Full zerker: Ruby Orbs or Rune of Soldier?
Just go for the Rubies. In PvE the conditions aren’t really crushing enough to warrant losing that sweet sweet Warrior deeps and, yes, someone else will likely be taking care of it for you.
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If I would of know you were going to buy a set of zerker gear for running dungeons I would of advised against this. Most peoples on here would of told you to get knights armor instead. Knights Armor + Ruby Orbs is the magic build lol.
But in all honesty running dungeons isnt about how much DMG you can do on your warrior when your on the ground all of the time becasue your defense is now less than an elementalist in decent armor with less sustain than them too. Its not a good combination for runing dungeons. Get your self to 20+ FOTM and try that set up you wont last that long, if you don’t have someone to tank for you lol.
I’m not really trying to troll you I’m just saying gotta use some common sense. Its not all about OMG I do 30,000 dmg with hundred blades Its about staying alive and supporting the party. As a warrior your job really is to Off tank most of the time or tank when there is no guardian.
I realize you are now attempting to balance it out But let me tell you the defense the solder runes will make up for and even the adition healing and single condition removal itsnt really enough to make up fo having very little armor where mobs can down you in 2 hits without some decent armor.
warrior and we’re the best class” Eugene
Guess I will stick with Orbs then and use the soldier runes on another set. Thanks for the answers.
If I would of know you were going to buy a set of zerker gear for running dungeons I would of advised against this. Most peoples on here would of told you to get knights armor instead. Knights Armor + Ruby Orbs is the magic build lol.
Pretty much this. Ive tried going full zerker before but i sometimes make little mistakes and i don’t like getting downed for it. An MF run the other day with a full zerker warrior and myself in the party made me committed to advising people to not go full zerker. Spending half the encounters on the ground isn’t worth it imo. Most people just won’t be good enough to mitigate enough dmg through other means for zerker to be worthwhile.
You aren’t completely limited to glass-cannoning in dungeons with berserker gear. Personally I preferred having knight’s armour and berserk jewellery, but I also did use berserker’s entirely for a while, getting survivability from traits/skills instead. For instance I’d go 10/0/30/30/0 and take an axe for the auto-attack and eviscerate, then off-hand either a mace, shield, warhorn, or just take a few along and swap as I feel like it. Also usually a bow for when I didn’t want to be in melee range.
Alternatively, builds with arms/tactics can be decent for sword/warhorn and rifle. Less outright defence but traited for w/h it’s got decent condition removal (conversion), area weakness (with like… more area weakness if you use that skill in a poison field, now) and good uptime on vigour, with just barely eternal swiftness (with elite signet it’s less ‘barely’).
Ruby orbs on zerkers imo.
Regardless as to whether you are wearing zerk or knights, massive spike damage from high end mobs is going to drop you if you fail to dodge it/trait optimally or use timed skills/other group member skills. So you may as well squeeze out the extra dps.
I’m also not at all convinced the “role” in most dungeon runs is to be the “tank” or the “off tank” at all. But I guess it depends on what groups you are running in and which playstyle you are more comfortable with/used to.
At the end of the day, might be best to try both and see which you have the most success with. If you are getting scraped off the ground every five seconds and switching to knights suddenly massively increases your survivability (I can’t see it at all but you never know), well then it is obviously worth switching.
(edited by Fenrir.3609)
If I would of know you were going to buy a set of zerker gear for running dungeons I would of advised against this. Most peoples on here would of told you to get knights armor instead. Knights Armor + Ruby Orbs is the magic build lol.
Pretty much this. Ive tried going full zerker before but i sometimes make little mistakes and i don’t like getting downed for it. An MF run the other day with a full zerker warrior and myself in the party made me committed to advising people to not go full zerker. Spending half the encounters on the ground isn’t worth it imo. Most people just won’t be good enough to mitigate enough dmg through other means for zerker to be worthwhile.
Zerks only die when the party doesnt have enough total DPS. let me guess, party was filled with non zerks like yourself. No wonder the zerker dies. Clearly your not a warrior, but posting in warrior forums. Theres a reason COF runs are with zerkers only, and not with your kind. because zerks good with zerks. it doesnt go zerks good with bunkers. Why? Bunker is selfish and cant heal for anything, yet they claim they help team (obviously not if people die).
But in all honesty running dungeons isnt about how much DMG you can do on your warrior when your on the ground all of the time becasue your defense is now less than an elementalist in decent armor with less sustain than them too. Its not a good combination for runing dungeons. Get your self to 20+ FOTM and try that set up you wont last that long, if you don’t have someone to tank for you lol.
I’m not really trying to troll you I’m just saying gotta use some common sense. Its not all about OMG I do 30,000 dmg with hundred blades Its about staying alive and supporting the party. As a warrior your job really is to Off tank most of the time or tank when there is no guardian.
Well said, and i totally agree with this. Although it’s up to anyone on how to build your character, i enjoy the game the most when my group is able to keep alive in tough situations, no matter how much dps it does. Especially guild runs are fun since everyone is more or less balanced. In the end, running smooth dungeons runs with balanced characters is more fun and usually faster then a run with just zerkers. CoF isn’t the only dungeon out there.
My armor is mostly all zerker, except for 2 knight gear. I’ve had soldier runes, but changed to melandru (reason is obvious). That and 30 points in defense and 0 points in strength gives me enough toughness to keep my build balanced in my experience.
If I would of know you were going to buy a set of zerker gear for running dungeons I would of advised against this. Most peoples on here would of told you to get knights armor instead. Knights Armor + Ruby Orbs is the magic build lol.
Pretty much this. Ive tried going full zerker before but i sometimes make little mistakes and i don’t like getting downed for it. An MF run the other day with a full zerker warrior and myself in the party made me committed to advising people to not go full zerker. Spending half the encounters on the ground isn’t worth it imo. Most people just won’t be good enough to mitigate enough dmg through other means for zerker to be worthwhile.
Zerks only die when the party doesnt have enough total DPS. let me guess, party was filled with non zerks like yourself. No wonder the zerker dies. Clearly your not a warrior, but posting in warrior forums. Theres a reason COF runs are with zerkers only, and not with your kind. because zerks good with zerks. it doesnt go zerks good with bunkers. Why? Bunker is selfish and cant heal for anything, yet they claim they help team (obviously not if people die).
Your talking about very specific party builds in very specific dungeons and very specifics paths. Okay that may work in that very specific case. I can tell you that doesn’t work elswhere. It especially doest work when the party isn’t made up of hand selected warriors and other classes. It doesn’t particularly work well in WvW. It doesn’t work well in other dungeons and other paths.
The best kind of builds for warriors are minmax builds. Its been said and discussed many times on here and else where. There is absolutely no difference between knights and Zerker in precision. Both sets have the exactly chance to crit. The power difference is very small.
When you go zerker you are trading basically a few crit power for a ton of defense. Crit power is a lot easyer obtained from accessory or runes than from armor. A few peices of zerker armor gloves for example give waht 2 crit power? A Ascended ring gives like what 8? A build with knights armor and zerker accessory is superior to a full zerker warrior all day long.
warrior and we’re the best class” Eugene
Warlord.9074 – When you go zerker you are trading basically a few crit power for a ton of defense.
Are you? The difference between knights and zerkers is not going to make much difference at all against high end spike damage. It will make a difference if you are getting mashed by adds but if you are getting mashed by adds then you are going down without support anyway.
I suppose it really depends on the group.
Zerks only die when the party doesnt have enough total DPS. let me guess, party was filled with non zerks like yourself. No wonder the zerker dies. Clearly your not a warrior, but posting in warrior forums. Theres a reason COF runs are with zerkers only, and not with your kind. because zerks good with zerks. it doesnt go zerks good with bunkers. Why? Bunker is selfish and cant heal for anything, yet they claim they help team (obviously not if people die).
LOL. This is like… the pinnacle of blame-shifting.
Yeah, there’s a reason CoF farmers use berserk gear… because of all the places with roughly equivalent rewards, P1 CoF is the easiest (and thus most efficient) they’ve found so far. For farming, it’s efficiency über alles. The more efficient, the greater the profit, which is the whole point. What works well in other circumstances has nothing to do with it.
Warlord.9074 – When you go zerker you are trading basically a few crit power for a ton of defense.
Are you? The difference between knights and zerkers is not going to make much difference at all against high end spike damage. It will make a difference if you are getting mashed by adds but if you are getting mashed by adds then you are going down without support anyway.
I suppose it really depends on the group.
For warriors it does make a difference actually. Warrior having the highest base stats, and wearing heavy armor. Adding toughness and defense traits, brings a warriors armor up high enough they can mitigate quite a bit of damage. With our High HP pools that means If you get hit you will not die. If there is enough party healing going on with enough toughness warrior can face tank in dungeons no problem. This isnt the case with zerkers.
Yes there are some dungeon mobs whos spike damage is very high, and even with 3k armor there is no way you can survive without dodging and kiting. But again if you get hit your not going to go down. With a zerker you are certainly going to take a dirt nap. And this helps the party how?
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
For warriors it does make a difference actually. Warrior having the highest base stats, and wearing heavy armor. Adding toughness and defense traits, brings a warriors armor up high enough they can mitigate quite a bit of damage. With our High HP pools that means If you get hit you will not die. If there is enough party healing going on with enough toughness warrior can face tank in dungeons no problem. This isnt the case with zerkers.
Yes there are some dungeon mobs whos spike damage is very high, and even with 3k armor there is no way you can survive without dodging and kiting. But again if you get hit your not going to go down. With a zerker you are certainly going to take a dirt nap. And this helps the party how?
The difference between a Knights set with ruby and a zerk set with ruby is around 10% mitigation and 3k health. Not to be sniffed at by any means, but if you get hit with a spike you are still eating the dirt. If you are getting hammered by mobs with no party healing then you are likewise hitting the dirt.
I can fully understand the approach if you are also traiting/speccing more defense/group (although it has to be said, why would you when a guardian seems a better choice for that style). But going the zerker build route (which I assumed the OP was doing), using orbs and just chucking in Knights instead of the full zerk seems a bit pointless.
Having said that I could well be wrong :p
(edited by Fenrir.3609)
If I would of know you were going to buy a set of zerker gear for running dungeons I would of advised against this. Most peoples on here would of told you to get knights armor instead. Knights Armor + Ruby Orbs is the magic build lol.
Pretty much this. Ive tried going full zerker before but i sometimes make little mistakes and i don’t like getting downed for it. An MF run the other day with a full zerker warrior and myself in the party made me committed to advising people to not go full zerker. Spending half the encounters on the ground isn’t worth it imo. Most people just won’t be good enough to mitigate enough dmg through other means for zerker to be worthwhile.
Zerks only die when the party doesnt have enough total DPS. let me guess, party was filled with non zerks like yourself. No wonder the zerker dies. Clearly your not a warrior, but posting in warrior forums. Theres a reason COF runs are with zerkers only, and not with your kind. because zerks good with zerks. it doesnt go zerks good with bunkers. Why? Bunker is selfish and cant heal for anything, yet they claim they help team (obviously not if people die).
I can’t comment on the build of all the party members, 3 of them were random people that i hadn’t grouped with before. I don’t hand pick players and their builds and i’d rather not hand pick people’s builds as then inevitably someone would be compelled to play in a manner they dont like in order to do dungeon runs. “but if they don’t want to run that particular build they should find another party”… I’m in that other party.
What i find funny is your automatic assumption that i don’t play a warrior because i dont advise full zerker to people. If you want proof that i play a warrior then jump on Ruins of Surmia and give me a shout. Maybe you’d also like to inspect my performance?
If you’d read my post again maybe you’ll understand my point. I said that I make little mistakes here and there and i’d rather not get downed for it. I feel full zerker doesn’t give me a good enough margin of error. If going full zerker works well for you and your party then good job, you obviously know the encounters far better than i do and your party’s probably more skilled. What do you want? A medal?
Dont know why you’re on about bunkers btw, i never mentioned anything to do with them.
(edited by sinzer.4018)
Full zerk or not, full on DPS or balanced DPS or not, it boils down to individual preference. Some perform exceptionally well in full zerks whereas some prefer balanced. To each on it’s own.
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