Warrior and Berserker focus heavily on the more barbaric side of warrior. The next elite spec should focus on the aspect of warriors that have more finesse in their method. I think it would be cool to have a spec completely based on parrying attacks.
New Weapon:
Melee Staff. Staff will focus on blocks and and putting melee pressure on enemies. I’m not sure what the exact skills would be, but the overall vision is for it to be a weapon that might not deal a lot of damage, but it will easily wear down enemies by blocking their major burst abilities and using up their stun-breaks and condi-clears (main condis would be cripple, vulnerability and weakness, conditions which mesh well with a duelist or skilled fighter). After you wear them down you can swap to a more damage-oriented set. The main counter to staff is blind, range or skilled mobility. So thieves and druids would do well against this. Necromancer, Revenant and Elementalist might not.
Profession Mechanic:
F2 ability is Parry. Base cool-down is 10 seconds and you can use it any time. When used, the warrior will block the next attack (ranged or melee) that hits it. When adrenaline is not full, successfully blocking an attack will give a huge amount of adrenaline. If adrenaline is full, then blocking an attack will change the F2 ability to Counter-Attack for 10 seconds. Counter-Attack uses half of your adrenaline to use an attack based on your weapon. If Counter-Attack isn’t used for 10 seconds then it reverts back to parry. Note that Counter-Attacks aren’t automatically used against the enemy that you blocked, you can target another enemy and use it on them.
List of Counter-Attacks after a successful Parry:
Sword – Whirling Riposte: Does a 2 second whirling and evading leap toward your enemy before striking your enemy, immobilizing and bleeding them.
Mace – Unsavory Smash: Whirl your mace around yourself, reflecting projectiles and taunting your target. After two seconds, bring your mace down and knockdown enemies around you.
Axe – Punishing Leap: Leap at your opponent, applying bleed and vulnerability, then leap again at your target, granting you fury. If your target was hit by the first leap (they didn’t dodge, block or blind), then you also blind them with the blood on your axe.
Rifle – Slamfire: Gain a buff that eliminates the cooldown the next rifle skill you use.
Longbow – Sticky Arrow: Fire an arrow at the target that detonates on them, inflicting burn.
Hammer – Hammerhead Charge: Point your hammer forward and charge a set distance toward your target. Anyone you hit along the way gets pulled with you until you reach max range.
Greatsword – Mordau: Flip your greatsword and grab it by the blade, bringing the hilt down on your enemy, stunning them for a long duration, and applying vulnerability.
Staff – Clearing Swipe: 360 Whirl that knocks all enemies away from you.
Utility Skills:
The new utilities will be survival skills (similar to ranger). Coming up with specific skills would take a while, so I’ll just detail the overall vision. The idea is that the utilities address the warrior’s defensive issues by giving them bonuses on attacks. For instance, one survival skill (Underhanded Strikes) kicks up dust, blinding opponents and gives warrior protection while removing one condition each for the next 5 strikes landed. Another survival skill is a low cooldown but low range dash (Combat Shuffle) which evades an attack, and gives the warrior stability if used after a successful parry.
Traits:
Each stage of adept, master and grandmaster will have a trait that will either: improve the speed and damage of parry skills, gives more sustain from survival skills, provide boons on successful parrying/counters.
I will admit, this spec is very PvP and small-scale WvW-oriented. This is where warrior needs the most help. I don’t really see the necessity of giving Warrior a more fractal/raid-oriented spec when Berserker is just so amazing. But in open-world PvE this spec will give Warriors a lot of defensive options that they don’t have; so it would be a powerful solo spec. Anyway, just had to write this out. Warriors definitely needs a PvP spec that promotes tactical offensive play.
(edited by Eastcorn.5901)