Glass cannon Warrriors with 5x signets in Dungeons...

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: TheDuck.4526

TheDuck.4526

Honestly, the fact that ANet made dungeons so kitten faceroll that you can get away with running 5 signets is enough to show that they’re “viable.”

Sure, you could accomplish more if they chose to run banner of disc. or FGJ to give their fury-less (save for “Save Yourselves!” or the Inner Fire trait, but who the kitten takes that?) guardians some fury. But if you get through the dungeon successfully, I don’t see why it matters.

I’m not advocating the use of a 5 signet build, as it has been stated previously so many times that the amount of bonus damage you get from deep strike is paltry in comparison to some of the stuff you can give your group. Yes, you see bigger numbers for yourself, but one extremely buffed person does not outweigh 5 moderately buffed people.

Beyond that, if you’re running precision on your gear and you have perma-fury— that bonus precision is kind of… excessive. But whatever floats your boat.

What I’m curious about is how people are running berserker’s gear.

Now I know you’re all going to hop on and call me a bad, but hear me out. I run a full Knight’s set with ruby orbs and ruby / emerald jewelry and a zerker weapon. So I have a decent mix of offense / defense.

But none of that defense really matters in the end. Yes, I dodge. I dodge a LOT and I use the dodge button meaningfully. But that doesn’t matter either. Why? Because I ALWAYS ALWAYS ALWAYS have aggro.

I’ve run every single dungeon and I find that I’ll have aggro in 90% of encounters. You can only dodge so much before autoattacks do you in.

So 5 signet warrs / zerker wearers, what’s your secret? You always say dodge will save your life, but you only have two, and for attacks that will one shot you. What do you do when you have constant aggro like me and can only stand so many auto attacks? I can kite, but I signed up for a game with no holy trinity.

(edited by TheDuck.4526)

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Chazcon.1867

Chazcon.1867

Honestly, the fact that ANet made dungeons so kitten faceroll that you can get away with running 5 signets is enough to show that they’re “viable.”

Sure, you could accomplish more if they chose to run banner of disc. or FGJ to give their fury-less (save for “Save Yourselves!” or the Inner Fire trait, but who the kitten takes that?) guardians some fury. But if you get through the dungeon successfully, I don’t see why it matters.

I’m not advocating the use of a 5 signet build, as it has been stated previously so many times that the amount of bonus damage you get from deep strike is paltry in comparison to some of the stuff you can give your group. Yes, you see bigger numbers for yourself, but one extremely buffed person does not outweigh 5 moderately buffed people.

Beyond that, if you’re running precision on your gear and you have perma-fury— that bonus precision is kind of… excessive. But whatever floats your boat.

What I’m curious about is how people are running berserker’s gear.

Now I know you’re all going to hop on and call me a bad, but hear me out. I run a full Knight’s set with ruby orbs and ruby / emerald jewelry and a zerker weapon. So I have a decent mix of offense / defense.

But none of that defense really matters in the end. Yes, I dodge. I dodge a LOT and I use the dodge button meaningfully. But that doesn’t matter either. Why? Because I ALWAYS ALWAYS ALWAYS have aggro.

I’ve run every single dungeon and I find that I’ll have aggro in 90% of encounters. You can only dodge so much before autoattacks do you in.

So 5 signet warrs / zerker wearers, what’s your secret? You always say dodge will save your life, but you only have two, and for attacks that will one shot you. What do you do when you have constant aggro like me and can only stand so many auto attacks? I can kite, but I signed up for a game with no holy trinity.

There is aggro and a trinity, or at least tank/DPS (everybody heals), get over it.

In your case what do you do? What WILL you do?

Bring a Guardian along who will draw aggro, tank, survive, and grin while doing it.

You say, “FOR THE VITAE!”
Ru says, “CHAZ!”
Simply Red tells you, “I am SO not recovering your body!”

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Gab Superstar.4059

Gab Superstar.4059

Honestly, the fact that ANet made dungeons so kitten faceroll that you can get away with running 5 signets is enough to show that they’re “viable.”

Sure, you could accomplish more if they chose to run banner of disc. or FGJ to give their fury-less (save for “Save Yourselves!” or the Inner Fire trait, but who the kitten takes that?) guardians some fury. But if you get through the dungeon successfully, I don’t see why it matters.

I’m not advocating the use of a 5 signet build, as it has been stated previously so many times that the amount of bonus damage you get from deep strike is paltry in comparison to some of the stuff you can give your group. Yes, you see bigger numbers for yourself, but one extremely buffed person does not outweigh 5 moderately buffed people.

Beyond that, if you’re running precision on your gear and you have perma-fury— that bonus precision is kind of… excessive. But whatever floats your boat.

What I’m curious about is how people are running berserker’s gear.

Now I know you’re all going to hop on and call me a bad, but hear me out. I run a full Knight’s set with ruby orbs and ruby / emerald jewelry and a zerker weapon. So I have a decent mix of offense / defense.

But none of that defense really matters in the end. Yes, I dodge. I dodge a LOT and I use the dodge button meaningfully. But that doesn’t matter either. Why? Because I ALWAYS ALWAYS ALWAYS have aggro.

I’ve run every single dungeon and I find that I’ll have aggro in 90% of encounters. You can only dodge so much before autoattacks do you in.

So 5 signet warrs / zerker wearers, what’s your secret? You always say dodge will save your life, but you only have two, and for attacks that will one shot you. What do you do when you have constant aggro like me and can only stand so many auto attacks? I can kite, but I signed up for a game with no holy trinity.

Can you be more specific? What dungeon foe has a one-shot ability that is spammed too much to be dodged?

Thank you.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Wethospu.6437

Wethospu.6437

I like playing glass-cannon (well some defensive stats), but yeah that means some down-time if I mess up. About 10 seconds depending how fast I can get out of combat.
I haven’t really played signet-build but on paper it really looks crap. On top of buffing everyone else, removing conditions and having a stun-break I still pretty much do same damage than a signet war?

(edited by Wethospu.6437)

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Naoko.7096

Naoko.7096

I very much agree with this. I had warriors with full signet (viewable on the top left) and they often die upon contact. We might as well have 4 people in the party if the 5th slot is filled with a signet warrior. It’s best for them to change traits and have 2 sets of armors. One for DEs and PVE, the other for dungeons.

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Ivanov.8914

Ivanov.8914

Honestly, the fact that ANet made dungeons so kitten faceroll that you can get away with running 5 signets is enough to show that they’re “viable.”

Sure, you could accomplish more if they chose to run banner of disc. or FGJ to give their fury-less (save for “Save Yourselves!” or the Inner Fire trait, but who the kitten takes that?) guardians some fury. But if you get through the dungeon successfully, I don’t see why it matters.

I’m not advocating the use of a 5 signet build, as it has been stated previously so many times that the amount of bonus damage you get from deep strike is paltry in comparison to some of the stuff you can give your group. Yes, you see bigger numbers for yourself, but one extremely buffed person does not outweigh 5 moderately buffed people.

Beyond that, if you’re running precision on your gear and you have perma-fury— that bonus precision is kind of… excessive. But whatever floats your boat.

What I’m curious about is how people are running berserker’s gear.

Now I know you’re all going to hop on and call me a bad, but hear me out. I run a full Knight’s set with ruby orbs and ruby / emerald jewelry and a zerker weapon. So I have a decent mix of offense / defense.

But none of that defense really matters in the end. Yes, I dodge. I dodge a LOT and I use the dodge button meaningfully. But that doesn’t matter either. Why? Because I ALWAYS ALWAYS ALWAYS have aggro.

I’ve run every single dungeon and I find that I’ll have aggro in 90% of encounters. You can only dodge so much before autoattacks do you in.

So 5 signet warrs / zerker wearers, what’s your secret? You always say dodge will save your life, but you only have two, and for attacks that will one shot you. What do you do when you have constant aggro like me and can only stand so many auto attacks? I can kite, but I signed up for a game with no holy trinity.

I guess you can consider that the saving grace of 5 signets.One of the major aggro pullers is in fact damage dealt(among others ofc). But the damage provided by the build is so little, that as I said, most of the time they’re non-factor.As soon as a 5 signet gets targeted by a boss or even 2+ veterans for more than 3 seconds, they die.The build just sacrifices utility like stun breaks and condition removal for the sake of damage.
Even if you take signets that somehow do this, they have far too long CD, and you lose the damage bonus as well.
Skill can get you far, but at some point you just need to have good cards dealt to you.

Edit: if you want easy time in dungeons, get life steal food.It’s awesome!!!

(edited by Ivanov.8914)

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Jay.3284

Jay.3284

Can you be more specific? What dungeon foe has a one-shot ability that is spammed too much to be dodged?

Thank you.

Subject Alpha CoE

Also it’s amazing the amount of people who think 5 signet Warrior is an acceptable build in dungeons. Maybe they should stop doing the weaker dungeons and run the harder stuff… but I digress.

Dungeon Master 8/8 | Fractal 50
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: OnionXI.6735

OnionXI.6735

Can you be more specific? What dungeon foe has a one-shot ability that is spammed too much to be dodged?

Thank you.

Subject Alpha CoE

Also it’s amazing the amount of people who think 5 signet Warrior is an acceptable build in dungeons. Maybe they should stop doing the weaker dungeons and run the harder stuff… but I digress.

Subject Alpha isn’t a great example.

To begin with Alpha has no auto attack that would make you use up your endurance. Next, and this is what most people don’t seem to understand about the fight, you do not need to dodge from the circles in most cases.

It’s a fight where damage should be pretty minimal.

(edited by OnionXI.6735)

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: TheDuck.4526

TheDuck.4526

Honestly, the fact that ANet made dungeons so kitten faceroll that you can get away with running 5 signets is enough to show that they’re “viable.”

Sure, you could accomplish more if they chose to run banner of disc. or FGJ to give their fury-less (save for “Save Yourselves!” or the Inner Fire trait, but who the kitten takes that?) guardians some fury. But if you get through the dungeon successfully, I don’t see why it matters.

I’m not advocating the use of a 5 signet build, as it has been stated previously so many times that the amount of bonus damage you get from deep strike is paltry in comparison to some of the stuff you can give your group. Yes, you see bigger numbers for yourself, but one extremely buffed person does not outweigh 5 moderately buffed people.

Beyond that, if you’re running precision on your gear and you have perma-fury— that bonus precision is kind of… excessive. But whatever floats your boat.

What I’m curious about is how people are running berserker’s gear.

Now I know you’re all going to hop on and call me a bad, but hear me out. I run a full Knight’s set with ruby orbs and ruby / emerald jewelry and a zerker weapon. So I have a decent mix of offense / defense.

But none of that defense really matters in the end. Yes, I dodge. I dodge a LOT and I use the dodge button meaningfully. But that doesn’t matter either. Why? Because I ALWAYS ALWAYS ALWAYS have aggro.

I’ve run every single dungeon and I find that I’ll have aggro in 90% of encounters. You can only dodge so much before autoattacks do you in.

So 5 signet warrs / zerker wearers, what’s your secret? You always say dodge will save your life, but you only have two, and for attacks that will one shot you. What do you do when you have constant aggro like me and can only stand so many auto attacks? I can kite, but I signed up for a game with no holy trinity.

Can you be more specific? What dungeon foe has a one-shot ability that is spammed too much to be dodged?

Thank you.

Sorry, perhaps I wasn’t clear enough— What I meant to say was we have enough dodges to avoid attacks that will annihilate you, as they don’t come very often and they have many tells. The problem lies in the constant damage you’re taking from auto attacks— this is very noticeable if you’re the only one who ever has aggro.

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Gab Superstar.4059

Gab Superstar.4059

Can you be more specific? What dungeon foe has a one-shot ability that is spammed too much to be dodged?

Thank you.

Subject Alpha CoE

Also it’s amazing the amount of people who think 5 signet Warrior is an acceptable build in dungeons. Maybe they should stop doing the weaker dungeons and run the harder stuff… but I digress.

You think Subject Alpha is hard, and then you ask people to run the “harder stuff”.

I will just refrain from replying here as I would surely get an infraction >.<.

Sorry, perhaps I wasn’t clear enough— What I meant to say was we have enough dodges to avoid attacks that will annihilate you, as they don’t come very often and they have many tells. The problem lies in the constant damage you’re taking from auto attacks— this is very noticeable if you’re the only one who ever has aggro.

I see. But you are talking as if you are the only one in the group. Are you implying that no one in your group can provide;

Aegis?
Blind?
Regeneration?
Heals?

If you still take too much damage then swap out of melee for a few seconds until you can get a heal off / lose aggro. This is why I am saying the SKILL matters a lot more than BUILD.

A bad warrior will die to auto attacks regardless of what builds he runs. A good warrior will play much more actively, and thus survive longer regardless of what build he runs.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Jay.3284

Jay.3284

Can you be more specific? What dungeon foe has a one-shot ability that is spammed too much to be dodged?

Thank you.

Subject Alpha CoE

Also it’s amazing the amount of people who think 5 signet Warrior is an acceptable build in dungeons. Maybe they should stop doing the weaker dungeons and run the harder stuff… but I digress.

You think Subject Alpha is hard, and then you ask people to run the “harder stuff”.

I will just refrain from replying here as I would surely get an infraction >.<.

Sorry, perhaps I wasn’t clear enough— What I meant to say was we have enough dodges to avoid attacks that will annihilate you, as they don’t come very often and they have many tells. The problem lies in the constant damage you’re taking from auto attacks— this is very noticeable if you’re the only one who ever has aggro.

I see. But you are talking as if you are the only one in the group. Are you implying that no one in your group can provide;

Aegis?
Blind?
Regeneration?
Heals?

If you still take too much damage then swap out of melee for a few seconds until you can get a heal off / lose aggro. This is why I am saying the SKILL matters a lot more than BUILD.

A bad warrior will die to auto attacks regardless of what builds he runs. A good warrior will play much more actively, and thus survive longer regardless of what build he runs.

No, I was merely answering your question about AoE spam. Please quote exactly when I said Subject Alpha is “harder stuff”.

So you’re saying that the TEAM has to play for a each other? Yet you condone and think it’s okay for a warrior to play a glass cannon? Isn’t that double-standards? or something along the lines of that…

“Regardless of what build he runs” really hits the nail on the head of your ignorance. There’s obliviously traits/utilities/armor that provide a greater survive-ability , so that last sentence didn’t make much sense

Dungeon Master 8/8 | Fractal 50
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Gab Superstar.4059

Gab Superstar.4059

No, I was merely answering your question about AoE spam. Please quote exactly when I said Subject Alpha is “harder stuff”.

A one shot ability that cannot be dodged would imply a boss is hard, sorry for the assumption (not that Subject Alpha has anything like a one-shot ability that cannot be dodged, but that’s another discussion).

So you’re saying that the TEAM has to play for a each other? Yet you condone and think it’s okay for a warrior to play a glass cannon? Isn’t that double-standards? or something along the lines of that…

If you think that damage is not a vital aspect of team play I don’t really know what to tell you. It’s not unheard of for a glass cannon warrior to deal 50% of the damage in his group, it would only be sensible to try to keep him up as a team.

“Regardless of what build he runs” really hits the nail on the head of your ignorance. There’s obliviously traits/utilities/armor that provide a greater survive-ability , so that last sentence didn’t make much sense

Just because you can survive 2 more auto attacks doesn’t mean you are gonna be any less dead if you just sit there and tank them instead of playing actively, so that last sentence did make sense. Please, keep spewing your insults at me if you think it supports your arguments.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Jay.3284

Jay.3284

So you’re saying that the TEAM has to play for a each other? Yet you condone and think it’s okay for a warrior to play a glass cannon? Isn’t that double-standards? or something along the lines of that…

If you think that damage is not a vital aspect of team play I don’t really know what to tell you. It’s not unheard of for a glass cannon warrior to deal 50% of the damage in his group, it would only be sensible to try to keep him up as a team.

How would you know if a warrior deals 50% of the damage group if there’s no chart to distinguish that? And to play a team central around ONE glass cannon (especially one who’s using a selfish signet build) is absurd.

“Regardless of what build he runs” really hits the nail on the head of your ignorance. There’s obliviously traits/utilities/armor that provide a greater survive-ability , so that last sentence didn’t make much sense

Just because you can survive 2 more auto attacks doesn’t mean you are gonna be any less dead if you just sit there and tank them instead of playing actively, so that last sentence did make sense. Please, keep spewing your insults at me if you think it supports your arguments.

2-3 more auto attacks can make a huge difference in this game. The dungeons are all about mitigating damage, dodging, TEAM PLAY and survive-ability. It’s much more efficient to be up and doing some sort of damage than to be constantly on the ground needing a revive.

Dungeon Master 8/8 | Fractal 50
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Gab Superstar.4059

Gab Superstar.4059

So you’re saying that the TEAM has to play for a each other? Yet you condone and think it’s okay for a warrior to play a glass cannon? Isn’t that double-standards? or something along the lines of that…

If you think that damage is not a vital aspect of team play I don’t really know what to tell you. It’s not unheard of for a glass cannon warrior to deal 50% of the damage in his group, it would only be sensible to try to keep him up as a team.

How would you know if a warrior deals 50% of the damage group if there’s no chart to distinguish that? And to play a team central around ONE glass cannon (especially one who’s using a selfish signet build) is absurd.

“Regardless of what build he runs” really hits the nail on the head of your ignorance. There’s obliviously traits/utilities/armor that provide a greater survive-ability , so that last sentence didn’t make much sense

Just because you can survive 2 more auto attacks doesn’t mean you are gonna be any less dead if you just sit there and tank them instead of playing actively, so that last sentence did make sense. Please, keep spewing your insults at me if you think it supports your arguments.

2-3 more auto attacks can make a huge difference in this game. The dungeons are all about mitigating damage, dodging, TEAM PLAY and survive-ability. It’s much more efficient to be up and doing some sort of damage than to be constantly on the ground needing a revive.

Oh boy here we go again. Back to square one where you assume that glass cannon warriors are “constantly on the ground”.

Yeah I’m out of here.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: Nergrom.7592

Nergrom.7592

Oh for the love of….

The 5 signet, glass cannon greatsword build. It’s a very restricted build, a veritable one trick pony if you must. What distinguishes the users of the build is not the build itself, but the player’s skill at executing the trick.

A bad signet warrior will die over and over, a detriment to his team. A good signet warrior will likely live to see another day, although their margin for error is a lot smaller than other builds.

To all the signet warriors that find themselves dying much of the fight, consider practicing your dodging and timing, or simply change your utilities to make it easier for yourself. Maybe even switch out a few traits.

To all the signet warriors boasting about how they kick kitten while many of the others are dead:

Your. Party. Is. Dying.

If you find yourself in this situation, the simple switching of your utilities to something that isn’t just signets will likely prevent their deaths (stomp to clear and rez, for example), or at least make them last longer. You doing 85% of your possible damage will not outweigh another 2 players who are not dead.

When this does happen though, it does not mean that you are to blame. They are the ones dying after all. But it does mean that you could possibly make up for their lack of skill by adding a bit more group support. You could also tell them what to look out for and what to dodge.

TLDR: A signet warrior is only as good as his player, get better or bring more support.

Glass cannon Warrriors with 5x signets in Dungeons...

in Warrior

Posted by: TheDuck.4526

TheDuck.4526

Can you be more specific? What dungeon foe has a one-shot ability that is spammed too much to be dodged?

Thank you.

Subject Alpha CoE

Also it’s amazing the amount of people who think 5 signet Warrior is an acceptable build in dungeons. Maybe they should stop doing the weaker dungeons and run the harder stuff… but I digress.

You think Subject Alpha is hard, and then you ask people to run the “harder stuff”.

I will just refrain from replying here as I would surely get an infraction >.<.

Sorry, perhaps I wasn’t clear enough— What I meant to say was we have enough dodges to avoid attacks that will annihilate you, as they don’t come very often and they have many tells. The problem lies in the constant damage you’re taking from auto attacks— this is very noticeable if you’re the only one who ever has aggro.

I see. But you are talking as if you are the only one in the group. Are you implying that no one in your group can provide;

Aegis?
Blind?
Regeneration?
Heals?

If you still take too much damage then swap out of melee for a few seconds until you can get a heal off / lose aggro. This is why I am saying the SKILL matters a lot more than BUILD.

A bad warrior will die to auto attacks regardless of what builds he runs. A good warrior will play much more actively, and thus survive longer regardless of what build he runs.

Some bosses are immune to blind, and aegis only works for so many attacks, and sadly, most guardians that I’ve seen run meditations and greatsword (SO much wasted group potential…)

Yes, I understand you’re trying to say that as a group game, your group should work together in these cases, and I do swap out my pea shooter of blood when things get overwhelming. But a lot of people don’t realize that most PUGs do run selfish builds— or their class’ variant of the 5 signet warrior. Sadly, dungeon content seems to be faceroll enough that these sorts of builds are passable.

Could teams be more effective if everyone used builds that helped each other out?
Hell yes they would.

Do people?
Apparently not.

Why?
Because you can get through the dungeon with them.

But this is trailing SO far off topic, so I’ll leave you to your discussion about signet warrs.

I don’t necessarily agree with them, but hey— if they’re able to clear the instance, then w/e.