Gear for WvW, Full Knight or Tough/Vit
At the moment I’m running with the Power/Vitality/Toughness set, Berserker accessories and the “Superior Rune of the Ogre”. Main weapon set is axe/shield and Hammer for secondary.
The armor and runes combined with a shout heal is working great, giving the fact that HP pool is relatively high, toughness is moderate-high and your dps is complemented by the Runes + accessories. I know that the Rune of the Soldier has the shout heal condition removal, but since I’m running 0/0/30/30/10 (Discipline for the 20% recharge on signets), I have a condition remove every 20 seconds, as well as a full condition removal every 36 seconds from my signet.
It’s really not focused much around any group utility, other than the ability to switch the shout traits for banner traits instead, as well as the ability to be first-line-defense for your light-wearers. The heals are kind of miniscule compared to the dmg output this game offers, but so far this build has done me more good than any of the other’s I’ve tried so far.
“I copy pasted this from another thread, but everything is still as valid.
My opinion on Knight’s versus Power/tough/vit set, is the fact that conditions are the ones that do the most damage to me, mostly. This has been confirmed by playing both in sPvP quite alot, but also spending a very large amount of time in WvW. Conditions conditions conditions. Now, toughness will not help anything against this, but vitality will. Another thing is the direct damage output that some classes offer, e.g thieves, fully offense-specced “X” class. Combo’ing these two things will make a very versatile and very hybrid-like character, that can both withstand a large amount of damage, as well as being able to dish out a fair amount of dps.
I forgot to mention, that my hammer is power/prec/toughness which further emphasizes my choice for power/toughness focus, and my axe/shield are both power/prec/crit dmg, giving me a slight edge in crit damage from these two. Sigils I run with, are focused around the Bloodlust sigil, giving me 250 extra power after 25 kills. This has a huge impact on the damage you dish out later on, and it’s amazing, still being able to do those crazy 2.5-3k autoattack crits with your axe, even though your build is mainly focused around the vit/toughness.
(edited by Rcanon.8493)
Thanks for the response Rcanon. I like the point you made about condition as that can be a pain in the butt in WvW. Can I ask what is your HP in WvW now? (I think we have two orbs)
Thinking about trying shout heals too but been avoiding it b/c like you said dmg taken >>> heals
what armor Sets have what stats?
Watching you Bleed makes me smile…………
Titanium Horde (TANK)(Borlis Pass)
Without orbs I’m sitting at 23.9k hp I believe, that’s with 5/6 pieces of power/vitality/toughness and 1/6 knight, since I’ve switched out that set and my beserker set with the aforementioned. I have 3100 armor, and with the constant FGJ/Sig. of Rage I’m sitting at 100% uptime on 8-14 stacks of might, and fury. This easily leaves my power at 26-2700 as far as I remember, putting me at around 36-3800 attack. If you have other players with you, you’ll easily stack to 4k attack, meaning you’ll slice through light-wearers like cake.
The only thing you sacrifice with the current setup I’m running, is high crit and high crit damage. I’m not convinced about how well crit chance and crit damage scale in this game, but I am convinced that power by far exceeds this.
With sig. of rage and FGJ the above does not really matter, since you’re constantly sitting at 50+% of crit chance, meaning most of your hits will be crit anyways
The shout heals should not be overlooked cause of the fact that the heals are small. Remember, running with 2 heals = 2800 hp healed (with 30 defense trait). 2800 hp every 20 seconds with 600 AoE range is pretty kitten beast. My point was, that in group v group settings, it might come to short, cause of it’s inability to heal for big amounts of hp, it can be a lifesaver though. I’d definitely recommend trying out the setup I posted further up, it’s been great and gives alot of versatility, even if you’re running around solo from time to time.
Enjoy.
@Scourge: You’ll find power/vitality/toughness from either WvW token shops, from dungeon vendors or from karma farming in Orr (Straits, Malchor’s and Cursed). The different temples will offer you the ability to buy this type of armor for 42k karma a piece, which is pretty easy to farm
Here’s a comprehensive list of where and how to obtain it if you go the karma route (which is the fastest imo):
http://dulfy.net/2012/09/08/gw2-templegod-karma-armor-sets/
(edited by Rcanon.8493)
3k+ armor and high power/dmg sounds good to me. I will definitely try this out. Think you can put your build on a skill calc site? Thanks
Knight has high toughness and medium precision/power.
Soldier has high power and medium vitality/toughness.
Personally I believe power is far superior to precision. My own numbers tell me soldier is very close behind knight for dps, and I am not prepared to take a large effective HP hit in order to gain a little bit more dps by switching from soldier to knight.
I am wondering if a full set of Tough/Vit gear would help me be better off as a melee warrior in WvW. I am currently using hammer + sword/shield with full Knights armor/wep + berserkers jewels. I usually go around with small group of guildies to raid camps and what not.
I’m looking for a good balance of offense and defense. If anyone of you have tried both knights armor and the tough/vit armor, I would appreciate your experience on it and input. Would it help my survivability?
Also if I change my trinkets, would my damage be really low? Thanks in advance
Crafted Knights Draconic armor with six Superior Runes of Melandru
two Beryl Orichalcum Ring of the Valkyrie
two Beryl Orichalcum Earring of the Valkyrie
one beryl orichalcum amulet of the valkyrie
one backpack with Exquisite Beryl jewel
= cursed shore, you are very hard to kill against everything except vets and champs
http://www.gw2db.com/items/57192-knights-draconic-helm (rest in this list: http://www.gw2db.com/search?search=draconic )
http://www.gw2db.com/items/49501-superior-rune-of-melandru
http://www.gw2db.com/items/26447-exquisite-beryl-jewel-s
http://www.gw2db.com/recipes/8112-beryl-orichalcum-amulet
http://www.gw2db.com/recipes/8154-beryl-orichalcum-earring
http://www.gw2db.com/recipes/8196-beryl-orichalcum-ring
I never use F1.
(edited by mokaiba.4169)
Soldier (or in general, a lack of crit) leaves you more susceptible to Weakness. It could be that Weakness isn’t prevalent enough in WvWvW to necessarily worry about, but it’s something you may want to consider.
“He’s like a man with a fork in a world of soup.”
Seems like the majority of the warrior players here prefer the vit/tough armor set over knights. I guess the biggest question here is Power&HP vs Higher toughness/&Crit.
I’ve been considering changing some pieces to either Invader or Valkyrie, currently run with full Knights – weapons, armor, jewels etc only back piece isn’t. With shield trait I have 3609 armor but only 18k hp. Leaves me very vulnerable to conditions.
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal
I run full Knights, luckily I’ve been using it with Healing Shouts, so I have 30 Tactics and Soldier runes. I end up with in between 23k and 24k life.
I am working on a second set of Power/Tough/Vit for some other spec’s though.
Both sets have good points, with my set up the lack of vitality isn’t an issue, because I usually have more condition removal that I know what to do with(Also traited Warhorn), which makes conditions far less scary.
—Fort Aspenwood—
am running in wvw with 32k Hp and over 3.5k armor with 3.3k power ( since my server have all the orbs i get more stats ) and i can solo 2 geared enemies ,
am using Greatsword as main , shield and axe as 2nd weapon ,
am using 6/6 wvw gears , 6/6 divinity runes with full knight trinckets expect the amult i use trifroge pendanet.
(edited by StormGust.2934)