GS changes and sPvP
Its will still remain crap due to immobile hb. I honestly dont understand why that skill is still here. I reject carrying utility/secondary set just to make one skill work while everyone else can stay mobile and if not, they at least getting a secondary effects like mes invul, guard missile deflection on sword 3 etc. That skill is not fun, nor makes any sense. Try to swing so fast with such big weapon..
But why i even bother to write it here, forum users are know for loving that skill yet when i ask anyone ingame – eveyone hate hb.
still not viable serious play
for fun, sure.
If they make GS #5 something usefull and not just a run away skill GS might become more viable.
Its will still remain crap due to immobile hb. I honestly dont understand why that skill is still here. I reject carrying utility/secondary set just to make one skill work while everyone else can stay mobile and if not, they at least getting a secondary effects like mes invul, guard missile deflection on sword 3 etc. That skill is not fun, nor makes any sense. Try to swing so fast with such big weapon..
But why i even bother to write it here, forum users are know for loving that skill yet when i ask anyone ingame – eveyone hate hb.
Well yeah, you have Rangers for example, Rapid Fire does similiar or even superior damage from 1500 range if traited and they don’t require setup skills to land their Rapid Fire -.-
Still, Tarcis already played more than once GS with 3 stances so no setup for HB, and if Rush gets fixed the need to land a full HB is less because you gained another damage skill, I think.
I will try it after patch anyway, and if I see that can work I will finally main Warrior, if not then I’ll just use it when I see necesity for my team with one of the metas and thats it