Forceful Greatsword trait buff suggestion
I’ve said that they should eliminate the Spear functionality and replace it with a 5% DPS boost. That would make up for the ridiculous nerfs to 100b and WWA. The trait isn’t used in PvP so the nerf made no sense then and less sense now.
How about no. Forceful greatsword is one of the best PVE traits a warrior can get similar traits have ICDs and they do not off CD reduction for weapon skills.
I can agree with a 5% damage boost added to it instead of it effecting spears. Change Slashing Power in Strength to effect Axe/Sword/Greatsword
I’ve said that they should eliminate the Spear functionality and replace it with a 5% DPS boost. That would make up for the ridiculous nerfs to 100b and WWA. The trait isn’t used in PvP so the nerf made no sense then and less sense now.
The 5% dmg boost is a good suggestion and justified after the might nerf, allthough I give preference to sth. like attack-speed increased by ~~~ while using greatsword. This would be just awesome with the fixed rush skill but probably I’m just dreaming atm.
But there is no reason to remove the Spear bonus, though. This would just destroy PS warr for underwater combat
(edited by dominik.9721)
The might nerf affects all professions. I don’t understand buffing a skill for a single profession based on a nerf which affects all professions. The trait as of now is already amazing due to having no internal cool down.
The reason to buff the warrior in particular is that his dps is simply inferior compared to many other classes.
Before the patch the warrior had 2 unique selling propositions and key strenghts.
1. His great offensive support which none else can achieve in this range
2. Beeing proficient in buffing himself
Well …Buffing yourself becomes less important if buffs get nerfed
So I guess, this nerf has a more negative effect on the warrior than on other classes
(edited by dominik.9721)
How about no. Forceful greatsword is one of the best PVE traits
you know there is other parts of the game than PvE.
actually i thought of this change for wvw pvp , more might duration the more you keep after you swap GS off, so it get used with other sets, minimizing the effect of might nerf.
I’ve said that they should eliminate the Spear functionality and replace it with a 5% DPS boost.
5% more damage will make it too similar to Slashing Power and maybe undervalue it.
i think Forceful Greatsword needs a buff in what it does best which is Might generating.
I agree, Giving Forceful GS a 5% dmg increase is uninspired and will make Slashing power the clearly worse choice.
Hell, even now I think FG is better.
Might generated from 5 to 7 seconds seems fine.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
I think Forceful Greatsword is fine, because might duration isn’t a problem for the warrior provided they’re using Strength Runes/any points in tactics.
What I would prefer to see instead would be a buff to Slashing Power. I agree that giving a 5% damage increase to Forceful Greatsword would be a little much but I definitely think it should be given somewhere. Just making one single trait do that much seems a little sketch considering there are other underwhelming self-buffing traits that deserve attention.
While we’re also on the topic of traits, does anyone feel Furious Reaction deserves perhaps a fury duration increase? It’s a decent trait but with its long cooldown it seems kind of underwhelming to me. I’m sure most of us would agree that the fury reduction on SoR wasn’t as much their focus as was lowering warrior’s swiftness uptime, which was essentially permanent with warhorn and SoR.
Those two things are the main things I’d like to see changed for us.
Also, they really need to fix our burst skills with Berserker’s Power trait… ugh.
(edited by Purple Miku.7032)
I think Forceful Greatsword is fine, because might duration isn’t a problem for the warrior provided they’re using Strength Runes/any points in tactics.
not all warriors have the luxury of stationery targets, ignorance of conditions and 6 points into tactics.
5s might duration is almost instantly drop the moment you switch GS off, making it hard for this might to benefit other sets, and with the new might nerf this is even harder.
again this change thought for wvw pvp, in PvE keeping 25 stacks of might is already easy, another 2s on FG wont break anything there.
And in PvP greatsword would still suck. So buffing greatsword traits for PvP is pretty useless. Even if you would have 25 stacks might all the time it won’t be viable because warrior is a bad roamer and even a worse burst class.
Playing shoutbow or hambow is already easy, another 2s on FG wont break anything there.
The might nerf affects all classes, there is no need to get buffs for it. That is the intention of a nerf in first place.
CDR + a damage boost is something some classes wish for when they trait their skills. And autotraiting underwater component is also something every class has somewhere. The trait is fine and does not need buffs imo.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Before the patch the warrior had 2 unique selling propositions and key strenghts.
1. His great offensive support which none else can achieve in this range
2. Beeing proficient in buffing himselfWell …Buffing yourself becomes less important if buffs get nerfed
So I guess, this nerf has a more negative effect on the warrior than on other classes
Read again
And in PvP greatsword would still suck. So buffing greatsword traits for PvP is pretty useless. Even if you would have 25 stacks might all the time it won’t be viable because warrior is a bad roamer and even a worse burst class.
Playing shoutbow or hambow is already easy, another 2s on FG wont break anything there.
i can deal with “it sucks” than “it sucks even more now”, just because something isn’t viable does not justify nerfing it to the ground, it justify receiving the opposite.
and right +2s FG wont break anything in any part of the game but just to keep GS’s “sucky” level in check :P
I wouldn’t be opposed to buffing Forceful Greatsword for the sole purpose of self-gain, I just don’t think that’s what our focus should be. Please don’t misinterpret me.
What I feel is the biggest problem for warrior at the moment is the base damage of our skills. We right now don’t have the option of going full-out DPS – it’s reasonable to have a reduction on the efficacy of our buffs for groups for more self-gain but sadly we don’t have that choice.
Warriors are forced into a position where they are literally useless unless they focus on either going tanky or condition builds. No one I know that participates in PvP or WvW says otherwise. It’s no longer a threatening class in any game mode. In PvE they are useless outside of Phalanx Strength for FotM and banners for the dungeons from CoF > Arah really.
It’s a really boring and horrendously underwhelming class to play now. It never deserved to get the treatment it has the past few updates.
(edited by Purple Miku.7032)
https://docs.google.com/spreadsheets/d/1bAcpwAdwB24CxK_Ziy8ygISUHCkQepLfRMh2_PtP52o/edit?usp=sharing
The spreadsheets is outdated but still is useful to discuss this.
According to this table, with 25 might and banners
Ele around 10K
War 9K
Engi 10K
Necro 8K
Ranger 8K
Thief 11K
Guard 7.5K
Mesmer 7K
These numbers need banners and more importantly 25 stacks of might… Go then and imagine those numbers without might… Eles, engis and warriors are still good cause they can generate those 25 stacks of might for themselves the rest of the classes cannot. So from a PuG prespective warriors are perfectly fine.
I understand and agree that, in organized groups, they are getting worse and worse. But do not forget about PuGs. Warriors (and engis) are godsend here as eles have a hard time in order to survive.
Hope my English is good enough to make myself clear.
Ok lets look at this from a pvp perspective you want to buff a subpar pvp weapon (immobile while channeling HB, difficult to land WW due to lack of “corners”, weak burst) and then complain it’s too weak for pvp when you have access to axe and hammer to fulfill the same role and more? Bow/hammer do a much better job at stacking long-lasting might than buffing FG.
FG buff?
Why? It is already too good.
Why? It is already too good.
What’s too good about it?
Make slashing power 15% then. I don’t care how you get there, but warriors need a 5% boost to their personal DPS.
Make slashing power 15% then. I don’t care how you get there, but warriors need a 5% boost to their personal DPS.
Why?
Make slashing power 15% then. I don’t care how you get there, but warriors need a 5% boost to their personal DPS.
Why?
It’s bad form to ask a question of someone before answering the question they asked you. But I will anyway, despite your rude behavior.
Warrior pve DPS was nerfed by about 2.5% in the September feature patch. If you count the change to Berserker’s Power / adrenaline decay the nerf was significantly bigger in short fights. Warrior DPS went from slightly above average to slightly below average. All the changes were based on PvP considerations, and thus the nerfs for PvE are undeserved. Heck, even the pvp nerfs were undeserved. Generally you nerf things that are too good and dont nerf things that aren’t good at all.
You know nerfs are made because something IS too strong. Those warrior nerfs were because warriors were nobrainer and still dealt too much dmg. You don’t have to cry about nerfs like this. And yes – we DID deserve it.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
You know nerfs are made because something IS too strong. Those warrior nerfs were because warriors were nobrainer and still dealt too much dmg. You don’t have to cry about nerfs like this. And yes – we DID deserve it.
Then why your puppy engineer inst nerfed yet (signature) and why hb and whirl was nerfed? Cause its was too op or something? please..
Make slashing power 15% then. I don’t care how you get there, but warriors need a 5% boost to their personal DPS.
Why?
It’s bad form to ask a question of someone before answering the question they asked you. But I will anyway, despite your rude behavior.
Warrior pve DPS was nerfed by about 2.5% in the September feature patch. If you count the change to Berserker’s Power / adrenaline decay the nerf was significantly bigger in short fights. Warrior DPS went from slightly above average to slightly below average. All the changes were based on PvP considerations, and thus the nerfs for PvE are undeserved. Heck, even the pvp nerfs were undeserved. Generally you nerf things that are too good and dont nerf things that aren’t good at all.
I main a war. We totally deserved a PvE nerf.
I love the adrenaline decay. It encourages actually using adrenaline and makes the “if X adrenaline get Y bonus” abilities less useful.
Make slashing power 15% then. I don’t care how you get there, but warriors need a 5% boost to their personal DPS.
Why?
It’s bad form to ask a question of someone before answering the question they asked you. But I will anyway, despite your rude behavior.
Warrior pve DPS was nerfed by about 2.5% in the September feature patch. If you count the change to Berserker’s Power / adrenaline decay the nerf was significantly bigger in short fights. Warrior DPS went from slightly above average to slightly below average. All the changes were based on PvP considerations, and thus the nerfs for PvE are undeserved. Heck, even the pvp nerfs were undeserved. Generally you nerf things that are too good and dont nerf things that aren’t good at all.
I main a war. We totally deserved a PvE nerf.
I love the adrenaline decay. It encourages actually using adrenaline and makes the “if X adrenaline get Y bonus” abilities less useful.
How it encourage to use adrenaline on pve? i need to have 3 bars full so i can do more dmg. I need smth like “u gain 20% more dmg for 10 seconds after using burst skill” :P
(edited by Bartosz.2013)
I main a war. We totally deserved a PvE nerf.
this thread is not about PvE, +2s on FG won’t break anything there.
Funny how turret engineers complain about op warrior because they love free kills.
They want them to become so bad the turrets can do all the job.
Their already so bad they are forced to use bow, hammer and cleansing ire.
They dont balance classes based on braindead pve mobs.
People keep calling warriors bad with zero evidence or logical reasoning.
People keep calling warriors bad with zero evidence or logical reasoning.
and tbh do you even read the forums?
(edited by Simon.3794)
Ok lets look at this from a pvp perspective you want to buff a subpar pvp weapon (immobile while channeling HB, difficult to land WW due to lack of “corners”, weak burst) and then complain it’s too weak for pvp when you have access to axe and hammer to fulfill the same role and more? Bow/hammer do a much better job at stacking long-lasting might than buffing FG.
i failed to find the logic in what you say, but nvm…..so what ?
“axe and hammer Bow/hammer” these weapons can’t use Forceful GS this trait is made for GS, yes blasting fire field is easier, reliable, doesn’t need a target and buffs nearby allies.
FG on the other hand needs a target, need to crit, self buffing and unreliable but still, a single blast finisher equals “(3 GS crits) x 4 times”
i don’t see why you are afraid of a +2s buff ?!
still this buff won’t change much in any area of the game but to keep GS level same as before the indirect might nerf which GS warrior is not to be blamed about.
ANet instead of nerfing celestial amulet or the professions/builds that abuse it they instead chose to nerf a core mechanic of the game since release, FG got indirectly nerfed for literally doing nothing.
(edited by Juba.8406)
People keep calling warriors bad with zero evidence or logical reasoning.
and tbh do you even read the forums?
Yes. This statement is address to the bulk of QQing that has no basis in fact.
“That one build that I think is the only possible build to play got nerfed a little. Warrior must be DEAD!”
People keep calling warriors bad with zero evidence or logical reasoning.
and tbh do you even read the forums?
Yes. This statement is address to the bulk of QQing that has no basis in fact.
“That one build that I think is the only possible build to play got nerfed a little. Warrior must be DEAD!”
You just proved that you don’t read and don’t understand what “bad” means so no point in furthering the conversation as your warrior and game experience is so little to understand.
really, as a celestial war with sword/shield set up, i doubt you have any decent accomplishment nor exp in this game to be commenting on sensitive subjects like this.
(edited by Simon.3794)
Ok lets look at this from a pvp perspective you want to buff a subpar pvp weapon (immobile while channeling HB, difficult to land WW due to lack of “corners”, weak burst) and then complain it’s too weak for pvp when you have access to axe and hammer to fulfill the same role and more? Bow/hammer do a much better job at stacking long-lasting might than buffing FG.
i failed to find the logic in what you say, but nvm…..so what ?
“axe and hammer Bow/hammer” these weapons can’t use Forceful GS this trait is made for GS, yes blasting fire field is easier, reliable, doesn’t need a target and buffs nearby allies.
FG on the other hand needs a target, need to crit, self buffing and unreliable but still, a single blast finisher equals “(3 GS crits) x 4 times”
i don’t see why you are afraid of a +2s buff ?!
still this buff won’t change much in any area of the game but to keep GS level same as before the indirect might nerf which GS warrior is not to be blamed about.ANet instead of nerfing celestial amulet or the professions/builds that abuse it they instead chose to nerf a core mechanic of the game since release, FG got indirectly nerfed for literally doing nothing.
The logic is you simply have to accept that all weapons wont be equally effective in all areas of the game without making them identical. Anyways warriors were not the only ones affected by the might nerf.
(edited by Vizardlorde.8243)
People keep calling warriors bad with zero evidence or logical reasoning.
and tbh do you even read the forums?
Yes. This statement is address to the bulk of QQing that has no basis in fact.
“That one build that I think is the only possible build to play got nerfed a little. Warrior must be DEAD!”
You just proved that you don’t read and don’t understand what “bad” means so no point in furthering the conversation as your warrior and game experience is so little to understand.
really, as a celestial war with sword/shield set up, i doubt you have any decent accomplishment nor exp in this game to be commenting on sensitive subjects like this.
So do you try to make points or do you just string words together and hope that something rational is the result?
I understand that you were trying to insult me but it came across with the eloquence of " doody-head".
Ok lets look at this from a pvp perspective you want to buff a subpar pvp weapon (immobile while channeling HB, difficult to land WW due to lack of “corners”, weak burst) and then complain it’s too weak for pvp when you have access to axe and hammer to fulfill the same role and more? Bow/hammer do a much better job at stacking long-lasting might than buffing FG.
i failed to find the logic in what you say, but nvm…..so what ?
“axe and hammer Bow/hammer” these weapons can’t use Forceful GS this trait is made for GS, yes blasting fire field is easier, reliable, doesn’t need a target and buffs nearby allies.
FG on the other hand needs a target, need to crit, self buffing and unreliable but still, a single blast finisher equals “(3 GS crits) x 4 times”
i don’t see why you are afraid of a +2s buff ?!
still this buff won’t change much in any area of the game but to keep GS level same as before the indirect might nerf which GS warrior is not to be blamed about.ANet instead of nerfing celestial amulet or the professions/builds that abuse it they instead chose to nerf a core mechanic of the game since release, FG got indirectly nerfed for literally doing nothing.
The logic is you simply have to accept that all weapons wont be equally effective in all areas of the game without making them identical. Anyways warriors were not the only ones affected by the might nerf.
The fact that it nerf everyone is what barely justify it.
Same with guardian they put retaliation on all their skills and then nerf it all to nothing.
Its still broken and it will always be and everytime somone want to adress it.
Some white knight like you will tell them thats totally OP.
The self buffing on warrior is what make them accepted in pve you take away that and they are worse than necromancers.
Make slashing power 15% then. I don’t care how you get there, but warriors need a 5% boost to their personal DPS.
Why?
It’s bad form to ask a question of someone before answering the question they asked you. But I will anyway, despite your rude behavior.
Warrior pve DPS was nerfed by about 2.5% in the September feature patch. If you count the change to Berserker’s Power / adrenaline decay the nerf was significantly bigger in short fights. Warrior DPS went from slightly above average to slightly below average. All the changes were based on PvP considerations, and thus the nerfs for PvE are undeserved. Heck, even the pvp nerfs were undeserved. Generally you nerf things that are too good and dont nerf things that aren’t good at all.
I main a war. We totally deserved a PvE nerf.
I love the adrenaline decay. It encourages actually using adrenaline and makes the “if X adrenaline get Y bonus” abilities less useful.
I also main a warrior, and I reckon I know quite a bit more about the game than you do. Right now, warrior personal DPS is only superior to Necromancer and Mesmer as the result of shaving the coefficients of 100b and WWA. These were shaved for PvP reasons, which make no logical sense as they were hardly good in PvP in the first place.
So they got a relatively large PvE nerf as the side effect result of an unnecessary of PvP nerf. Completely illogical and unjustified. I’m absolutely sure you’re one of those people who thinks warrior is the top DPS class in the game and nothing compares. Hard to debate with people who don’t know what a skill coefficient is or don’t understand the inherent advantage that classes who have Ferocity and Precision in the same traitline have from a design perspective.
understand the inherent advantage that classes who have Ferocity and Precision in the same traitline have from a design perspective.
Holy kitten someone made an actual point instead of just making groundless assertions and hyperbowel.
It is strange that the power and precision paths both have CD boosters instead of ferocity.
That being said my ferocity sits at 190% on a celestial build. I don’t remember my zerk numbers off the top of my head.
So we are talking about PvE celestial greatsword builds now. Sweet.
So we are talking about PvE celestial greatsword builds now. Sweet.
I’ve seen some people post how they like that build. I have yet to try GS celestial war yet.