Q:
(edited by Cempa.5619)
Q:
How important in a WvW (GS) are the following two traits:
1) Strength 15 point IX Slashing Power (GS damage increased by 10%)
2) Arms 25 point Attack of Opportunity (10% damage increase to bleeding foe as a GS Warrior I have x1 stack of bleed up 99.99% of the time)
Obviously everything has a cost and spending 45 points in the ‘DPS’ lines means less points in the ‘Defensive’ lines.
The build I had in mind here was 20/25/15/10/0
http://intothemists.com/calc/?build=-sg-70;0VKFO0Z4NL-60;9;4JOE9-48-49-1;00;3P-F0;2KJG4KJG45Be
Since this is a WvW Toughness will come from gear (1500 – 1700 depending on build).
If the 20% extra damage is not ‘mandatory’ the idea is to max out the Toughness/Healing line.
(edited by Cempa.5619)
You seem to want to try and take the benefits of a GS and a utility build and mash them up…but they don’t go together that well.
If you want to do both, look into the sonic boon build on here, although it’s made for PvE you can tweak it a bit for WvW. Otherwise, go full dmg or go as a utility roamer with healing/toughness and an axe/mace combo or you’ll never really seem to excel at either.
While you will be surprised, I’m going ahead and saying that 20 in offense is not quite a must for GS.
10 is enough – just think about what you get by putting 10 more.
You get extra dodge on using burst. Well, how often do you use burst on GS?
you get extra 10% damage on GS. Sweet! But isn’t there anything better?
100 power is pretty meh given the tons of might you are going to have. Not such a big increase in damage at all. 10% condition duration is not so good either.
So what could you take instead?
30 in arms. It’s a wvw build, you have any idea how awesome 4 seconds of quickness is when you get opponent below 25%? It’s an amazing finisher(or rampage card if you are in 1vsX situation) that’s more than worth 5 points.
Now, I get Bad Link whenever I try to go to check out your build, but I imagine 10 in tactics are there for immobilize on bladetrail. It is awesome. In fact, I’m using a special synergy flake with my runes for ultimate burst(20 in tactics; empowered plus lyssa runes = 6 seconds of +18% damage increase. Crazy for bursting down, and stat benefits are amazing from this line as well. Naturally i assist this with leg specialist…).
But you may not choose to use them, it’s just me. However you’ve put points in defense… what for could that be?
I have no idea about your (10) trait in it. Adrenal health is kinda weak… 325 HP every 3 seconds on full adrenaline. little more than 100 HP/S in combat while on full adrenaline. Do you know about omnomberry ghost? This food does triple, no, quadruple the healing(while also doing same amount of damage to enemies).
I’m currently running 10/30/0/20/10 and considering 20/30/0/20 instead.
I’m comparing benefits of 10 in discipline and extra 10 in strength… I’m currently leaning more into strength(10 in discipline = 10% crit damage 9% crit chance and minor trash benefits(1% burst damage and 1/2 adrenaline bar on weapon switch -_-), versus 10% GS damage, 100 power, 10%condition duration(more immobilize for example, as well as possibly more fear or whatever) and possible situational extra dodge)… But if you could spare 15 points in discipline or even 20, it would be awesome for mobile strikes(or maybe determined revival, in around 40% cases i’m able to get that vengeance and hack something down but still die in the end.)
and faster weapon switch.
So I can’t really designate good places where to put traits. I would like to run something like 20/30/0/20/20 for my build to be honest. Just need 20 extra traits. I wouldn’t consider something else for greatsword to be honest. I think defense is a bit too weak compared to others as of now – unless we are talking about more specific traits which do not affect greatsword unfortunately.
(edited by Evalia.7103)
those traits not worth
imo : 20 arms – for gs mastery (20% reuse )
20 burst – mobile strikes
-in rest you can go for 30 defence for pasive stances
or 20 strenght and 10 vitality for leg specialist
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