(edited by darkaheart.4265)
Full Condi & Immobilize Build
I (was) running something similar on my warrior in order to try something different from what most ppl do.
On paper this looks like a build with potential but with current game balance there are a few practical issues :
1) The high armor may mean little against some professions (mesmer/thief power builds). You may have hard time to stay alive long enough to kill them even with 3000 armor.
2) Against Condi users you got no cleanse and some professions can stack insane burns that eventually will overcome your condi immunity and resistance to condi dmg.
3) While this will bring Warrior’s condi to its maximum effect… others can just deal better than you with condis. What I achieved was 3.4k/sec burning at most in PvP, yesterday in WvW an Engi burnt me for 5.8k/sec …for 3secs cause I used my HS to resist his other condis.
What disappointed me about my build (similar to yours) is that the build itself is not bad. Its just that half other players perform better. Maybe the build will perform better if A.Net decides to make things work …differently?
If you use the the typical GS-A/Sh build you can have better results with the current balance. Still, don’t get disappointed, the thinking behind the build seems correct. Its only that, with the current balance state, half other professions out-perform us in the condi dmg field.
(edited by Ilias.8647)
direct warrior will always beat condi warrior, i know that for sure lol and yes i understand warrior is not a condi class and other professions can do better…
but this weekend i will for sure have a stress test of the build and see how the build does against other classes with the immobilize idea and also try out Reaper of Grenth and Throw Bolas
direct warrior will always beat condi warrior, i know that for sure lol and yes i understand warrior is not a condi class and other professions can do better…
but this weekend i will for sure have a stress test of the build and see how the build does against other classes with the immobilize idea and also try out Reaper of Grenth and Throw Bolas
Not necessarily!
Especially post patch I could beat a fair share of Power Warriors and I still do! But Warriors won’t be the profession that cause you the most trouble.
I wouldn’t say that the Warrior can’t play with Condis. Maybe not the best pure condi and better as Hybrid but still Warrior do utilize condis.
The main issue currently is that while some condis were made more powerful (like Burning) Warrior utilization of that condition is rather limited. Others were slightly weaker (Bleeding) and there A.Net didn’t give any boost to bleed applying skills and instead slightly nerfed the Specialization (resulting less strong Bleeds).
Do your test and pls let me know of your thoughts.
OP, you chose deep strike over blademaster. Is +150 CD that much better than crits on bleeding and 20% faster skills?
Crystal Desert
OP, you chose deep strike over blademaster. Is +150 CD that much better than crits on bleeding and 20% faster skills?
When it comes to Burning (the strongest Condition currently) you get 15.5% of the given amount (+150 condi damage). This means :
1) In case of Burning its 15.5% * 150 = 23.25dmg/stack
2) In case of Bleeding its 6% * 150 = 9dmg/stack
So, if you manage to stack 8xBurn (which isn’t that easy even with traited LB+consumables+appropriate runes/sigils) the total benefit will be ~200dps. Most of the time you ’ll get 50-100dps. Bleed is even less..!
I can say you are right! Blademaster may be better if you got high enough condi.
So why Blademaster? It only gives 20% crit chance to bleeding foes, so 50%?70% only on sword+fury?90% and only way to get fury is through Signet of Rage, Opportunist or FGJ.
Cooldowns are Savage Leap 8s?6.5s and the rest are 15s?12s
and that only benefits sword compared to sharing 150 condi with both weapons, plus now we can always keep that 150 extra condi and fury, 70% on both weapons, because we can use longbow to cripple?Leg Specialist?Opportunist?Deep Strike
(edited by darkaheart.4265)
It depends, I prefer not using solely Rabid gear/trinkets but a mixture of either Dire/Carrion for the +Vit and my Crit Chance may not be 50% at all time.
Fury is granted through the Leg Specialist→Opportunist synergy as well. I just dropped Deep Strike in favor of Blademaster. Testing will show the results but tonight with a small group I was doing good.
In the end its a matter of preference.
Does your build have any potential in sPvP too? I would like to go full condition because i enjoy playstyle of it: LB + Sw/Sw or shield. I’m casual PvPer and i don’t care about meta, i just want to have some fun in random, non rated PvP. Is condition build so far behind Power one that is not worth taking it even for randoms?
Also what elite should i go for: Rampage vs Signet or banner?
Iav never seen so many condi scrubs in one place before, please entertain me.
Does your build have any potential in sPvP too? I would like to go full condition because i enjoy playstyle of it: LB + Sw/Sw or shield. I’m casual PvPer and i don’t care about meta, i just want to have some fun in random, non rated PvP. Is condition build so far behind Power one that is not worth taking it even for randoms?
Also what elite should i go for: Rampage vs Signet or banner?
gs/hm is better than condi in PvP but to answer your question, idk probably not. i dont play pvp for many reasons so yeah. however the build does lose 50% condition duration(from buffs) and sigil of incapacitation in pvp though. if you decide to try it out in pvp, ill suggest you replace that sigil with sigil of earth, battle, torment, hydromancy or bursting. also try to focus burning duration for the firefield and maybe going defence, pretty much chances the build.
Juular@
you havent so just go away.
a quick update, i didnt have enough time to test the offensive build this weekend and when i was actually testing it, i was roaming solo and kept running into small groups that just chased me down and was never able to get away so keep that in mind
Whatever attempts I did with condi/hybrid build it feels really ineffective against today’s top professions.
The only professions I can have chances to deal with is actually us, Warriors! Mesmers are ofc out of the question, D/D Eles as well, Medi Guards will do more damage to you with their burning alone that you ’ll inflict them with all your condis, Engis are out of the question as their condi surpasses our capabilities by far… Thieves can cleanse easily and return!
Only a few professions remain which you have fights with possible positive outcome for you.
Overall, our condi mix is too poor compared to other profs, condi damage is rather slow and easily cleansed and our survivability is less than it used to be with all this damage around!!!
is a disappointment to have condi warrior at the bottom of the food chain. i was hoping this update was a improvement to our condis but its not to actual other skill players.
im been roaming solo on Sea of Sorrows vs Yak’s bend and Fort Aspenwood and all i run into are mesmers and necros.
mesmers: are too op even vs zerker warrior. rekt
necros: with that giant health pool, condi warrior doesnt last and if they have that op skill to transfer condis back to you and youll just be killing yourself. i usually get then more than half their health before im down.
eles: only ran into 3 of them, 1 rekt me, 1 group showed but it was 50/50, tie both of us were down but more likely eles will still win
engis: didnt ran into any of them, surprisingly!
thiefs: tie-50% unless theyre freaking good! always got ambush and burst down
ranger: more than 50% chance to win a few solo fights
guardians: 50% but only ran into like 3 or 4
zerker warrior: no chance if they have -40% food, hoelbrak and dogged march(defense)
As a warrior, I don’t think one can condition-burst efficiently, e.g. apply enough stacks to successfully deal a significant amount of damage in a short time (maybe with confusion-on-interrupt, but it’s off-topic here). Opponents will however have condition reduction food, and condition cleansing. As a result, I think that the best way to build a condition warrior is to maximize condition intensity and condition application, and then focus on utilities and defense.
If you run fully ascended gear, and build your guard stacks, you already have 2k+ of condition damage. To me, that’s way enough to kill anything, so focusing even more on condition intensity has severe diminishing returns – I’d even say it’s a loss, comparing to what you could get instead.
In that perspective:
- I don’t think that the Arms line is interesting, when we already have that much of condition intensity. The line also tries to optimize Fury, but in our case, the critical damage would be too low (by nature), and on-crit effects are limited to the rate of procs (too low in regards of the investment).
- Sinister gear brings a damage type variation, but it’s only useful against classes with condition immunity (Diamond Skin elems) – because all other classes die to conditions.
So, keeping in mind that we want to optimize the Combustive Shot (spam it as often as possible, stay into it, leap into it, use your projectile finishers into it) and Immobilization, I’d have the following suggestions:
- Go full Rabid instead of Sinister, and abandon the Arms line, in favor of Defense/Tactics/Discipline. Granted, the minor traits of Tactics don’t work well with the build, but the major traits are great, especially in regards of condition application.
- I’m not sure about the Runes of the Nightmare. In such a build, I’d probably simply go for the Runes of the Undead. But why not?
- Consider Bull’s Charge instead of Endure Pain. Toughness is higher with full rabid, and Bull’s Charge works well with Powerful Synergy and Warrior’s Sprint.
- Consider Burst Mastery instead of Heightened Focus. It significantly reinforces the synergies between Combustive Shot, Cleansing Ire and Powerful Synergy.
- Consider the Sigil of Torment instead of Sigil of Energy. If you have lots of precision, then you might as well try and optimize it more (but the Energy Sigil of great, no denying that).
I’ve recently been using Off-hand axe for condi builds.
Using Whirling axes on top of a combustion shot can stack like 10-12 burning due to its long whirl finisher.
Pretty fun to use, but I haven’t test it out seriously lol. Just PvE mobs.
Where I found pure condi builds lacking is that Warrior, by design, can’t “condi bomb” his target like other professions can. The only condition that Warrior can stack in larger quantities is Bleeding, which happens to be the weakest of all, and requires the warrior to stay at melee range.
Other than that, the warrior (damaging) condi variety is rather limited. In general Warrior profession has access to bleed/torment/burning/confusion. Problem is you can’t have access to all of these in the same build.
Torment is only accessed through Sword #4 (every 12secs at best) and Consusion requires a skill interrupt. So, you either go Bleed/Burn+Torment or Bleed/Confusion+Torment or simply Confusion/Burning (no torment). In all these cases the rate of condi application isn’t the fastest one nor the quantities of condi stacks (except Bleeding).
Another thing that pure condi builds seem to “ignore” is the hybrid nature of all condi-capable weapons the warrior has. Sword and Longbow both have power based skills (sword #3, lb #3) that you shouldn’t simply ignore. No need to mention the Mace and Hammer (for Confusion)…
Sword in particular won’t unleash its full damage potential in neither a Zerker build nor a pure Condi one. Its easy to find out yourselves if you check the numbers in the combat log.
@Elegie :
The reason I am reluctant to rely on Longbow’s burning potential is that atm even when fully traited and burning duration is buffed, Warrior can’t burn that efficiently as other professions seem to do. Sure Burning is welcomed but I see it more as an additional damage source rather than the main damage source of a warrior’s condi build. Eles/Engis/Guards can rely on Burning, Warriors atm simply can’t. Combustive shot is really good and using it for its Fire field is even better but a smart player can easily stay out of it. Overall, although I used LB extensively as part of condi/hybrid build, at the moment it mostly shines in team fights (as fire field and supplementary burn dmg).
I tried this but seems not have worked, at least for me.
@Foverine :
Tried Axe Whirl finisher but never achieved 10 stacks of burning even on NPCs even at melee range.
As a warrior, I don’t think one can condition-burst efficiently, e.g. apply enough stacks to successfully deal a significant amount of damage in a short time (maybe with confusion-on-interrupt, but it’s off-topic here). Opponents will however have condition reduction food, and condition cleansing. As a result, I think that the best way to build a condition warrior is to maximize condition intensity and condition application, and then focus on utilities and defense.
If you run fully ascended gear, and build your guard stacks, you already have 2k+ of condition damage. To me, that’s way enough to kill anything, so focusing even more on condition intensity has severe diminishing returns – I’d even say it’s a loss, comparing to what you could get instead.
In that perspective:
- I don’t think that the Arms line is interesting, when we already have that much of condition intensity. The line also tries to optimize Fury, but in our case, the critical damage would be too low (by nature), and on-crit effects are limited to the rate of procs (too low in regards of the investment).
- Sinister gear brings a damage type variation, but it’s only useful against classes with condition immunity (Diamond Skin elems) – because all other classes die to conditions.
So, keeping in mind that we want to optimize the Combustive Shot (spam it as often as possible, stay into it, leap into it, use your projectile finishers into it) and Immobilization, I’d have the following suggestions:
- Go full Rabid instead of Sinister, and abandon the Arms line, in favor of Defense/Tactics/Discipline. Granted, the minor traits of Tactics don’t work well with the build, but the major traits are great, especially in regards of condition application.
- I’m not sure about the Runes of the Nightmare. In such a build, I’d probably simply go for the Runes of the Undead. But why not?
- Consider Bull’s Charge instead of Endure Pain. Toughness is higher with full rabid, and Bull’s Charge works well with Powerful Synergy and Warrior’s Sprint.
- Consider Burst Mastery instead of Heightened Focus. It significantly reinforces the synergies between Combustive Shot, Cleansing Ire and Powerful Synergy.
- Consider the Sigil of Torment instead of Sigil of Energy. If you have lots of precision, then you might as well try and optimize it more (but the Energy Sigil of great, no denying that).
Arms is too good to leave though, 33% chance for bleeds and vulnerability on crits, 33% duration on bleeds and 5% damage while there bleeding, furious helps a lot to build those condi burts, plus another free 150 condi.
cant leave sigil of energy behind, i hate lacking endurance and not being able to dodge
but this is the sweet spot, my offensive build got down too often because it was too vulnerable and my defensive was too weak but survived longer, so i just used my offensive wear and put on the defense trait line and it works like magic now results were better than i thought
ill see if can upload a video today, to show results
what build did you used Ilias?
@Ilias
I think actually it’s possible to have bleed / torment / burning / confusion in the same build. There are many working variations, e.g. using the runes of the Guardian with mace/shield (instead of a bow) and Body Blow + Distracting Strikes, or using the Runes of Perplexity with physical skills, etc.
You make an interesting point in stating that there’s a wasted potential in going full condition rather than hybrid. With a bow, one can stack might pretty easily, so one could definitely get something working there.
As for whether to privilege the burning or the bleeding, I have changed my opinion on this matter about a year ago. I was originally convinced of the superiority of bleeding (in love with 25 stacks lasting forever), then met another condition warrior that massacred me many times using bow-based gameplay. I changed my build, adjusted my technique accordingly, and finally performed better, especially in outnumbered fights. YMMV.
@Darkaheart
I agree that Precise Strikes is probably the most interesting trait in the Arms line for a condition build. Bleed duration is more questionable, because either your opponent cleanses (and it does not matter), or he does not cleanse (and you’ll have enough conditions on him to kill him anyway).
Glad you finally found something you like – have fun, will look forward to watching your video.
what build did you used Ilias?
What I rejected a week ago was like this ->
Tried variations of rune sets and utility skills but the results weren’t that good…
@Ilias
I think actually it’s possible to have bleed / torment / burning / confusion in the same build. …
Its possible to gain access to conditions using the special effects of various rune sets and the use of certain sigils. Still, in such case some of the conditions that come from sigils and/or runes will be rather weak or unreliable (I mean that you may not be able to inflict the condition you want when you want it cause of rune/sigil ICD or proc rate).
I find such solutions good to add more conditions to my kitten nal that work as “masking conditions” or have some supplementary effect (like poison from Sigil of Doom).
Regarding Arms specialization :
Arms isn’t bad or uninteresting specialization. It has some really good traits like Signet Mastery or Furious and others that work OK but could be somewhat tweaked like Bloodlust and Blademaster.
Arms is a specialization that, among others, augments Sword use. Sword in general isn’t that popular as damaging weapon for Warriors partially because most are judging its performance under a Zerker perspective (where GS and Axes shine) or judging the Sword’s performance in a pure condi build compared to a Zerker build. Pre-patch Arms was used mostly for the its GS traits This makes Arms less popular than, lets say, Strength or Defense.
And since we are talking about Arms and Sword, although the later is considered to be among the lowest DPS weapon, if you spec it accordingly and use gear with appropriate stats, you ‘ll realize that its damage doesn’t fall short to the rest of 1h weapons. Ofc some sword skills were tuned-down in the past and now there is no reason to remain this way while some Arms traits, in fear of turning some weapons too powerful, were tuned-down but actually hampered sword’s damage potential.
(edited by Ilias.8647)
@Ilias
About the Arms trait line, I’d like to remind, for the record, that what I’ve stated applies to the OP’s context, namely a condition build with 1.8k+ condition damage. In my view, such level of condition damage is enough for WvW and does not require further intensification, thus reducing the interest brought by the Arms line. An hybrid build setup, on the other hand, would put the line to a better usage, and it seems that this is the path chosen by the OP.
My main PvP build (in my signature) actually uses Arms, Defense and Discipline. It is a Berserker build, and I’ve been advocating for the use of the sword as a power weapon since… well, ages. Not only the damage is not bad at all (up to 12k Final Thrust), but also the utility is excellent, working well with many complements.
I used pure condi builds in the past with good success and I am running condi builds on Warrior from quite early, well before the implementation of Torment condition. Back then the game was rather different as there were less ways to clear conditions.
As you already mentioned in a previous post, my intention is to point out that picking a sword while using either a Zerker or a full Condi build actually puts you in a place like fighting with one hand tied behind your back.
As a personal opinion, I would definitely go full condi if I was running a mesmer with Staff+Scepter/Torch. I wouldn’t do it with warrior anymore, at least not with one that uses Sword(MH).
here it is
http://youtu.be/yKL8n-xvdF0
i made a lot of mistakes, sorry for being human :P lol
and obviously im not a pro at lb/ss so dont get too loud and try to keep it low XD
some of those fights i could have won if i didnt make all those mistakes and others i just got rekt or were just too easy so i didnt included those. also sorry for not putting any vs warriors, thief, engi and only like 2 guards, 2 eles, 2 rangers. this were just the latest videos i have saved while using this 2 builds.
hope youre a better warrior than me so you can do better :)
Very good try and more importantly using a build that is a scarce sight these days.
Try to leap more often into your fire field! Fire shield is something that will help you a lot.
I still encourage you to try Blademaster instead of Deep Strike. This way you ’ll be able to easily maintain ~92-93% crit chance at any time. In such case I think going a bit more into power at the expense of some condi will make up the loss.
(try these in pvp… its cheaper)
(edited by Ilias.8647)
Thank you for sharing the video, it’s very nice, much appreciated. To be honest though, I’m still not sure about your choices, and would have to test in game to gain a better understanding of your proposal.
You exchange passive defense for more direct damage, yet you kill mainly with conditions (bow #3 is used mainly to stack might, and I haven’t seen you using sword #3, for instance). You also privilege the sword over the bow, thus meleing a lot, sometimes amidst mesmer clones or over enemy AoEs. All this makes you more fragile, and since you don’t have condi bursts, it’s quite harder to endure while conditions do their job.
This is why I originally suggested keeping the passive defense, and favoring the bow over the sword – as it allows more durability in the fight (you’re more solid, can kite more) while still maintaining decent condition pressure, especially when traited with Burning Arrows.
As a side note, you make a good use of Blast Finishers, but I think you could do more with Leap Finishers, and especially Projectile Finishers (Bow #4 and Bow #5 over the fire field inflict burning).
@Elegie
Whats your condi build? is it that link you posted last time?
ill go ahead and try it since i have all that gear already
@Darkaheart
The build I’ve suggested previously is actually a variation of your original builds, which preserves their original spirit (high condition damage, immobilization) as this is the theme of your topic, yet implemented in a fashion I have previously played (so not only theory-crafting).
It’s cheap to buy and make (rabid/undead), although I believe there’s room for optimization in regards of sigils, and possibly gear type (dire gear would be superior, if sigils aren’t based on critical chance – but I tend to prefer rabid gear generally speaking, because it offers wider build options).
what about this bunker right here, zero crits, no arms line and bow over the sword
What’s up darkaheart,
Still waiting to see what server you go to :P
Anyways,
When and if I run a condi build in pvp this is what I run.
Offensive Version:
With this build, and a proper setup you can stack 25+ bleeds easily. Especially with Frenzy.
Basically, use elite sig (krait stacks) then you want to land pindown, rush in swap to sword (hydromancy proc), sword 4, sword #5(if attacking) then flurry (+frenzy). Swap back to bow (geomancy proc) if needed, hit fan of fire and smoke to cover more conditions plus doom sigil proc.
I’ve seen bleed ticks up to 4600 if you land the full combo (harder to land everything on good players obviously). If not you can still maintain some good ticks.
The build has adequate cleanses, and if you run the defensive version (without frenzy) you have double endure pain.
As stated above, The Defensive Version is typically swapping out frenzy for another endure pain.
Is this good enough for tPvP? Probably not, but hotjoin, SH, and sPvP I have had some success with this build. Its the best condi build I have found to work for me thus far. Personally with how much damage players put out now my old condi (roaming/dueling) build I been running since year 1 with sword/wh and lb, (Defense, Tactics, and Discipline) is no good anymore. For obvious reasons, armor and shouts don’t do what they used to anymore to keep us alive.
You’d be quite a dangerous bunker with that beast…
Some thoughts on the build:
- Full dire is a great choice for this build, but it comes with a trade: you lose the sigil of incapacitation and reduce the value of Leg Specialist. Also, you cannot reuse the armor for hybrid builds (which would need precision).
- I know you like Heightened Focus (I love it too), but in that case I believe that Burst Mastery might be better: you want to use your burst skills as often as possible, not only for their damage but also for their synergy with Cleansing Ire, and for the longbow, the increased potential for blast/leap/projectile finishers. Yet, if your current rotations don’t consume burst skills as fast as you build adrenaline, then Heightened Focus can be better indeed.
- The Runes of Balthazar are quite an interesting choice, I’ve never tried it myself on a warrior, so have no opinion on their capacity. I like the Runes of the Undead, because they favor all types of conditions (burning, bleeding, torment), and all 6 effects are fully utilized. You could also use the Runes of Perplexity and exchange endure pain for Fear Me (an interrupt with zero cast time) or Stomp (to get another Blast Finisher), but that’d be “experimental” – and way more expensive!
- Your choice of sigils looks fine to me, although I’d consider using Geomancy instead of Malice, on the bow.
If you try that build, let me know how it works for you!
You’d be quite a dangerous bunker with that beast…
Some thoughts on the build:
- Full dire is a great choice for this build, but it comes with a trade: you lose the sigil of incapacitation and reduce the value of Leg Specialist. Also, you cannot reuse the armor for hybrid builds (which would need precision).
- I know you like Heightened Focus (I love it too), but in that case I believe that Burst Mastery might be better: you want to use your burst skills as often as possible, not only for their damage but also for their synergy with Cleansing Ire, and for the longbow, the increased potential for blast/leap/projectile finishers. Yet, if your current rotations don’t consume burst skills as fast as you build adrenaline, then Heightened Focus can be better indeed.
- The Runes of Balthazar are quite an interesting choice, I’ve never tried it myself on a warrior, so have no opinion on their capacity. I like the Runes of the Undead, because they favor all types of conditions (burning, bleeding, torment), and all 6 effects are fully utilized. You could also use the Runes of Perplexity and exchange endure pain for Fear Me (an interrupt with zero cast time) or Stomp (to get another Blast Finisher), but that’d be “experimental” – and way more expensive!
- Your choice of sigils looks fine to me, although I’d consider using Geomancy instead of Malice, on the bow.
If you try that build, let me know how it works for you!
I second this, my 2nd set of ascended is full dire, and I love using it to roam with. My previous post was pvp focused, and my take on your wvw build is this.
I find that tactics isn’t as good as it used to be, so arms is your next best bet, + you can get precision without having to take it in your armor. I almost always have 4 stacks (3 is up basically all the time in combat) from the signet trait giving me an extra 300 precision. I like krait because bleeds is a warrior’s best friend.
@TheNatural
I thought i had told you in PM
FA server was full so I joined SoS instead
yeah pvp is different than wvw, i used that same build before but sometimes ill win and lose more than overs. i hate doing matches, always queuing, group not working together or always got picked first, more like massacre all the time, war is nerf as F and everything feels slow so yeah lol and before the update i remember just seeming thiefs, mesmers, eles all over the place
@Elegie
sorry but im a precision guy and i favour arms and sword :P
you should be our guess and try out that or a similar full dire build and show us how you do i can tell you like longbow over sword already
I feel like i just need more practice with my build and pay more attention to my opponents, maybe start kiting lol
cant ask more from stats though
(edited by darkaheart.4265)
@TheNatural
we can actually duel in wvw now your condi vs mines >:D
@TheNatural
Did you mention any significant benefit from running a so high toughness/armor build? With all this damage around does it worth the effort to get armor well beyond 3000?
so last night we actually got to duel
Darkaheart vs TheNatural
Sinister with Rabid vs Full Dire
https://www.youtube.com/watch?v=DHms--Ka8rs
2 Condi builds with different gear and very different stats. TheNatural won most of the duels though. how? well watch the video
@TheNatural
I feel very dumb for not noticing you were running Frenzy XD lol I didnt realize until i was going over the videos and how you kept doing that Flurry -> Frenzy combo. The only thing i change was Heightened Focus to Burst Mastery halve way through the duels but oh well its done already :P
I also learned when you reflected my Combustive Shot it become your firefield, good thing to notice since i never had that happen to me.
(edited by darkaheart.4265)
@TheNatural
Did you mention any significant benefit from running a so high toughness/armor build? With all this damage around does it worth the effort to get armor well beyond 3000?
You know, I got this ascended gear set a long time ago and I bring it out of the bank every once in awhile to switch things up, but before the damage got really high with the latest tweaks I felt having around 3400 armor worked much better for protecting myself against bursty classes. Now I noticed the armor doesn’t save me as much as it used to.
Also, it is important to note that before the higher damage tweaks were implemented I used to run the longbow sword/warhorn combo for group support and for solo roaming. Particularly because I wouldn’t need warrior sprint, I could take shouts and trait the warhorn to convert conditions, keep vigor up almost all the time, and cover conditions with weakness too.
Plus with high armor and using the warhorn, I could conveniently convert condis to boons often, especially weakness into protection, which would make me kitten near invincible. I ran that before people named it shoutbow, but it was a great build and it was fun to play, you could even give condi PU mesmers a run for their money.
just another small montage of my condi build :D