[For Fun] Physical Warrior Builds

[For Fun] Physical Warrior Builds

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Posted by: BurrTheKing.8571

BurrTheKing.8571

So, I’ve sworn off the longbow. Of course, this severely limits my options. Instead of trying to be “viable” I’ve opted to go for “annoying as hell.” What’s the best way to be annoying? Absurd amounts of control. So far I have 2 versions:

Pure CC, can either hardcounter someone or be totally stomped.

Still a lot of CC, but has better adren gain, condi removal, and mobility. Thinking about doing something funny with the rune like Infiltration, that Final Thrust synergy.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Justine.6351

Justine.6351

they need to create a rune set focused on skills that Kick. Thinking 50% more dmg and 50% shorter recharge so I can go around kicking every thing ;-)

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Posted by: Kraljevo.2801

Kraljevo.2801

If you are drunk play the first build that Burr mentioned. Preferably with a naked norn and a moustache. Fun is guaranteed.

I use a slight variation with pack runes and with offhand mace instead of shield for the extra lulz.

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Posted by: Simon.3794

Simon.3794

if they add runes like use physical skill remove condition i bet it would be more fun

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Posted by: Scoobaniec.9561

Scoobaniec.9561

if they add runes like use physical skill remove condition i bet it would be more fun

Or moved this trait to adept..

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Posted by: Kraljevo.2801

Kraljevo.2801

if they add runes like use physical skill remove condition i bet it would be more fun

Or moved this trait to adept..

That would be cool.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

if they add runes like use physical skill remove condition i bet it would be more fun

Or moved this trait to adept..

That would be cool.

The Rune of The Warrior could use a change. Slightly faster weapon swaps aren’t that interesting. I think simply removing a condition is a bit dull though, what about transferring? The CD’s are long enough where it wouldn’t be too game breaking. Another effect the rune could have is increasing the range of every Physical skill.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Juba.8406

Juba.8406

moving Physical Training to Adept + making Mending a Physical skill is what really needed.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

moving Physical Training to Adept + making Mending a Physical skill is what really needed.

It would help, but I have a feeling the reason it is where it is because they don’t want celestial Physical builds that have both reduced CDs, increased damage, AND with the capbility to bring Distracting Strikes as well. In WvW I mess around with a Soldier/Rabid mix with Perplexity runes and the results can be pretty funny. Heck, even with straight power you stack enough confusion that it’s still super painful.

With the current trait setup, I have to sacrifice Physical Training or Cleansing Ire. In WvW I could make up for the lack of condi removal with food like this (I don’t have full ascended stuff, this is just an ideal version).

I keep trying to come up with a way to make Defiant Stance work. It’s not bad, but super situational. If it was instant like every other stance you could activate it the second you get spiked, but that short cast time really gums up the works. I want to try out something like this with the newly added rune of Scavenging. I need to find out how much the 4 bonus heals you for, because maybe with it + a leaching sigil iy may heal you enough to offset how low the Mending heal is. With Restorative Strength you basically have a cleanse every 20 seconds. Hopefully between Dogged March and Mobile Strikes you can stay in range. You would be some sort of crazy Brawling Vampire.

What’s nice about these builds though is that they don’t require a lot of adrenaline use. You only need 1 bar of Earthshaker, just start in the Sword set, Kick, swap, and ES into your hammer combo. If you wanna be pro wait just long enough after each attack so that they can try to use a skill and you can interrupt them.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

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Posted by: Simon.3794

Simon.3794

moving Physical Training to Adept + making Mending a Physical skill is what really needed.

It would help, but I have a feeling the reason it is where it is because they don’t want celestial Physical builds that have both reduced CDs, increased damage, AND with the capbility to bring Distracting Strikes as well. In WvW I mess around with a Soldier/Rabid mix with Perplexity runes and the results can be pretty funny. Heck, even with straight power you stack enough confusion that it’s still super painful.

With the current trait setup, I have to sacrifice Physical Training or Cleansing Ire. In WvW I could make up for the lack of condi removal with food like this (I don’t have full ascended stuff, this is just an ideal version).

I keep trying to come up with a way to make Defiant Stance work. It’s not bad, but super situational. If it was instant like every other stance you could activate it the second you get spiked, but that short cast time really gums up the works. I want to try out something like this with the newly added rune of Scavenging. I need to find out how much the 4 bonus heals you for, because maybe with it + a leaching sigil iy may heal you enough to offset how low the Mending heal is. With Restorative Strength you basically have a cleanse every 20 seconds. Hopefully between Dogged March and Mobile Strikes you can stay in range. You would be some sort of crazy Brawling Vampire.

What’s nice about these builds though is that they don’t require a lot of adrenaline use. You only need 1 bar of Earthshaker, just start in the Sword set, Kick, swap, and ES into your hammer combo. If you wanna be pro wait just long enough after each attack so that they can try to use a skill and you can interrupt them.

the runes probably wont heal much as i’ve tested other heal bonus runes before trying to make mending or surge viable, but it was too little.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

moving Physical Training to Adept + making Mending a Physical skill is what really needed.

It would help, but I have a feeling the reason it is where it is because they don’t want celestial Physical builds that have both reduced CDs, increased damage, AND with the capbility to bring Distracting Strikes as well. In WvW I mess around with a Soldier/Rabid mix with Perplexity runes and the results can be pretty funny. Heck, even with straight power you stack enough confusion that it’s still super painful.

With the current trait setup, I have to sacrifice Physical Training or Cleansing Ire. In WvW I could make up for the lack of condi removal with food like this (I don’t have full ascended stuff, this is just an ideal version).

I keep trying to come up with a way to make Defiant Stance work. It’s not bad, but super situational. If it was instant like every other stance you could activate it the second you get spiked, but that short cast time really gums up the works. I want to try out something like this with the newly added rune of Scavenging. I need to find out how much the 4 bonus heals you for, because maybe with it + a leaching sigil iy may heal you enough to offset how low the Mending heal is. With Restorative Strength you basically have a cleanse every 20 seconds. Hopefully between Dogged March and Mobile Strikes you can stay in range. You would be some sort of crazy Brawling Vampire.

What’s nice about these builds though is that they don’t require a lot of adrenaline use. You only need 1 bar of Earthshaker, just start in the Sword set, Kick, swap, and ES into your hammer combo. If you wanna be pro wait just long enough after each attack so that they can try to use a skill and you can interrupt them.

the runes probably wont heal much as i’ve tested other heal bonus runes before trying to make mending or surge viable, but it was too little.

I tried it, wasn’t worth it. It wasn’t the worst thing ever…but I did better with Healing Signet and any other rune set.

Isn’t that Warrior heals in a nutshell?

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

So, I messed around a bit more and refined the gimmick.

This has gotten me the best overall results thus far.

The Hammer/Mace build lacked mobility, solved here by having a GS. The Hammer/Sword had more mobility but could still be ranged and also lacks in the damage department, solved by the Bull’s Charge + 100b or Earthshaker + 100b. I like Brawler’s Recovery because of how unreliable CI can be without bow. Between that, your runes, and sigil of Generosity you should be able to deal with condis well enough especially if you land your CC.

Just remember to save your adren for a near guaranteed hit by combing it with Kick or Stomp. Try to always save at least one control skill for their heal. I goofed off in duels for a while and the biggest threats are other Warriors with double Endure Pain. Unlike other classes you can’t interrupt their heal. When it activates just try to go on the defensive with GS. Medi Guards were also challenging, it would come down to the wire without Rampage but opening with it or using it after their elite is used is almost a guaranteed win. The build actually has a decent skill level required because you don’t have any training wheels like EP. This can really suck in TPvP, I suggest not being the first one in or if you are open with Rampage so that you take less initial damage.

Still a shame that I can’t ditch the Heal Sig no matter how hard I try.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

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Posted by: Brigg.6189

Brigg.6189

I think defiant stance could work with your build… if you dropped some physical skills. Defiant stance works best with endure pain, zerk, and mobility imo (chaining the invulns while you deliver dps, then mobility to disengage when on cd).

I know that’s not what you want, but in my experience only partial-physical builds work, not 3x physical.

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Posted by: Brigg.6189

Brigg.6189

BTW does kick work as a decent setup for most burst skills? I haven’t actually tried using it like that, more just as part of a stun juggle.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

BTW does kick work as a decent setup for most burst skills? I haven’t actually tried using it like that, more just as part of a stun juggle.

It’s a pretty darn good setup. Going Kick→Swap→Earthshaker is basically unavoidable without a stun break.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Simon.3794

Simon.3794

http://gw2skills.net/editor/?fJAQNAsZTjMdU1ZfHudwJagfgC5t3CmDgF4oV+G5OA-TpBHwAAOBAGeAACOCABOEAl2fAZZAA

i’ve tried something like this after seeing your thread.
(i’ve picked signet of fury because the lack of adrenaline, because no shout gain nor burst mastery, but you can probably switch to stab, or endure pain like survival ranger with Signet of stone because it’s very similar to shoutheal except with even less power mitigation, or probably berserker stance can fit best.)

i can definitely see potential, if they actually give more physical related trait or rune to improve their general functionality

Like they’ve done with survival skills, use survival skill remove 2 condition and gain fury.

(edited by Simon.3794)

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’ve use the following in casual PvP: http://gw2skills.net/editor/?fJAQNAS8ejEd01ZbHmhQKaAigC9JEDjg5CIAubVfBA-TZRBwAS3focZgFXAANHEAAPBAA

I found it works reasonably well, though I doubt it would be that useful against serious competitors. The main reason I made the build is because I wanted something that used mending. With restorative strength, it’s more or less a complete condi clear.

You can use kick instead of bolas, and maybe dogged march would be better in some circumstances. In any case, you can inflict quite a bit of chain CC’s by yourself, allowing your to jostle people off nodes, or knock them off ledges sometimes. I like to use bolas sometimes because immob will work on someone with stability, and it can sometimes be just as good as a stun. It’s duration is quite long too. But I like using kick sometimes too.

I haven’t tried using berserker’s amulet with it yet, but I think I’ll do that just to see how much the survivability drops and the damage goes up.

I like using the runes of the warrior because it helps make up for the fact that I don’t have fast hands. I could take 2 points out of strength, but that extra adrenaline generation can really help out, especially since hammer is quite slow on building adrenaline in 1v1.

I feel the sword was necessary for the added mobility, but final thrust is a nice spike ability after you’ve locked someone down, and flurry gives you another source of immob instead of more stuns like the mace. I think leg specialist could be a nice variation on this too.

I’ve used an almost identical build in WvW roaming, but I don’t think it’s really that useful there.