Fractal/Dungeon Build Advice
well , to tell you the true if you want to go intro fractals – best in slot utility’s are group utility’s wich will maximize your damage but also increase party memeber’s DPS
Warrior is very flexible in dungeons and can addept at any situation.
1. i reccomand “for great justice” since it will keep you up 105 power non stop,
furry for 8 secconds and your party will also benefit from those boons.
2. Banner of discipline – extra 90 precision and 10% critical damage for 90 seconds out of 120, and effect got 600 range. Banner’s second skill will buff party members with furry (10 seconds cooldown )
3. usualy as 3’rd utility i keep an panic button ( endure pain or signet of stamina, situational in some fractals i pick balanced stance)
4. healing:
a)Healing utility’s
signet of healing vs mending vs healing sourge
-Signet of healing will provide pasive regen 210-230 hp /second and an 3500-4000 heal every 20 seconds
-mending will remove 2 conditions every 25 seconds and got an superior heal compared with signet, but do not provide constant regeneration.
-healing sourge an heal for up to 9000 hp every 30 seconds, can be best in slot to surive vs bursts
Personaly i prefer signet of healing in pve
b) alternative healing
-15 points in defence will unlock adrenal heal -360 hp every 3 seconds at full adrenaline
- omnomberry ghost or omnomberry pie
C) shouts heal or banner regeneration – gues is not your style since you don’t wanna spec intro support.
5. equipment
-warrior got best base hp , so best in slot would be an combination betwen knight and berseker
-an ranged weapon is almost indispensable in fractals.
Alright, thanks for all the detail. If i find i can have it my way ill definatly refer to your answer. I plan on keepin a bow in my bag for situations, but hoping i dont need it permanantly as my offset weapon
Just go full dps traits like 20/30/0/0/20 with a gs(with sigil of fire) and as for gear do a mix between zerk and knights, something like helm,chest,legs n rings(with ruby jewels in them) are knights, rest is zerk. And as for runes, screw runes, get ruby orbs in everything. With this ull have a bit more survivability than glass cannon but again, ur useless to groups in dungeons and will probably die a lot, resulting in even less dps than a tanky build BUT u can hop into WvW without any problem. Use sword/horn for permanent swiftness and OP leaps then swap to rifle/bow on sieges. Bulls charge → frenzy → 100b for great success in killing ALMOST anyone from 100% hp to 0. I know it sounds bad but its not THAT bad. Thing is, u cant have same build for both things, dungeons and WvW :P Therefore i suggest u do a build for each. Tho good thing is, the gear mix works in both so ull need to change only traits and MAYBE gear too for some different runes.