Food Healing Nerfed?
You know, you guys can still eat Mango pie if it hurts that much
88 HP per second but requires no trigger (no on-crit, no on-hit, just hp/sec).
There you have it, Darecolo whatever, your “You can only have heal per second” with out even the need to crit.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
I like how it was 5 Silver, and now its 1 Silver.
Mango Pies are worthless as well.
Might as well go 10% Critical Damage.
https://twitter.com/TalathionEQ2
We will adjust and be fine.
This, in my opinion, was merely a crutch for many. Time to adapt.
We will adjust and be fine.
This, in my opinion, was merely a crutch for many. Time to adapt.
Not really a crutch, it was a way for people to build and spec beyond the norm, but since it didn’t effect you since you don’t use it, its obviously a crutch.
https://twitter.com/TalathionEQ2
We will adjust and be fine.
This, in my opinion, was merely a crutch for many. Time to adapt.
Not really a crutch, it was a way for people to build and spec beyond the norm, but since it didn’t effect you since you don’t use it, its obviously a crutch.
People built around it. Now they’ll build without it.
The game worked fine before it was a norm, it will still work.
We will adjust and be fine.
This, in my opinion, was merely a crutch for many. Time to adapt.
Not really a crutch, it was a way for people to build and spec beyond the norm, but since it didn’t effect you since you don’t use it, its obviously a crutch.
People built around it. Now they’ll build without it.
The game worked fine before it was a norm, it will still work.
Yeah, because getting rid of options and putting in cookie-cutter styles is exactly what was needed for this game.
https://twitter.com/TalathionEQ2
Hmm…
I always laugh at the warrior forum community when they start complaining. It seems the most vocal warriors on the forum all want to use beserker set and still have the same survivability that a soldier’s set would bring.
Fact is Omnom Pie/Ghost was overpowered. Healing potentially all your hp in 3 seconds because of a 5 silver purchase was a broken mechanic. If you want to go beserker thereby having high dmg, then prepare to be squishy as well.
You don’t see soldier’s warriors complaining because they dont have a food that makes them crit 12k eviscerates, so why would giving a zerker a food that gives them similar survivability be appropriate?
It’s NOT. It was a good change. Now you have to pick your poison in terms of your build. It makes complete sense. So please…act more like the warriors you are and stop whining.
That is all
Hmm…
I always laugh at the warrior forum community when they start complaining. It seems the most vocal warriors on the forum all want to use beserker set and still have the same survivability that a soldier’s set would bring.
Fact is Omnom Pie/Ghost was overpowered. Healing potentially all your hp in 3 seconds because of a 5 silver purchase was a broken mechanic. If you want to go beserker thereby having high dmg, then prepare to be squishy as well.
You don’t see soldier’s warriors complaining because they dont have a food that makes them crit 12k eviscerates, so why would giving a zerker a food that gives them similar survivability be appropriate?
It’s NOT. It was a good change. Now you have to pick your poison in terms of your build. It makes complete sense. So please…act more like the warriors you are and stop whining.
That is all
Ever try meleeing in dungeons?
https://twitter.com/TalathionEQ2
Hmm…
I always laugh at the warrior forum community when they start complaining. It seems the most vocal warriors on the forum all want to use beserker set and still have the same survivability that a soldier’s set would bring.
Fact is Omnom Pie/Ghost was overpowered. Healing potentially all your hp in 3 seconds because of a 5 silver purchase was a broken mechanic. If you want to go beserker thereby having high dmg, then prepare to be squishy as well.
You don’t see soldier’s warriors complaining because they dont have a food that makes them crit 12k eviscerates, so why would giving a zerker a food that gives them similar survivability be appropriate?
It’s NOT. It was a good change. Now you have to pick your poison in terms of your build. It makes complete sense. So please…act more like the warriors you are and stop whining.
That is all
Ever try meleeing in dungeons?
Melee is hard mode. If you can’t play hard mode, go ranged.
Let me see if I can find where the dev actually posted that melee takes more skill…
-cut-
Ever try meleeing in dungeons?
I don’t think they ever have been in one.
-cut-
Ever try meleeing in dungeons?
I don’t think they ever have been in one.
Makes sense by the replies, they probably are not even Warriors.
https://twitter.com/TalathionEQ2
Makes sense by the replies, they probably are not even Warriors.
Haha, your comments really making my day, Mr “your mind cannot reasonably comprehend it.”
^-^
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
“If your build depended on food to work, it was never really viable to begin with.”
“If your build depended on food to work, it was never really viable to begin with.”
In other words, its incredibly broken if a class HAS to use food to be on the level of other classes? Is that the underlying assumption?
Show me a build that tanks even close to some of those classes or a zerker build that has any sustain AT ALL.
http://www.guildhead.com/skill-calc#mccM9VmRGvomRGvo0xxVVMsbVoq
15% DR + 33% Perma Protection because of Hammer, full zerker.
https://twitter.com/TalathionEQ2
To be honest I had no idea everyone was using this food to such an extent. I have been running with Curry Butternut Squash Soup and oils to get my crit rate up ( GS S/Sh spec 10-30-0-10-20 ) and the 10% crit damage is nothing to laugh at either. I could not see the viability of a GS with this food over the potential damage output.
For those asking about melee in dungeons, I melee 30+ fractals with my GS + S/Sh. I did not rely on +healing food at any stage although I will not dispute that is is effective.
Human Warrior / Asura Guardian ( SPvP / TPvP r40 ) / Charr Guardian
Maguuma
“If your build depended on food to work, it was never really viable to begin with.”
In other words, its incredibly broken if a class HAS to use food to be on the level of other classes? Is that the underlying assumption?
Show me a build that tanks even close to some of those classes or a zerker build that has any sustain AT ALL.
http://www.guildhead.com/skill-calc#mccM9VmRGvomRGvo0xxVVMsbVoq
15% DR + 33% Perma Protection because of Hammer, full zerker.
pretty sure he meant a warrior build
Maybe now that the food crutch is gone they will look into warrior sustain/defense.
Show me a build that tanks even close to some of those classes
…“those” being?
or a zerker build that has any sustain AT ALL.
Zerker build – Sustain
Pick one.
Show me a build that tanks even close to some of those classes
…“those” being?
or a zerker build that has any sustain AT ALL.
Zerker build – Sustain
Pick one.
My friend guardian running in zerk gear and tanks better than i did i knight/zerk mix with ptv weps and ommo pie before nerf.
(edited by Scoobaniec.9561)
Ever try meleeing in dungeons?
-raises hand-
I do! And since swapping to my Axe Warrior (which is actually hilariously good with omnomberry pie with the off-hand) I stopped using the pies and eat Orian truffle and meat stew or Truffle steak dinner or just Mango Pie when none of it really matters.
I’ve got berserker armor, berserker trinkets except for a cleric’s amulet, berserker axe and I believe perision/vit/healing warhorn. 20/0/0/30/20 spec with regen banners. It’s pretty easy (using CoE as a base since that was the last dungeon I ran on him). Just keep moving and mobs don’t hit you.
The meat stew gives you increased endurance regen when you don’t have vigor up and might when you dodge (dodge roll into foes so you do damage, get might and evade attacks). Steak dinner is good for the extra power and crit. You can keep that 200+ power when fighting trash to keep the kills going. When I don’t really care, I use mango pie for 88HP/sec + Signet HP/sec + constant regen from banner.
None of this was as good as omnomberry pies on high crit chance builds, but any of those works just fine in pretty much all my dungeon encounters.
(edited by Leo G.4501)
On my warrior I died faster running full soldier then when I was using food (omnomberry pie) with full berserker. Warrior’s defense is very bad. It doesn’t feel like warrior at all. Why can elemntalist “tank” better then warrior?
Because we’re balanced in AN opinion and its just a l2p issue /sarcasm
I wants to get an response from them, if they can remove threads, they can response as well. Or at least i wants to see a video proving me and everyone on forum that we are wrong and its just l2p issue.
1 healing per second wouldn’t be that bad honestly.
340hp every second, over 30s it’s a 10k heal.
If that’s how it is (I can’t check because server is playing jokes here) I’m all down for it.
Lol @ Mango pies.
Lol @ Mango pies.
It’s better than not eating food at all and is almost as cheap.
[EDIT] Now that I think about it, how effective are they by comparison now? It’s 340HP per second on a 66% chance on a critical hit. If you can’t hit something or you do not crit and/or the effect simply does not proc, you get 0HP.
Mango pie on the other hand will heal you no matter what every second for the same amount (not affected by healing power or -heal) every time (88HP). Combined with regen, it simply improves it (With some sigil stacks, I can get my regens to heal for 220ish HP so pie just makes it 300HP per second). It’s almost like a Healing Mist for yourself.
(edited by Leo G.4501)
Lol @ Mango pies.
It’s better than not eating food at all and is almost as cheap.
[EDIT] Now that I think about it, how effective are they by comparison now? It’s 340HP per second on a 66% chance on a critical hit. If you can’t hit something or you do not crit and/or the effect simply does not proc, you get 0HP.
Mango pie on the other hand will heal you no matter what every second for the same amount (not affected by healing power or -heal) every time (88HP). Combined with regen, it simply improves it (With some sigil stacks, I can get my regens to heal for 220ish HP so pie just makes it 300HP per second). It’s almost like a Healing Mist for yourself.
A Warrior that isn’t critting every second has much heavier issues than healing self.
Even taking into account the 66% chance and assuming Warrior is only critting one single mob once every second, aka the worst situation, it’s 66%*325= 214.5hp/s.
That’s almost thrice the amount Mango heals.
If you trigger it every second it’s 325hp/s.
So the average healing of Omnomberry pie sits 269.75hp/s, 3 times more than Mango pies.
The only situation where Mango pie would be better is on a Warrior with total 25% crit chance (including fury, sigil, traits etc), and is only hitting a single mob, but I think that doesn’t even happen on full Soldier warriors, as they usually have at least 40-45% crit chance when considering sigils/traits/fury.
So again, lol @ Mango pie ^^
(edited by HannaDeFreitas.4236)
Are you counting the bit of precision you get in that calculation for overall crit chance? That should bring up the statistical difference between the foods.
Not sure why some people have said so, but people keep mentioning the food having a 2sec internal cooldown. Has it been confirmed as a 1sec cooldown?
Also, the current price of Omnomberry Pie is over 4 silver each. They cost over 9x more than Mango Pie for 3x the effect ^^
(edited by Leo G.4501)
Are you counting the bit of precision you get in that calculation for overall crit chance? That should bring up the statistical difference between the foods.
Not sure why some people have said so, but people keep mentioning the food having a 2sec internal cooldown. Has it been confirmed as a 1sec cooldown?
Also, the current price of Omnomberry Pie is over 4 silver each. They cost over 9x more than Mango Pie for 3x the effect ^^
They only sell for 90 copper now, the ones that are up are ones nobody is going to buy for a long time.
https://twitter.com/TalathionEQ2
haha come on, it was overpowered as hell, you shouldn’t be able to facetank as a ’zerker.
They only sell for 90 copper now, the ones that are up are ones nobody is going to buy for a long time.
No they’re not. Check in game (because I’m looking at offers/selling right now). No 90 copper as of yet.
Are you counting the bit of precision you get in that calculation for overall crit chance? That should bring up the statistical difference between the foods.
Not sure why some people have said so, but people keep mentioning the food having a 2sec internal cooldown. Has it been confirmed as a 1sec cooldown?
Also, the current price of Omnomberry Pie is over 4 silver each. They cost over 9x more than Mango Pie for 3x the effect ^^
I just tested it, cooldown is one second.
It healed me for 344hp, not sure if this is tied to healing power (I have 50 healing power from boon duration runes).
Definitely still the best healing we can get.
Are you counting the bit of precision you get in that calculation for overall crit chance? That should bring up the statistical difference between the foods.
Not sure why some people have said so, but people keep mentioning the food having a 2sec internal cooldown. Has it been confirmed as a 1sec cooldown?
Also, the current price of Omnomberry Pie is over 4 silver each. They cost over 9x more than Mango Pie for 3x the effect ^^
I just tested it, cooldown is one second.
It healed me for 344hp, not sure if this is tied to healing power (I have 50 healing power from boon duration runes).Definitely still the best healing we can get.
Thats kind of worthless, and no it scales with nothing.
https://twitter.com/TalathionEQ2
You made several items and builds completely worthless, here is how you can fix it while nerfing the overpowered things.
Currently:
“1-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.
What it should be:
“Can heal 5 times every 1 second.” this means it can heal 5 times, if you don’t heal enough, it refreshes the charges and you can heal 5 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.
This makes the builds before viable, while nerfing the overpowered things.
https://twitter.com/TalathionEQ2
I never used food to begin with and I turned out fine. Maybe this will encourage more skillful play.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Food should never be a crucial part of your build. If you need that heal on crit to stay alive it means that your builds are bad and you need to figure out something better.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Food should never be a crucial part of your build. If you need that heal on crit to stay alive it means that your builds are bad and you need to figure out something better.
No, it means your class is bad. Warrior sustain is utter kitten, regardless of build. Omnom Pies were our saving grace.
Do you even lift, bro?
so thats why I’v always felt like I never seemed to have enough toughness in dungeons when other warriors are around, it been those kitten lvl 80 food buffs that have been keeping their life so high.
I never used food to begin with and I turned out fine. Maybe this will encourage more skillful play.
It is sad that elementalist with daggers can survive better then warriors at melee range. You can only dodge 2 – 3 times and then it’s over. At melee range we attract more aggro. Skillful play, you say? Were you farming CoF p1 too much? For everything else dodging is not enough if you are in melee range.
A combinations with Vigorous Shouts, Adrenal Health, Healing Signet and Omnomberry Pie was keeping me alive as Berzerker Axe / Mace Warrior.
This post screams stupid.
The way you say that 2-3 dodges as your only option, tells me that you don’t know anything about the warrior at all. Let me tell you.
There are multiple ways to survive more than with 2-3 dodges.
- Use your teammates. Get your teammates to hold aggro while you regen whatever hp you have left. Dungeons are not solo-played, glass cannons are not tanks. When you have hp back again, you can take the burden of aggroing mobs again.
- Get a secondary ranged weapon. Using a ranged weapon will lower dps, yes. But some dps is better than no dps.
- Control skills- You play an axe/mace, use cripple to get away from the enemy. It also helps your teammate to hold aggro. Use mace 5 to knock them down. If you use a rifle as a secondary range weapon, use #2 and/or #5. If you use a longbow, use #5 to immoblize, use #4 to blind.
- Endure pain is a great skill to get away from huge pressures. I mainly use this to revive downed players under huge pressure or get away from certain death.
- Add more dodge per minute with Signet of Stamina.
- Wear knight armor instead. Clearly, you are not skilled enough to wear Berserker armor. Wear Berserker armor when you are skilled in mastering survivability in knight gear.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
every other life steal has a cd on proc. look at sigils of blood. you have to be deluding yourself to believe onom pies were WAI…
that said R.I.P zerker warriors (for anything other than cof1 farm)
every other life steal has a cd on proc. look at sigils of blood. you have to be deluding yourself to believe onom pies were WAI…
Yeah, and look how many players are using Sigil of Blood….
Do you even lift, bro?
I never used food to begin with and I turned out fine. Maybe this will encourage more skillful play.
It is sad that elementalist with daggers can survive better then warriors at melee range. You can only dodge 2 – 3 times and then it’s over. At melee range we attract more aggro. Skillful play, you say? Were you farming CoF p1 too much? For everything else dodging is not enough if you are in melee range.
A combinations with Vigorous Shouts, Adrenal Health, Healing Signet and Omnomberry Pie was keeping me alive as Berzerker Axe / Mace Warrior.
This post screams stupid.
The way you say that 2-3 dodges as your only option, tells me that you don’t know anything about the warrior at all. Let me tell you.
There are multiple ways to survive more than with 2-3 dodges.
- Use your teammates. Get your teammates to hold aggro while you regen whatever hp you have left. Dungeons are not solo-played, glass cannons are not tanks. When you have hp back again, you can take the burden of aggroing mobs again.
- Get a secondary ranged weapon. Using a ranged weapon will lower dps, yes. But some dps is better than no dps.
- Control skills- You play an axe/mace, use cripple to get away from the enemy. It also helps your teammate to hold aggro. Use mace 5 to knock them down. If you use a rifle as a secondary range weapon, use #2 and/or #5. If you use a longbow, use #5 to immoblize, use #4 to blind.
- Endure pain is a great skill to get away from huge pressures. I mainly use this to revive downed players under huge pressure or get away from certain death.
- Add more dodge per minute with Signet of Stamina.
- Wear knight armor instead. Clearly, you are not skilled enough to wear Berserker armor. Wear Berserker armor when you are skilled in mastering survivability in knight gear.
Get your teammates to aggro? So I should tell a 10k hp glass thief, or 13k hp zerker ele to “Tank while I regen bro” – I get 3/4 of my life stolen in 1 second, so tell them to tank for another 29?
Ranged weapon? So because I am not full defenseive, with full defense utilitys (Diablo3 anyone) I cant even melee now and forced to range? Why wouldnt you just bring a mesmer who has better ranged DPS. Melee, is how a warrior stays competitive.
Axe/mace – Ive used it. 1 block vs GS 0 blocks. That wont keep me alive. The CC on mace is 2 second knockdown for a 3+ minute fight. Where do these magic control abilitys that make things not hit you come from?
Endure pain is a JOKE. You dont know when burst damage will hit, suddenly, you just find your hp at 1/3. I cant PREDICT when a enemy lands a crit, only after. So hitting it AFTER the enemy bursts you does nothing.
Knight armor to kitten my DPS into oblivion and never crit? Id rather do 2x the damage even if it does mean dying 2x more. Its not a skill issue, your Mr. skills obviously, giving some of the worst tips alive, but yet you say Knights is good, when clearly you suggest ZEerker is better. So how do you plan on killing stuff in zerker, if its skill armor, that just pummels you in melee? Dance like a fairy? Not to dps as you dodge around the map like a Avenger from the movie? Kite so much you hit 1/100b per 30 secs? Ya…clearly your taking shots at people and you have NO IDEA how to play warrior. Your probaly an engineer.
Knight’s is a curse, really.
More Toughness=More aggro.
Do you even lift, bro?
I see a few problems in the nerving of the foodbuff, but this is more due to the fact there did hardly come any survivability for it into return.
I’m playing as a double axe warrior with a longbow as off weapon. I’m using knights armor, breskers weapons and a combination of breserkers and cavelaries jewels. Giving me about a 38% change to crit unbuffed, which however include 10 points in arms. I’m using a 20/10/0/40/10 build based on shouts and full adraline, which will give me an other 12% damage and 9% crit when it’s full. With a armor of 2.6k with about 400 of it from thoughness on my gear. Also I’m using runes of the soldier giving me a good way to remove conditions. The health of my warrior is about 24k, depends a bit on how well wvwvw goes. Since it can raise to about 29-30k at the end of the week in a really good week. Also I’m using a sigil for life steal on crit that always had a 2 sec internal cd.
In the end a warrior does not have any good access to vigor (we have 2 traits for it, 10 sec of vigor when get hit for more of 10% of your health with a 90 sec cd and vigor on use of stances, which are not that good for dps warrior in general. So we have about 2 dodge in the time most melee have 4, since most melee have access to good vigor and our only good way for damage mitigation as a melee dps is healing, since like mentioned before endure pain is not that good since you cannot really predict burst damage and if you can dodge is the better option in general. Really with the 90 sec CD on endure pain. Shouts heal only about 200-300 hp so that is roughly 600-900 hp every 20 sec if traited for CD reduction on shouts, if not make 25 sec of it. Healing surge which is the most effective heal if you don’t use burst skills, will give you about 8.5k health every 30 sec, but take in mind that in fractals where you have agony that goes over % health warriors have a major disadvantage already while warrior heals are healing for roughly the same amount as the heals of other professions.
So the problem is not they did nerf the healing food (with offhand axe it was really strong indeed), but that they did not put a buff on the other side so warriors actually can stay alive in melee decent enough without having to go full soldiers with mace/shield or something like that (which will actually make use pull even more aggro because —> more toughness and shield). Since most cases where I tend to die are on the moments that are like, okay I just dodge 2 skills and endurance is empty so I cannot dodge this one and it’s to big to run out fast -> downed again.
Anyhow I’m going to check for a new build and hope I don’t will hit the same point is I did hit on my ele before that I did leave it because I just could not find any nice build anymore after several ele nerfs.
I see a few problems in the nerving of the foodbuff, but this is more due to the fact there did hardly come any survivability for it into return.
I’m playing as a double axe warrior with a longbow as off weapon. I’m using knights armor, breskers weapons and a combination of breserkers and cavelaries jewels. Giving me about a 38% change to crit unbuffed, which however include 10 points in arms. I’m using a 20/10/0/40/10 build based on shouts and full adraline, which will give me an other 12% damage and 9% crit when it’s full. With a armor of 2.6k with about 400 of it from thoughness on my gear. Also I’m using runes of the soldier giving me a good way to remove conditions. The health of my warrior is about 24k, depends a bit on how well wvwvw goes. Since it can raise to about 29-30k at the end of the week in a really good week. Also I’m using a sigil for life steal on crit that always had a 2 sec internal cd.
In the end a warrior does not have any good access to vigor (we have 2 traits for it, 10 sec of vigor when get hit for more of 10% of your health with a 90 sec cd and vigor on use of stances, which are not that good for dps warrior in general. So we have about 2 dodge in the time most melee have 4, since most melee have access to good vigor and our only good way for damage mitigation as a melee dps is healing, since like mentioned before endure pain is not that good since you cannot really predict burst damage and if you can dodge is the better option in general. Really with the 90 sec CD on endure pain. Shouts heal only about 200-300 hp so that is roughly 600-900 hp every 20 sec if traited for CD reduction on shouts, if not make 25 sec of it. Healing surge which is the most effective heal if you don’t use burst skills, will give you about 8.5k health every 30 sec, but take in mind that in fractals where you have agony that goes over % health warriors have a major disadvantage already while warrior heals are healing for roughly the same amount as the heals of other professions.
So the problem is not they did nerf the healing food (with offhand axe it was really strong indeed), but that they did not put a buff on the other side so warriors actually can stay alive in melee decent enough without having to go full soldiers with mace/shield or something like that (which will actually make use pull even more aggro because —> more toughness and shield). Since most cases where I tend to die are on the moments that are like, okay I just dodge 2 skills and endurance is empty so I cannot dodge this one and it’s to big to run out fast -> downed again.
Anyhow I’m going to check for a new build and hope I don’t will hit the same point is I did hit on my ele before that I did leave it because I just could not find any nice build anymore after several ele nerfs.
A Warrior in Full Mace/Shield and Soldier is basicly a Guardian without Healing/DPS/Heavy Condition Removal.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
I see a few problems in the nerving of the foodbuff, but this is more due to the fact there did hardly come any survivability for it into return.
I’m playing as a double axe warrior with a longbow as off weapon. I’m using knights armor, breskers weapons and a combination of breserkers and cavelaries jewels. Giving me about a 38% change to crit unbuffed, which however include 10 points in arms. I’m using a 20/10/0/40/10 build based on shouts and full adraline, which will give me an other 12% damage and 9% crit when it’s full. With a armor of 2.6k with about 400 of it from thoughness on my gear. Also I’m using runes of the soldier giving me a good way to remove conditions. The health of my warrior is about 24k, depends a bit on how well wvwvw goes. Since it can raise to about 29-30k at the end of the week in a really good week. Also I’m using a sigil for life steal on crit that always had a 2 sec internal cd.
In the end a warrior does not have any good access to vigor (we have 2 traits for it, 10 sec of vigor when get hit for more of 10% of your health with a 90 sec cd and vigor on use of stances, which are not that good for dps warrior in general. So we have about 2 dodge in the time most melee have 4, since most melee have access to good vigor and our only good way for damage mitigation as a melee dps is healing, since like mentioned before endure pain is not that good since you cannot really predict burst damage and if you can dodge is the better option in general. Really with the 90 sec CD on endure pain. Shouts heal only about 200-300 hp so that is roughly 600-900 hp every 20 sec if traited for CD reduction on shouts, if not make 25 sec of it. Healing surge which is the most effective heal if you don’t use burst skills, will give you about 8.5k health every 30 sec, but take in mind that in fractals where you have agony that goes over % health warriors have a major disadvantage already while warrior heals are healing for roughly the same amount as the heals of other professions.
So the problem is not they did nerf the healing food (with offhand axe it was really strong indeed), but that they did not put a buff on the other side so warriors actually can stay alive in melee decent enough without having to go full soldiers with mace/shield or something like that (which will actually make use pull even more aggro because —> more toughness and shield). Since most cases where I tend to die are on the moments that are like, okay I just dodge 2 skills and endurance is empty so I cannot dodge this one and it’s to big to run out fast -> downed again.
Anyhow I’m going to check for a new build and hope I don’t will hit the same point is I did hit on my ele before that I did leave it because I just could not find any nice build anymore after several ele nerfs.
A Warrior in Full Mace/Shield and Soldier is basicly a Guardian without Healing/DPS.
That is what I ment, so ty for conformation that was clear. However I did overstate it, to make a point
I see a few problems in the nerving of the foodbuff, but this is more due to the fact there did hardly come any survivability for it into return.
I’m playing as a double axe warrior with a longbow as off weapon. I’m using knights armor, breskers weapons and a combination of breserkers and cavelaries jewels. Giving me about a 38% change to crit unbuffed, which however include 10 points in arms. I’m using a 20/10/0/40/10 build based on shouts and full adraline, which will give me an other 12% damage and 9% crit when it’s full. With a armor of 2.6k with about 400 of it from thoughness on my gear. Also I’m using runes of the soldier giving me a good way to remove conditions. The health of my warrior is about 24k, depends a bit on how well wvwvw goes. Since it can raise to about 29-30k at the end of the week in a really good week. Also I’m using a sigil for life steal on crit that always had a 2 sec internal cd.
In the end a warrior does not have any good access to vigor (we have 2 traits for it, 10 sec of vigor when get hit for more of 10% of your health with a 90 sec cd and vigor on use of stances, which are not that good for dps warrior in general. So we have about 2 dodge in the time most melee have 4, since most melee have access to good vigor and our only good way for damage mitigation as a melee dps is healing, since like mentioned before endure pain is not that good since you cannot really predict burst damage and if you can dodge is the better option in general. Really with the 90 sec CD on endure pain. Shouts heal only about 200-300 hp so that is roughly 600-900 hp every 20 sec if traited for CD reduction on shouts, if not make 25 sec of it. Healing surge which is the most effective heal if you don’t use burst skills, will give you about 8.5k health every 30 sec, but take in mind that in fractals where you have agony that goes over % health warriors have a major disadvantage already while warrior heals are healing for roughly the same amount as the heals of other professions.
So the problem is not they did nerf the healing food (with offhand axe it was really strong indeed), but that they did not put a buff on the other side so warriors actually can stay alive in melee decent enough without having to go full soldiers with mace/shield or something like that (which will actually make use pull even more aggro because —> more toughness and shield). Since most cases where I tend to die are on the moments that are like, okay I just dodge 2 skills and endurance is empty so I cannot dodge this one and it’s to big to run out fast -> downed again.
Anyhow I’m going to check for a new build and hope I don’t will hit the same point is I did hit on my ele before that I did leave it because I just could not find any nice build anymore after several ele nerfs.
A Warrior in Full Mace/Shield and Soldier is basicly a Guardian without Healing/DPS.
That is what I ment, so ty for conformation that was clear. However I did overstate it, to make a point
Roll a guardian.
http://www.guildhead.com/skill-calc#mcccMM9cmTRGomTRGo0xxVVMsbVsq
You can use your infinite vigor, +33% Damage Reduction, +15% Damage Reduction and go full Valkyrie mixed with Knights gear and you can benefit still from Omnomberry Pies just as much because your attacks have always been slow anyways.
High Damage + Heavy Healing + Survivability and Protection with heavy condition removal (which warriors lack.) and the nice 15% damage reduction signet, cure 3 conditions every 10 seconds.
https://twitter.com/TalathionEQ2
If only I hadn’t invested like 5-6 months in my Warrior, lol
Been my main since launch.
Do you even lift, bro?
I see a few problems in the nerving of the foodbuff, but this is more due to the fact there did hardly come any survivability for it into return.
I’m playing as a double axe warrior with a longbow as off weapon. I’m using knights armor, breskers weapons and a combination of breserkers and cavelaries jewels. Giving me about a 38% change to crit unbuffed, which however include 10 points in arms. I’m using a 20/10/0/40/10 build based on shouts and full adraline, which will give me an other 12% damage and 9% crit when it’s full. With a armor of 2.6k with about 400 of it from thoughness on my gear. Also I’m using runes of the soldier giving me a good way to remove conditions. The health of my warrior is about 24k, depends a bit on how well wvwvw goes. Since it can raise to about 29-30k at the end of the week in a really good week. Also I’m using a sigil for life steal on crit that always had a 2 sec internal cd.
In the end a warrior does not have any good access to vigor (we have 2 traits for it, 10 sec of vigor when get hit for more of 10% of your health with a 90 sec cd and vigor on use of stances, which are not that good for dps warrior in general. So we have about 2 dodge in the time most melee have 4, since most melee have access to good vigor and our only good way for damage mitigation as a melee dps is healing, since like mentioned before endure pain is not that good since you cannot really predict burst damage and if you can dodge is the better option in general. Really with the 90 sec CD on endure pain. Shouts heal only about 200-300 hp so that is roughly 600-900 hp every 20 sec if traited for CD reduction on shouts, if not make 25 sec of it. Healing surge which is the most effective heal if you don’t use burst skills, will give you about 8.5k health every 30 sec, but take in mind that in fractals where you have agony that goes over % health warriors have a major disadvantage already while warrior heals are healing for roughly the same amount as the heals of other professions.
So the problem is not they did nerf the healing food (with offhand axe it was really strong indeed), but that they did not put a buff on the other side so warriors actually can stay alive in melee decent enough without having to go full soldiers with mace/shield or something like that (which will actually make use pull even more aggro because —> more toughness and shield). Since most cases where I tend to die are on the moments that are like, okay I just dodge 2 skills and endurance is empty so I cannot dodge this one and it’s to big to run out fast -> downed again.
Anyhow I’m going to check for a new build and hope I don’t will hit the same point is I did hit on my ele before that I did leave it because I just could not find any nice build anymore after several ele nerfs.
A Warrior in Full Mace/Shield and Soldier is basicly a Guardian without Healing/DPS.
That is what I ment, so ty for conformation that was clear. However I did overstate it, to make a point
Roll a guardian.
http://www.guildhead.com/skill-calc#mcccMM9cmTRGomTRGo0xxVVMsbVsq
You can use your infinite vigor, +33% Damage Reduction, +15% Damage Reduction and go full Valkyrie mixed with Knights gear and you can benefit still from Omnomberry Pies just as much because your attacks have always been slow anyways.
High Damage + Heavy Healing + Survivability and Protection with heavy condition removal (which warriors lack.) and the nice 15% damage reduction signet, cure 3 conditions every 10 seconds.
Don’t like gaurdian, I’m just trying some stuff with my warrior and I might have a succesfull try actually. Something that is way better as a remembered it to be.
Why not just remove Warrior altogether and buff Guardian some more? Seems to be the direction they’re going.
Using a particular food with a particular skill and building entirely around that is the definition of a gimmick. Lol @ people complaining about its removal. While I am somewhat surprised that Anet targetted these type of foods specifically, gimmicks like these are only bound to be here for so long.
Now with the warrior being underpowered and what not, that is an entirely different issue. People have to admit, healing like 15k in 3 seconds is quite ridiculous and probably wasn’ t intended by design.
Warriors are not without their problems, so do many other classes. I think it is more of, other classes have ridiculous staying power in large fights while warrior has got to go almost full PVT while sacrificing some dmg.