been reading the warrior forums about the axe builds lately thinking: “These guys are going to flip when they nerf ‘on-crit’ food…”

As Stewie Griffon would say: “Well, go on! … Start flipping!”

Now hold your horses, mate. I’ve been a Hammer Warrior for ages, and Pies have been a staple ingredient in my PvE build forever. They essentially removed a lot of Warrior sustainability, for what? Warriors did not get anything resembling a tankyness buff this patch. Warrior sustain is horrible as it is. Us other Warriors sorta needed this, only ’zerker Warriors abused it.

This.

I relied on heal on crit foods for my Sword/Warhorn Longbow healing shouts build. Forget to refresh food? Survivability drops through the floor. A one second internal cooldown might have kept it some what viable while eliminating the whirling axe abuse. Maybe.

Now I have about a few hours to totally rebuild my warrior for Fractals, so that our small guild can get the dungeon part of the monthly completed on the last night that we are able to assemble and play. Fun. Fun.

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Posted by: Lighter.5631

Lighter.5631

Well np for me…i never use any food to start with…

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
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Posted by: Sil.4560

Sil.4560

So basically: Warriors nerfed via food, Guardians buffed. Why am I not surprised.

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Posted by: Wethospu.6437

Wethospu.6437

It’s a good chance, unless they overdid with cooldown.
Seriously, that food increased your damage more than “damage”-food while also offering very good healing.

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Posted by: Redscope.6215

Redscope.6215

“Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.”

This could potentially mean that Omnomberry Pies/Ghosts will be nerfed quite a bit. All speculation on my part, of course. This would prove devastating to certain ’zerker builds, as it is what keeps them alive.

It means all the fools who thought that the “Whirling Axes” and “Omnomberry Pie” combo was going to stay around forever just got a nice dose of balance changes.

Its probably a 1sec cooldown that won’t effect most builds outside of the one mentioned above.

Sorry guys, I won’t say “I told you so” because I never made a post on the subject…but I’ve been reading the warrior forums about the axe builds lately thinking: “These guys are going to flip when they nerf ‘on-crit’ food…”

As Stewie Griffon would say: “Well, go on! … Start flipping!”

Now hold your horses, mate. I’ve been a Hammer Warrior for ages, and Pies have been a staple ingredient in my PvE build forever. They essentially removed a lot of Warrior sustainability, for what? Warriors did not get anything resembling a tankyness buff this patch. Warrior sustain is horrible as it is. Us other Warriors sorta needed this, only ’zerker Warriors abused it.

A lot of people use omnomberry food. It would essentially turn any multi-hit channel skill into a massive heal. This wasn’t a warrior-specific issue.

What you’re seeing here is a change due to high-crit builds’ ability to utilize crit healing food as an unbalanced offset to their lack of defesive capabilities. The cooldown, as I’ve said, is probably a measly 1 second. In most cases, you won’t notice it. As a hammer warrior, how often do you hit more than once per second?

Now if its a 2-3 second cooldown, the food will become nearly useless for any build of any class.

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Posted by: fellyn.5083

fellyn.5083

Honestly guys? Who didn’t see this coming when they started tweaking food in the last update? Not surprising.

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Posted by: Daecollo.9578

Daecollo.9578

“Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.”

This could potentially mean that Omnomberry Pies/Ghosts will be nerfed quite a bit. All speculation on my part, of course. This would prove devastating to certain ’zerker builds, as it is what keeps them alive.

It means all the fools who thought that the “Whirling Axes” and “Omnomberry Pie” combo was going to stay around forever just got a nice dose of balance changes.

Its probably a 1sec cooldown that won’t effect most builds outside of the one mentioned above.

Sorry guys, I won’t say “I told you so” because I never made a post on the subject…but I’ve been reading the warrior forums about the axe builds lately thinking: “These guys are going to flip when they nerf ‘on-crit’ food…”

As Stewie Griffon would say: “Well, go on! … Start flipping!”

Now hold your horses, mate. I’ve been a Hammer Warrior for ages, and Pies have been a staple ingredient in my PvE build forever. They essentially removed a lot of Warrior sustainability, for what? Warriors did not get anything resembling a tankyness buff this patch. Warrior sustain is horrible as it is. Us other Warriors sorta needed this, only ’zerker Warriors abused it.

A lot of people use omnomberry food. It would essentially turn any multi-hit channel skill into a massive heal. This wasn’t a warrior-specific issue.

What you’re seeing here is a change due to high-crit builds’ ability to utilize crit healing food as an unbalanced offset to their lack of defesive capabilities. The cooldown, as I’ve said, is probably a measly 1 second. In most cases, you won’t notice it. As a hammer warrior, how often do you hit more than once per second?

Now if its a 2-3 second cooldown, the food will become nearly useless for any build of any class.

Hammer Warriors had a lot of AOE attacks that could hit many targets.

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Posted by: Leo G.4501

Leo G.4501

It’s a good chance, unless they overdid with cooldown.
Seriously, that food increased your damage more than “damage”-food while also offering very good healing.

Yeah, there’s also the damage…While I wasn’t using it, I almost felt I was nerfing myself for not using it. I’m hoping the internal cooldown is something like 2 seconds. But yeah, o-pie wasn’t the only food with on-crit effects. I hope they actually go back through and buff foods like Ghost Pepper Poppers and junk to keep them relevant with the new cooldown changes.

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Posted by: Redscope.6215

Redscope.6215

“Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.”

This could potentially mean that Omnomberry Pies/Ghosts will be nerfed quite a bit. All speculation on my part, of course. This would prove devastating to certain ’zerker builds, as it is what keeps them alive.

It means all the fools who thought that the “Whirling Axes” and “Omnomberry Pie” combo was going to stay around forever just got a nice dose of balance changes.

Its probably a 1sec cooldown that won’t effect most builds outside of the one mentioned above.

Sorry guys, I won’t say “I told you so” because I never made a post on the subject…but I’ve been reading the warrior forums about the axe builds lately thinking: “These guys are going to flip when they nerf ‘on-crit’ food…”

As Stewie Griffon would say: “Well, go on! … Start flipping!”

Now hold your horses, mate. I’ve been a Hammer Warrior for ages, and Pies have been a staple ingredient in my PvE build forever. They essentially removed a lot of Warrior sustainability, for what? Warriors did not get anything resembling a tankyness buff this patch. Warrior sustain is horrible as it is. Us other Warriors sorta needed this, only ’zerker Warriors abused it.

A lot of people use omnomberry food. It would essentially turn any multi-hit channel skill into a massive heal. This wasn’t a warrior-specific issue.

What you’re seeing here is a change due to high-crit builds’ ability to utilize crit healing food as an unbalanced offset to their lack of defesive capabilities. The cooldown, as I’ve said, is probably a measly 1 second. In most cases, you won’t notice it. As a hammer warrior, how often do you hit more than once per second?

Now if its a 2-3 second cooldown, the food will become nearly useless for any build of any class.

Hammer Warriors had a lot of AOE attacks that could hit many targets.

Most attacks in the game hit more than one target. And honestly, I would consider this step #1 in the AoE rebalance they’re currently heading up. There were a great many things designed around the early single target-centric system that have been overlooked.

I’m not saying certain things shouldn’t be looked at after changes are made, I’m saying that this change was a long time coming and hurts the high-crit builds way more than the others.

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Posted by: Enzo.2104

Enzo.2104

…. someone said it. ….

Lol, so noob argument. Allowing I tell: Mesmer is OP and Anet nerf it?
Crazy, but this system working here. For Anet enough: “someone said it”!?

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Posted by: Sito.6352

Sito.6352

This is really sad. One of our sustain ‘abilities’ has been nerfed to the ground. And nothing to compensate that? They should have given us changes to traits so that they apply Vigor. I can dodge twice now and then I’m forced to switch to my ranged weapon…

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Posted by: Wethospu.6437

Wethospu.6437

What is the new internal cooldown to life stealing foods? This change affects many builds that rely on it and it would be nice to know a # instead of just a mystery number you guys like to give out, thanks.

There are builds that rely on food?

Yes, there are. Many of the glass cannon builds rely on the food buffs for lifesteal that is greater than healing. I added a 1 second cooldown after each proc to stop abuse using certain skills that could heal a character from near death to full health due purely to critting with a food item.

Was sad to see no mention of any spy kit nerfs in the patch notes, I suppose the stealth changes mentioned could be there to address this…would be a bit silly to break the crystals from caledon forest but leave spy kits.

Great catch – I did in fact do something to spy kits (both OOW and Ash Legion) that got dropped out of the patch notes by accident (Stealth stealth nerf!). I’ll go make sure they are properly put into the patch notes.

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Posted by: HatSimulator.9362

HatSimulator.9362

Every fun build i had for WvW, down the drain.

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

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Posted by: HannaDeFreitas.4236

HannaDeFreitas.4236

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

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Posted by: Daecollo.9578

Daecollo.9578

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

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Posted by: Lighter.5631

Lighter.5631

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

it’s basicly the same thing

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: HatSimulator.9362

HatSimulator.9362

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

Exactly

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

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Posted by: Daecollo.9578

Daecollo.9578

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

it’s basicly the same thing

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

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Posted by: Redscope.6215

Redscope.6215

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

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Posted by: Daecollo.9578

Daecollo.9578

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

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Posted by: Lighter.5631

Lighter.5631

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Daecollo.9578

Daecollo.9578

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

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Posted by: Redscope.6215

Redscope.6215

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

Think of it this way. They realized that healing every 2/3 of all hits was OP. You want a healing-per-second cap on it. Okay, here’s what they did:

The healing was, say 240 for 2/3 of all your hits as many times as you could land them. They made it so that you can’t go above 240 HP per second. So you can proc all you want, but you can’t heal for more than 240/sec.

How is that not the same as having a 1sec cooldown on a 240 heal proc? … Minus the off chance that you won’t proc it on an attack, its no different.

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Posted by: Lighter.5631

Lighter.5631

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Daecollo.9578

Daecollo.9578

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

Which is good for Melee cleaving.

Also, its a “2-second internal cooldown.” time to sell all the pies.

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Posted by: Lighter.5631

Lighter.5631

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

Which is good for Melee cleaving.

Also, its a “2-second internal cooldown.” time to sell all the pies.

What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Daecollo.9578

Daecollo.9578

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

Which is good for Melee cleaving.

Also, its a “2-second internal cooldown.” time to sell all the pies.

What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….

It makes a lot of things viable that way without completely destroying it like they did.

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Posted by: Lighter.5631

Lighter.5631

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

Which is good for Melee cleaving.

Also, its a “2-second internal cooldown.” time to sell all the pies.

What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….

It makes a lot of things viable that way without completely destroying it like they did.

…No, it’s the same thing…

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Veritas.6071

Veritas.6071

It’s the same thing. 1 sec internal CD means your healing is capped at 325/second.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Daecollo.9578

Daecollo.9578

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

Which is good for Melee cleaving.

Also, its a “2-second internal cooldown.” time to sell all the pies.

What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….

It makes a lot of things viable that way without completely destroying it like they did.

…No, it’s the same thing…

I will explain to you how it is different, since your mind cannot reasonably comprehend it.

“2-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.

“Can heal 8 times every 2 seconds.” this means it can heal 8 times, if you don’t heal enough, it refreshes the charges and you can heal 8 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.

If you can’t understand that, then there isn’t anything else I can say.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Menotupid.8534

Menotupid.8534

Food Buffs are supposed to be that essential to playing the game, Daecollo? You can’t possibly live and play this game without a food buff? Sounds like a L2P issue to me….just sayin.

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Posted by: Sito.6352

Sito.6352

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

Which is good for Melee cleaving.

Also, its a “2-second internal cooldown.” time to sell all the pies.

What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….

It makes a lot of things viable that way without completely destroying it like they did.

…No, it’s the same thing…

I will explain to you how it is different, since your mind cannot reasonably comprehend it.

“2-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.

“Can heal 8 times every 2 seconds.” this means it can heal 8 times, if you don’t heal enough, it refreshes the charges and you can heal 8 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.

If you can’t understand that, then there isn’t anything else I can say.

I wish they should have done that instead of this horrible nerf. Time to switch builds again.. kitten /p>

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Even if its just 2sec per proc, its too much. From my point i understand that while i fight against 3 mobs at once i gain some health back just from 1 mob per 2 sec? Warrior is destroyed, thats the fact and food became useless.

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Posted by: Veritas.6071

Veritas.6071

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

Which is good for Melee cleaving.

Also, its a “2-second internal cooldown.” time to sell all the pies.

What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….

It makes a lot of things viable that way without completely destroying it like they did.

…No, it’s the same thing…

I will explain to you how it is different, since your mind cannot reasonably comprehend it.

“2-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.

“Can heal 8 times every 2 seconds.” this means it can heal 8 times, if you don’t heal enough, it refreshes the charges and you can heal 8 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.

If you can’t understand that, then there isn’t anything else I can say.

There is a heal cap. 325/second.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Daecollo.9578

Daecollo.9578

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

Which is good for Melee cleaving.

Also, its a “2-second internal cooldown.” time to sell all the pies.

What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….

It makes a lot of things viable that way without completely destroying it like they did.

…No, it’s the same thing…

I will explain to you how it is different, since your mind cannot reasonably comprehend it.

“2-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.

“Can heal 8 times every 2 seconds.” this means it can heal 8 times, if you don’t heal enough, it refreshes the charges and you can heal 8 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.

If you can’t understand that, then there isn’t anything else I can say.

There is a heal cap. 325/second.

325 every “2” seconds.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Lighter.5631

Lighter.5631

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

Which is good for Melee cleaving.

Also, its a “2-second internal cooldown.” time to sell all the pies.

What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….

It makes a lot of things viable that way without completely destroying it like they did.

…No, it’s the same thing…

I will explain to you how it is different, since your mind cannot reasonably comprehend it.

“2-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.

“Can heal 8 times every 2 seconds.” this means it can heal 8 times, if you don’t heal enough, it refreshes the charges and you can heal 8 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.

If you can’t understand that, then there isn’t anything else I can say.

They will just change your “Can heal 8 times every 2 seconds” to like “1 time every two seconds”. It is the same thing, i guess “your mind cannot reasonably comprehend it.”

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Veritas.6071

Veritas.6071

I haven’t seen anything stating 2 seconds, and I haven’t tested it. 162/sec still isn’t bad considering you only get ~360/3sec (120/1 sec) from Adrenal Health (15 trait points) assuming you have full adrenaline. This is hardly a game changing adjustment, and they’ve opened up so many more options because Omnomberry Pies (OP) were much stronger than any other offensive food.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Leo G.4501

Leo G.4501

The change is justified. Use other foods, please.

Although, I might be in favor of a parallel trigger cap. Something like “Lifesteal can trigger multiple times but once triggered, the effect goes on a 2sec cooldown” so you can effectively get up to 5 triggers of the effect IF you can hit 5 targets with a skill.

In those situations, I feel it’s justified to scale since more targets can sometimes = more danger. But making the effect ineffective against structures would be needed.

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Posted by: Menotupid.8534

Menotupid.8534

I agree Veritas. They didn’t really nerf the food. they fixed it. It was broken. Entire builds were centered around one type of food. If you are glass cannon then you should by no means, be able to heal your enitre health bar with one skill. That’s why they call it “Glass Cannon”

It made all other offensive foods pointless. We have a lot more options now that will work for us.

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Posted by: Daecollo.9578

Daecollo.9578

I agree Veritas. They didn’t really nerf the food. they fixed it. It was broken. Entire builds were centered around one type of food. If you are glass cannon then you should by no means, be able to heal your enitre health bar with one skill. That’s why they call it “Glass Cannon”

It made all other offensive foods pointless. We have a lot more options now that will work for us.

Less options now actually, they failed to add new builds, but deleted something that makes builds work, that is bad design.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Menotupid.8534

Menotupid.8534

The players will add builds very soon. They always do. Someone will find another exploit in a food. Anet will fix it and we will have this same talk yet again.

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Posted by: Veritas.6071

Veritas.6071

I agree Veritas. They didn’t really nerf the food. they fixed it. It was broken. Entire builds were centered around one type of food. If you are glass cannon then you should by no means, be able to heal your enitre health bar with one skill. That’s why they call it “Glass Cannon”

It made all other offensive foods pointless. We have a lot more options now that will work for us.

Less options now actually, they failed to add new builds, but deleted something that makes builds work, that is bad design.

An entire class community so attached to a particular food that they have a thread dedicated to lamenting its loss is bad design. Luckily, they corrected that flaw today.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.