Furious trait change intended or a bug?

Furious trait change intended or a bug?

in Warrior

Posted by: Zagerus.8675

Zagerus.8675

The description for Furious now reads “Adrenaline: 1” on critical hits. Is this an intended change or a bug? Before it was 2 Adrenaline for critical hits.

Furious trait change intended or a bug?

in Warrior

Posted by: Ashanor.5319

Ashanor.5319

Looks like they decided to change the tooltip to reflect the bug instead of fixing it to what it was intended to be.

Furious trait change intended or a bug?

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

Don’t forget we was buffed soo bad/sarcasm

Furious trait change intended or a bug?

in Warrior

Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Ew, I didn’t notice that yesterday. Well that’s pretty depressing (also it wasn’t posted in the patch notes), and it makes it not too useful as a grandmaster trait. :/

Furious trait change intended or a bug?

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

if your using furious, like to test it? or complain? pls post here:
https://forum-en.gw2archive.eu/forum/support/bugs/Warrior-Furious-bugged-nerfed-tested-it/first#post3037542

thanx! :-P

I am sure the tooltips aren’t wrong and intended to work this way

Furious trait change intended or a bug?

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

Ow and if its intended.. why should i pick Furious above Burst mastery now?

Because Furious only gives +1 adrenaline..
And Burst Mastery gives 33% adrenaline back + 10% more burst damage…

No i cant see why this would bring it down from 3 to 2.. (pre patch or bugged already..) but still if its 2 i am going for Furious (using longbow) but now it only gives +1.. cant be for a grandmaster trait.

Its not that i think its awesome and should work this way, but devs seems to think different. Its was mean to give 3x adrenaline on cirt but for w/e reason its been bugged to 2, now its got reworked to 1.

Arms GM traits sux now completely. If u don’t going for gs+rifle, its pointless to put more than 25 points.

Furious trait change intended or a bug?

in Warrior

Posted by: PizzaSHARK.2741

PizzaSHARK.2741

yeah it sucks now… hope the Dev reply on this..
I did 30 in arms also for 300 conditions (using longbow/sword)
+10% damage on bleeding foe
+Fury on immobilize (longbow/sword both have it)

But now i have to drop 10 from arms into Discipline for burst mastery..
I get:
+ 10% crit damage
+ 10% burst damage (not really need it on longbow/sword..)
+ 10% burst recharge.. (well not really need it also… its already on short cooldown :-P
+ 33% adrenaline back..

compared to before:

+ 10% on bleeding foe (both sword and longbow benefit from it)
+ 100 precision (5% crit chance..)
+ 100 condition damage
+ 2 adrenaline per crit (used to be..)

Put 10 points into Tactics instead, and take Leg Specialist. Every Cripple procs a 1 second Immobilize, which procs Opportunist. Basically ensures you have permanent Fury, and the Immobilize is pretty awesome, too.

I’m tinkering with a PvP build around those two traits :p

Furious trait change intended or a bug?

in Warrior

Posted by: PizzaSHARK.2741

PizzaSHARK.2741

Well doesnt take long and they nerf/fix leg specialist back with the internal cooldown

Which is? I’ve never seen mention of an internal cooldown on the trait or any of the skill calculators.

Furious trait change intended or a bug?

in Warrior

Posted by: Ambrecombe.4398

Ambrecombe.4398

The description for Furious now reads “Adrenaline: 1” on critical hits. Is this an intended change or a bug? Before it was 2 Adrenaline for critical hits.

Furious has always granted 1 stack of adrenaline whenever you did critical hits, the devs just did a horrible job and blindly changed the tooltip from double adrenaline (wich was already wrong, sinds it granted 1 stack) into triple adrenaline but never realy tried it out or changed the actual effect to grant triple adrenaline.

To proof my point, gaining triple adrenaline would imply you get no adrenaline when you use skills that doesn’t generate any (AKA : Burst skills). I played a sword warrior sinds release and I have always generated adrenaline with my Flurry when i dealt critical damage.

So nothing changed there, Furious is still the same solid trait.

yeah it sucks now… hope the Dev reply on this..

No it is still the same trait, so stop complaining!

(edited by Ambrecombe.4398)

Furious trait change intended or a bug?

in Warrior

Posted by: Ambrecombe.4398

Ambrecombe.4398

Who Whoo! relax!

Sorry, about that, I am just very sensitive to disinformation.

First: Furious pre patch discription = Grants triple adrenaline.
On wiki it also says: Bug: only grants +2 (so not +3)

Wiki states it grants double adrenaline, when you double a value you take the initial one and you multiply it by 2. So the number you are looking for is not +2 but instead x2.

So at this point i am OK with it.. we know it wassnt +3.. but i asumed it did give +2 adrenaline…

Maybe it should give 2 strikes on critical hits, I don’t know. But I have played my Warrior enough with that trait to know it has always been 1 strike. So it is either a tooltip error or a bug depending if A-net wanted us to gain 1 or 2 strikes of adrenaline.

Well i am not testing every skill we got, also didnt test the Furious pre patch…
But now it says: Adrenaline +1
At this point i am confused (many more i think) .. but.. but it was +2 wassnt it??

Nope, it never was +2. with a 80% crit rate I always needed at least 3 targets to refill my adrenaline fully with a Flurry.

So i tested the skill and yes it is indeed +1 and not +2. but i cant test the old Furious at this point, so why didnt they tell us?

That’s actualy a good question, but unfortunatly I am not the one who can it, only A-net can and probably won’t.

Now it feels like a nerf.. thinking you get gold but nope you get bronze.

Well, that doesn’t make a lot of sense sinds it is still the same trait if it was gold for someone it remains gold, if it was bronze for another it remains bronze. They just fixed the tooltip but the description of that trait remains wrong, awkward isn’kitten

Also why does a grand master traits gives +1
And a master trait gives +2 +20% skillduration reduce (yes only on axe)
Still seems bit weird dont you think?

Because Furious works with every weapon while Sharpened Axe only works for axes, Furious can also take advantage from Sword and Longbow burst skills while Axe do not get the same advantages out of it.
Edit : Just remase a test, it is +2 now, awkward! :O

(edited by Ambrecombe.4398)

Furious trait change intended or a bug?

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first#post2280967

“Furious: This trait has been updated to indicate that triple adrenaline is rewarded on critical attacks.”

Bullkitten.