Updated 10.10.12
My name is Golradaer and I play roamer for the Order of Lords [LORD] tournament team. Presently I am rank 29 and in the vast majority of my games I use the Warrior. I have been playing games competitively for several years and I intend to compete at the highest level of tournament play in Guild Wars 2.
I’ll be streaming at http://www.twitch.tv/golradaer if you’d like to see experienced Warrior play and innovative builds.
This guide will be continually updated as I add to existing sections and write new ones.
Introduction
I find it entertaining but not very surprising that the Warrior is often dismissed in competitive tournament play. The Warrior build meta-game is much to blame for this reputation: Hundred Blades is highly effective against inexperienced players, and relatively easy for inexperienced players to use themselves, causing greatsword builds to proliferate among nearly all Warriors. However, as players learn to use dodges and stun-breakers to limit the effectiveness of Hundred Blades, this specific Warrior build decreases in power. So the present situation of the supposedly “inferior” Warrior is easy to explain: when skilled players face Warriors, it’s usually a highly predictable Hundred Blades Warrior and therefore easy to deal with.
The second most popular use of the Warrior is as point defense with a hammer, mace, and banner or shouts. While the amount of crowd-control abilities of such a build can be annoying, it isn’t as seemingly invincible as other the point defense builds of other professions, leading to its perceived lack of effectiveness as compared to a Guardian or Engineer.
Oddly enough, neither the greatsword build nor the hammer point defense build struck me as how I wished to play the Warrior, so my perception of the profession is not solely influenced by those builds. And I happen to think that the Warrior is highly viable for tournament play if you’re willing to break away from the mainstream builds.
Roles
What distinguishes the Warrior from other professions in tournament play? It has perhaps the best single-target disables in the game, its ability to burst down opponents or sustain a high level of damage are rivaled by other classes but not surpassed, heavy armor and the largest starting health pool (tied with necromancers) mean that the Warrior’s base survivability is higher than any other class, with access to near-permanent swiftness and several mobility-enhancing weapon skills the Warrior has strong roaming potential, and the Tactics trait line turns the Warrior into a solid supporter and one of the best combat reviver available.
Given these qualities, there are two specific roles in which Warriors truly excel, I will call them Offensive Roamer and Support Roamer. Both roles rely on high mobility to rapidly respond to the opposing team’s actions. The difference being that the Offensive Roamer emphasizes its own damage and survivability while the Support Roamer provides benefits to its team in addition to maintaining decent damage output.
The current meta-game seems to emphasize “bunker” Guardians and Engineers as hardy point defenders, alongside relatively weak but quick and burst-heavy roamers like Thieves (and skilled Elementalists). Mesmers are found on nearly every team in the solo role (i.e., often defending near points on Niflhel Forest and Legacy of the Foefire in 1v1 situations or using the trebuchet on Battle for Kyhlo). A Warrior built as an Offensive Roamer meshes well in these team compositions by occupying the spots of Thieves and Elementalists.
The Support Roamer functions quite differently on teams because it contributes to the survivability of those it is assisting rather than solely focusing on killing opponents as quickly as possible. When paired with a bunker Guardian or bomb Engineer, this added support element is not so necessary due to their already high survivability – damage is more critical, making the Offensive Roamer a better counterpart. However, a condition Ranger or a Mesmer defending the near point would greatly benefit from the Support Roamer’s presence as they can deal good damage themselves but are far less durable in 1v2 situations compared to bunker point defense builds. Further, the combat revive ability of Support Roamer Warriors (e.g., easy access to stability, AoE Fear, instant-reviving Battle Standard, minor traits in Tactics for faster revives, boons to allies for a revive, and a large amount of additional toughness when reviving) is of great use to professions that lack the mobility to escape unfavorable encounters or lack the survivability to weather focus-fire in team-fights.
(edited by Golradaer.5934)