Food Healing Nerfed?
(not even taking into account that the game is not designed to have a “Holy Trinity” to start with anyhow).
Thats what they said, but:
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.
If theres no trinity, why we have to rely on someone to cure conditions? Why we lacking sustain? Current situation just proves that we need an “ally” healer otherwise were as good as useless.
By no trinity i understand i am able to cure conditions, heal, dps, tank, support on my own and i dont need anyone, but i dont, u know who does? d/d eles, guardians.
I simply stated that in this game there was no such thing as a “Main Tank”/Holy Trinity. I’m not sure how that translates to mean that I feel we shouldn’t be able to do X, Y, or Z. I don’t work for ArenaNet, so I can’t really venture too much of a guess as to what their purpose was in designing things how they did. Perhaps less condition removal on a Warrior and more on a Guardian is thought to somewhat encourage more team play in a game based around team play? (Keep in mind I’m not saying it’s necessarily GOOD design to think that way, just that it is A POTENTIAL design choice. I don’t pretend to know what goes through the heads of the ANet devs, nor do I claim to.)
I’m quite the proponent of improved survivability for Warriors, given I play a GC Axe/X Warrior as my main. I just don’t think that that survivability should be based around a clearly broken consumable, especially when plenty of folks have said that they’ve been just fine with or without it.
^ Well i agree with food nerf, but thats was band-fix for warriors, if warriors sustain were ok, i dont think anyone would use it except poor skilled players.
Team play basically means the same mechanic as trinity:
-some guy dps,
-some guy tank,
-some guy support the guy that tanks.
Did they fail to see that? Nothing changed, its just an illusion.
Its the same system as dps/healer/tank and right now we are doing a dps job, were good at it and nothing else
Hmph, well I’m going to try that on-kill heal tactic in some fractals. I only like doing 20-30 fractals anyway >_>
^ Well i agree with food nerf, but thats was band-fix for warriors, if warriors sustain were ok, i dont think anyone would use it except poor skilled players.
Team play basically means the same mechanic as trinity:
-some guy dps,
-some guy tank,
-some guy support the guy that tanks.Did they fail to see that? Nothing changed, its just an illusion.
Its the same system as dps/healer/tank and right now we are doing a dps job, were good at it and nothing else
Well, yes and no.
What I mean by Holy Trinity is a “tank” with an absolute method of holding all aggro, a “Healer” with direct and focused heals that can be used almost exclusively on the designated “tank” in order to keep him alive because all the mobs are hitting him and only him all the time, and “DPS” who’s job is (obviously) to damage the mobs and bring limited support/survivability.
“Tanking” is a loose term in GW2, since no one person can reliably hold all aggro on all mobs all the time (especially in situations like the CoF Magg event/Acolyte event where an actual tank could hold all the mobs, thus trivializing the encounter since noone else would have to worry about them). So is “healer”, since you can’t target a specific person and focus heals on only that one person.
For example, I typically run in a guild group that usually consists or myself (Warrior), Mesmer, Guardian, Ranger, and Elementalist. No one’s really intentionally filling a specific role, and we all run with support abilities that contribute something either to damage or to survivability which are chosen based on personal playstyle.
I am of the opinion that “heavy” armor class wearing characters should innately be more durable than “medium” and certainly more than “light” armor class wearers, but this does not seem to be the case. (I think of it in terms of an actual real life person wearing plate armor vs a leather clad assassin type and the amount of protection each provides). There are ways to become more survivable (Knights armor instead of Zerkers, etc), but unfortunately that comes at the cost of damage, which we are supposed to be designed to be one of the best classes at. I think the problem with this fix was that there was no complimentary fix to Warriors’ survivability. The fact that people were relying on a consumable to survive was more the issue here than the consumable itself, even though it was clearly not working as intended.
I think we are really actually in agreement here, just with a slight variation in opinion.
(edited by plaguebourne.5391)
Hmm..I had once a team for AC: 1 guardian, 2 eles, me warrior, necro.
We were at Kholer, all i had to do was standing in place with rifle pressing 3 and v, nothing else, why?
First reason is that i was too lazy to melee, if i can just stand in one place and pressing 2 keys sometimes why not..
Second reason the entire fight guardian was holding aggro, 1 of eles was supporting him by spamming heals and thats about it, sounds familiar?
Ofc like u said yes and no, but situations like that happens.
Hmm..I had once a team for AC: 1 guardian, 2 eles, me warrior, necro.
We were at Kholer, all i had to do was standing in place with rifle pressing 3 and v, nothing else, why?
First reason is that i was too lazy to melee, if i can just stand in one place and pressing 2 keys sometimes why not..
Second reason the entire fight guardian was holding aggro, 1 of eles was supporting him by spamming heals and thats about it, sounds familiar?
Ofc like u said yes and no, but situations like that happens.
Oh, I’m not saying it doesn’t happen, I’m just saying that the majority of the time (at least with the group I run with, it’s the exception rather than the rule.
It still goes back to the fact that the Warrior should NEVER have had to rely on the Pies for survivability as some people were doing. I’m not even really talking about the Whirling Axe 17k+ heals… I’m talking about overall as a class, in general. And if they WERE going to make a change like this, either something should have been given to us simultaneously to compensate or the change should have been made to remove the extra damage the pies gave in order to lessen the gap in health between player and enemy. Think about it like this. Say the Pie heals you for 325 on crit. It’s also doing 325 extra damage to the thing you’re hitting. Technically that’s a 650 damage gap between you and the mob that you’re creating simply by using that food.
Shrinking that gap by half would have allowed you to keep the heals, but would keep you from melting the mobs so fast, thus causing the fight to last a little longer and making the heals still good but not quite so potent. Less invincibility and more survivability. Not to mention, EVERYONE using something like this is not simply an indicator that it’s overpowered… it should have been taken by the devs to be an indication that something else was inherently wrong they’d need to fix as a result.
(edited by plaguebourne.5391)
^I agree with u, the thing that we had to relly on omno pies throws balance by window.
But as u can see they think we’re balanced, cool and such in a sturdy body. I made the same threads asking someone from them to reply few times every time changing words, cause they were considerent as “staff callout” offensive language and other absurds, but whatever.
They still don’t gave us answer behind the reason why they leaving us in place, and instead ignoring warrior playerbase completely, and thats basically shows who they are. Marketing talk and nothing else.
Did u have looked at patch notes? Latest 3 guardians patchs has more changed tha warrior from launch, and most of them are tooltip fixed.
I am not sure if they joking from us, but if they wants to keep ignoring and continue what they doing, good luck. Once ESO will be released i can see massive decrease in population, and guess what? Ill be playing there too.
(edited by Scoobaniec.9561)
^I agree with u, the thing that we had to relly on omno pies throws balance by window.
But as u can see they think we’re balanced, cool and such in a sturdy body. I made the same threads few times every time changing few thing cuse they were considerent as “staff callout” offensive language and other absurds, but whatever.
They still don’t gave us answer behind the reason why they leaving us in place, and instead ignoring warrior playerbase completely, and thats basically shows who they are. Marketing talk and nothing else.
Did u have looked at patch notes? Latest 3 guardians patchs has more changed tha warrior from launch, and most of them are tooltip fixed.
I am not sure if they joking from us, but if they wants to keep ignoring and continue what they doing, good luck. Once ESO will be released i can see massive decrease in population, and guess what? Ill be playing there too.
It seems like the stuff they “fix” for Warriors is never anything I personally use.. haha.
Not running GS build puts me in the minority, I think. :P
Scoobaniec.9561I am not sure if they joking from us, but if they wants to keep ignoring and continue what they doing, good luck. Once ESO will be released i can see massive decrease in population, and guess what? Ill be playing there too.
Amen
Well latest meta build for warrior is:
sword/sword+longbow
banners+longbow
Many good suggestions were made, all of them completely ignored, like the one with wearing banner on ur back.
Well latest meta build for warrior is:
sword/sword+longbow
banners+longbowMany good suggestions were made, all of them completely ignored, like the one with wearing banner on ur back.
Ugh. I’m not re-gearing for a condition build.
I’m sticking with Axe. I just enjoy the playstyle too much. I was using food for the stat boost anyhow. XD
I’ve been thinking of swapping my rifle for a longbow, though. I hear it’s excellent.
Well latest meta build for warrior is:
sword/sword+longbow
banners+longbowMany good suggestions were made, all of them completely ignored, like the one with wearing banner on ur back.
Ugh. I’m not re-gearing for a condition build.
I’m sticking with Axe. I just enjoy the playstyle too much. I was using food for the stat boost anyhow. XD
I’ve been thinking of swapping my rifle for a longbow, though. I hear it’s excellent.
If the range was 1200 by default and some cripple to it..Anyways they turns longbow into condition wep
I was looking into it more for the fire combo field for my party. Would have to figure out what conditions who’s bringing so we don’t overstack, though.
Need to mess about with foods and figure out what I want to use now.
Edit: Looks like Curry Butternut Squash Soup may be a winner.
(edited by plaguebourne.5391)
Condition build is fine as long as u don’t run parties with different classes that running condi build too :]
Condition build is fine as long as u don’t run parties with different classes that running condi build too :]
Yeah, we’ve got enough conditions I think. No problem for me… I am happy with big crits!
I am happy too..!
Just made it, finally..Anyways its offtop :P
Congrats! Still working on mine, but lately my job has not allowed me much free time to play. I’ve been too tired once I get home.
Well a friend helped me to get cash for pre, i dont think i would have done it alone
Well a friend helped me to get cash for pre, i dont think i would have done it alone
Yeah I may wind up having to save to buy mine, too. No luck in the Mystic Toilet.
Just revisited my guardian now.
Quite amazing really.
It’s much, much stronger than warrior at bunkering/tanking and support.
Skipped all other posts because i want to answer this.
Every class seems better than the one you are coming from ^^ Our guardian class master (means: he developed our raid build and knows the most about the class) recently started playing his warrior in WvW and doesn’t even want to switch back.
He uses a variation of the “standard” hammer + sword/axe shout build, does about double the damage he would do as a guardian, got massive CC options on both sets, can tank, heal and support. It’s basically a more offensive guardian.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Are omnomberries the only heal-on-crit foods that was nerfed ( 1s CD ) ? Mixed berry pie doesnt seem to have a cooldown based on wiki
http://wiki.guildwars2.com/wiki/Mixed_Berry_Pie
Are omnomberries the only heal-on-crit foods that was nerfed ( 1s CD ) ? Mixed berry pie doesnt seem to have a cooldown based on wiki
http://wiki.guildwars2.com/wiki/Mixed_Berry_Pie
All on-crit foods now have a 1second cooldown.
This goes for all the lifesteal pies, the might/chill peppers and so forth.
The only foods without a cooldown are the on-kill foods. So the might-on-kill, swiftness-on-kill and heal-on-kill can keep rolling in for chewing up trash. The bonus power/condition damage-on-kill are ‘nourishment’ buffs though, so they don’t stack. They do refresh, if I’m not mistaken, so you can keep that 200 power/condition for 30sec bonus up for longer by resetting to 30sec every time you kill something.
I need to test the on-kill foods a bit more. I didn’t really use them much before…
omnom pies/ghosts are still good lol. They were OP earlier, plain good postpatch.
omnom pies/ghosts are still good lol. They were OP earlier, plain good postpatch.
They are absolutely horrible, and Warriors now have no sustain at all.
The funny thing about the food nerf is, there is almost no difference between the low level life steal food and the higher level one, because now they all have 1 second cool-downs.
They should of at least made them all a static (30% chance on critical.) and buffed the higher level ones to heal more.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)