Fortress - WvW (Tanky Builds)

Fortress - WvW (Tanky Builds)

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Hi, Im here to contribute another Build for warriors who don’t want to go full Dps and be more sturdy but not walk around hitting things with a stick. I have two Warriors lvl 80, and I have separate builds for each of em. My norn wants to be sturdy but still strike some serious dmg, while my Human warrior Wants to smash everything it sees (ultimate Juggernaut build).

Many people look down on P/V/T builds in thinking that they can’t possibly do anything but soak damage and support your team with shouts/heals/revives/cc. The build I present to you is Theory Crafted but I will be pursuing this build for my Norn warrior because I believe he deserves a “Sturdy Body” but still be able to deal damage to the enemy who comes near him.

Soldier Fortress:
http://gw2buildcraft.com/calculator/warrior/?8.4|7.1c.h17.e.1c.h1|c.1c.h4.g.1c.h8|1c.7x.1c.7x.1c.7x.1c.7x.1c.7x.1c.7x|2u.0.2u.0.3u.0.2u.0.3u.0.2u.0|a5.0.f2.u67c.f6|39.7|5y.6b.69.6f.6m|e

Pros:

  • 46% dmg reduction = Like a full zerk warrior with perma protection
  • 30k+ Health
  • Perma fury/swiftness and 8+ stacks of Might (280 Power/Cond)
  • Adrenal regen + Healing Surge + shout heals , give decent regen
  • Soldier Runes = condition removal
  • Utilities are also Flexible based on rune choice/scenarios
  • Support Shouts
  • Can Use GS instead of sword/warhorn, although I believe Warhorn with 30% boon duration is superior than GS (but Whirlwind/Rush are great to Have)
  • Can adjust runes to Forge/Earth for Protection Boon
  • Berserker power + (Empowered) + Sigil of fire + (8+ stacks of might) + 25 stack of bloodlust + Axe auto/Eviscerate (single target encounters) + [55% crit chance with perma fury and 25 stack of perception] + [25% crit dmg = 1.75 dmg crits] = Decent damage for a tanky spec (about 3.5~4k effective power)

Cons:

  • Lacks true healing without healing power
  • Can never achieve the same true tanky/sustain prowess as other classes
  • Lacks heavy dps compared to Heavier Dps Specced builds
  • Team oriented Design, Will be average to subpar in 1v1 scenarios

This build is flexible in its design due to the fact that every point spent on defense, cuts back on offense and vice versa. The only Major tool warriors have is perma fury and might stacks for offensive gains, while other classes Generally get Regen/protection which allows them to spec more Offensively.

________________________________________________________

Another two Build that boasts Tanky stats but is slightly more offensive

Divine knight
http://gw2buildcraft.com/calculator/warrior/?8.4|7.1c.h17.e.1c.h1|c.1c.h4.g.1c.h8|1n.71j.1n.71j.1n.71j.1n.71j.1n.71j.1n.71j|2u.0.2u.0.3u.0.2u.0.3u.0.2u.0|a5.0.f2.u697.f6|39.7|5y.6g.64.6f.6m|e

About 69% crit chance compared to 55%, and few extra damage in crit dmg and overall stats, but losses 3k hp.

Divine Soldier
http://gw2buildcraft.com/calculator/warrior/?8.0|7.1c.h17.e.1c.h1|c.1c.h8.g.1c.h4|1c.71j.1c.71j.1c.71j.1c.71j.1c.71j.1c.71j|2u.0.2u.0.3u.0.2u.0.3u.0.2u.0|a5.0.u29b.0.u56a|39.7|5y.6g.64.6f.6m|e

losses more Hp but gains more offensive stats/dmg.


Please help contribute to builds that offer strong defensive stats but still has a punch to hurt an enemy, as I feel Warriors need more diversity in their design besides Dps and Support specs. I try to make atleast 50k Effective health pool a minimum.

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Posted by: Steelo.4597

Steelo.4597

I put all PTV gear, 10 0 30 30 0 build, valkyrie gems, dolyak runes – 33k hp, 3520 armor with banner down – using “Reaper of Grenth” (human racial) to zerg dive with axe / shield and sword / warhorn, utility skills fear me, endure pain, banner of defense . nice WvW tank, easy to kill all kind of glass cannons, though a lot of builds can stalemate this if they have decent sustain, damage is kinda low. to increase damage i only use the sigil of air and stackable crit on offhand, along with buff food master maintenance oil. as regular buff food mango pie offers extra regen which is nice when you have truckloads of armor and other regens going. still, the crit chance hits 50%ish real fast when you get fury off another warrior, or you could use different buff food if you want to go above 50%. but damage isnt really important to me when im playing this build, its designed to jump in the middle of the enemy zerg, draw all aggro on yourself and then tank it for a good 7-8 seconds without taking any damage, but reflecting / retalation quite a bit of damage outwards with reaper of grenth putting everyone in melee range into panic mode.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

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Posted by: Lalangamena.3694

Lalangamena.3694

interesting approach going 15 def/15 disc instead of 30 defense.

one thing though, blood-lust and perception will not work together, you can stack only one type of stat

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Posted by: Red Falcon.8257

Red Falcon.8257

A Guardian on a DPS build has the same survivability of this but double damage.
Warrior isn’t born for tank specs…

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Posted by: Argis.7049

Argis.7049

A Guardian on a DPS build has the same survivability of this but double damage.
Warrior isn’t born for tank specs…

He’s not trying to tank, he’s being “tanky.” If he runs with a guardian or two in his party he will get protection and regen and truly become a tank while dealing ok damage and providing support to his team in a different manner than a guardian. I’m not saying this build is perfect but you don’t need to go full damage as a warrior.

Myrmidon Elite [ME] – Arkham [Ark] – Maguuma
PvP/WvW videos – http://www.youtube.com/user/noscopeentertainment/videos

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

interesting approach going 15 def/15 disc instead of 30 defense.

one thing though, blood-lust and perception will not work together, you can stack only one type of stat

The 15 in Defense gives the minimum Defensive stats (i would desire) and the 15 in discpline for fast hands and sigil mastery boosts Dps considerably without losing out on too much defense. (Fast hands means being able to adapt and use cooldowns more often and much more appropriately at given scenarios, both offensive and defensive, and Signet mastery is a considerable uptime on signet of rage and signet of staminas cooldowns which could mean killing or living)
I didn’t know that about sigils, which in case I would switch the bloodlust for a Sigil of hydromancy, and use bloodlust on another weapon to stack the power gain.

A Guardian on a DPS build has the same survivability of this but double damage.
Warrior isn’t born for tank specs…

I agree that Guardian Dps will have the same survivability and double the damage perhaps, but I believe guardians excell vs Condition dmg more so than actual physical dmg. Warriors do have a bit better access in gaining dmg but have a harder time mitigating it, while Guardians have it in reverse.

A Guardian on a DPS build has the same survivability of this but double damage.
Warrior isn’t born for tank specs…

He’s not trying to tank, he’s being “tanky.” If he runs with a guardian or two in his party he will get protection and regen and truly become a tank while dealing ok damage and providing support to his team in a different manner than a guardian. I’m not saying this build is perfect but you don’t need to go full damage as a warrior.

This is kinda my thought behind the idea of a “Tanky” warrior while still retaining some decent offense. Warriors generally excell in obtaining more offensive stats/boons but lack the defense boons of prot/regen. Warriors traits/skills are great offensively, but really lacks in Defense without mitigation and some condition removal. Guardians get plenty of condition removal and prot/regen and other boons to give them more survivability. The major benefit of warriors lies in the fact that we naturally have the highest hp/armor base wise (which means nothing without the right boons/skills but makes it a bit easier to go offensive without feeling completely fragile). If guardians also had 18k base health and heavy armor, they will excel so much in defense with their boons/traits/condition removal, that they would completely dominate with full zerk gear compared to warriors.

I just wanted to open the idea to warriors to view P/V/T gear and other gear that offer some extra survivability can tip the scale in the favor of warriors who want to be in the fray longer and still be a threat. A full P/V/T warrior without any Dps is just a CC/support bot, and a Mix P/V/T and Cleric warrior is a warrior trying to be a bunker/support guardian but far less viable.

Warriors are naturally capable of decent damage simply through power and traits/boons we have.

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Posted by: MiLkZz.4789

MiLkZz.4789

My warrior mostly is last man standing, these so called bunker guardians die before me.

Saying warriors are useless tanky is not true, I got 3.350 armor 31k health, buffed I got 47% crit chance and 2.1k power (unbuffed). I run shout/heal/cc build. I often fight 1vs1 in WvW and barely lose them. I don’t burst kitten down with 3 skills, fights are often dragged out, but I do hit around 1k-2.5k/hit with my hammer and if I get 1 chain cc down, I win. I played full zerker, I played condi, I played balanced build, I played tanky. And I can say I have never had so much fun with my warrior as when I played him full bunker.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

My warrior mostly is last man standing, these so called bunker guardians die before me.

Saying warriors are useless tanky is not true, I got 3.350 armor 31k health, buffed I got 47% crit chance and 2.1k power (unbuffed). I run shout/heal/cc build. I often fight 1vs1 in WvW and barely lose them. I don’t burst kitten down with 3 skills, fights are often dragged out, but I do hit around 1k-2.5k/hit with my hammer and if I get 1 chain cc down, I win. I played full zerker, I played condi, I played balanced build, I played tanky. And I can say I have never had so much fun with my warrior as when I played him full bunker.

Idealy warriors stats are very high but without proper boons, they fall a tad short compared to what guardians can achieve in pure mitagation/condition removal. You may survive longer due to perhaps higher mobility and higher skill. May I ask for your build for comparison? I definitely like the idea of a Warrior who can sustain his hp and dish out enough to still be threat, and still need to research more on how other warriors do so.

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Posted by: timidobserver.7925

timidobserver.7925

Can you imagine my face when I get my warrior to 80 and go to PVP/WVW him only to realize that, other than some lame greatsword burst damage build, a guardian does everything we do better. It’s like warriors are guardian light + some easily dealt with burst damage.

Fortunately, CoaxialMazer, your build gives me hope. I will be logging into my warrior, whom I had given up on, to try this build.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

“Can never achieve the same true tanky/sustain prowess as other classes”

Er…. that’s a pretty big con.
Enough to not role this build 0_0..

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Can you imagine my face when I get my warrior to 80 and go to PVP/WVW him only to realize that, other than some lame greatsword burst damage build, a guardian does everything we do better. It’s like warriors are guardian light + some easily dealt with burst damage.

Fortunately, CoaxialMazer, your build gives me hope. I will be logging into my warrior, whom I had given up on, to try this build.

I am glad That you haven’t given up on your warrior. Albeit that Guardians are superiors in some areas, Warriors have their perks too. Warriors have much easier access to offensive stat increases while guardians have more defensive traits/utilities. There are a few builds that are starting to show some promise for warriors with the new ascended stat combinations and stat bonus over exotics. In PvP, it is true that warriors are still not the strongest contenders (although its fun to play as a warrior in pvp). But in WvW, warriors can carry a diverse range of builds to a zerg/skirmish or even be a solo roamer.

“Can never achieve the same true tanky/sustain prowess as other classes”

Er…. that’s a pretty big con.
Enough to not role this build 0_0..

Well its true in a sense that most warriors cant be as tanky/sustain like certain guardian builds or bunker d/d eles or necros, but that doesn’t mean that warriors need to be fragile to viable. Not being the best tank doesn’t necessarily mean its not worth using this build. Its the fact warriors can sacrifice some offense to gain defense because warriors have so many ways to get their offensive power/precision from traits/utilities.

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Posted by: andriuuuuu.5470

andriuuuuu.5470

My warrior mostly is last man standing, these so called bunker guardians die before me.

Saying warriors are useless tanky is not true, I got 3.350 armor 31k health, buffed I got 47% crit chance and 2.1k power (unbuffed). I run shout/heal/cc build. I often fight 1vs1 in WvW and barely lose them. I don’t burst kitten down with 3 skills, fights are often dragged out, but I do hit around 1k-2.5k/hit with my hammer and if I get 1 chain cc down, I win. I played full zerker, I played condi, I played balanced build, I played tanky. And I can say I have never had so much fun with my warrior as when I played him full bunker.

build pls