Build: http://tinyurl.com/gw2build-parmstick
YouTube: http://tinyurl.com/YT-gw2parmstick
My Gear:
Ruby Orbs:
Berserker Rifle
Valkyrie Greatsword
Berserker Armor Set
Exquisite Ruby Jewel:
Soldier Spineguard
Berserker Accessory Set
My Stats:
Greatsword:
Power – 2156
Precision – 1868
Toughness – 930
Vitality – 1058
Attack – 3256
Critical Chance – 49%
Critical Damage – 104
Armor – 2141
Health – 19792
Rifle:
Power – 2156
Precision – 1996
Toughness – 930
Vitality – 930
Attack – 3361
Critical Chance – 55%
Critical Damage – 104
Armor – 2141
Health – 18512
It’s done me well so far but there’s always room for improvement. I was wondering what I can do or change to make my build any better. I’m looking for a roamer build that can handle around 1-2 enemies (hence the multiple disables). What do you guys think?
Mobility-wise it´s not fully optimized. I personally have 1x valk. set with 2x runes of air, 2x runes of speed and 2x rune of sumtin else, which i like quite a lot (perma swift).
On my 2nd set, full p/v/t armor, i have perma swift/fury and might. No need for FGJ anymore, which i replaced with Battle Stance (14s uptime Stability), im still tweaking around, now farming for a pwr/pre/tough set, just to see if the knight set is any Better.
Back to your build:
- Healing Surge (massive heals, no condi. removal)
- Bull Charge usually is enough for 100B, 360º
- 30% chance on crit to chill -sigil for 3s on your rifle, it should do the same job as bolas pretty much (cripple-33% and 3s chill -66% movement, don´t think they add up)
- No condition removal, no stun breaker, swiftness only up for 30s, 60s cd on SoR
- why Stomp?
Something like this, with healing surge: (intothemists.com)
http://is.gd/ULhCFY
I don’t see a huge problem with your utilities, although I agree with Kyma, a stun breaker is good to have. Balanced Stance is fantastic for breaking stuns and guaranteeing stomps, but that’s personal flavor.
On your traits, if you drop the 10% run speed from Discipline and shift those 10 points into Strength, you gain 100 power and 10% damage all the time from Slashing Power. Although fighting with your rifle isn’t ideal, between it and your CC utilities, I bet you won’t even miss the movement speed.
Finally, I vote for Sigil of Earth on your GS.
@Kyma Grey.9410
I have not considered using Superior Sigil of Ice on my Rifle. I switched it just now. Thank you for that! I decided to ditch Healing Surge and went with Mending instead for Condition Removal. The only reason I went with Stomp is I feel like it’s the most effective way of dealing with stealthed Thieves, and it’s also great for when I’m surrounded. It was either that or “Fear Me!”. I also decided to put 20 points into Strength as well but went with V and IX instead for the extra 10% from GS.
@Veritas.6071
I changed my GS sigil to Superior Sigil of Earth! I also dropped 10 points from Discipline and shifted it into Strength for that extra GS damage like you said! I don’t like defensive utilities as much. I’d prefer with more offensive utilities that can help me dish out more damage. In the end, I just went with the cookie cutter Bull Charge, Frenzy, and Endure Pain.
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