Good Sword/Shield build?
Rifles aren’t offhand, they’re your weapon swap in this case. Get your terminology right!
As for a “good” sword/shield build, it’s hard to say. Relatively, it’ll always be inferior to axe or gs due to traits or scalling. However, if you’re hell bent on using that, then I’ll help out. I’d rather you try to figure things out on your own, and show us some of your work first. I hate birdfeeding, and you’ll learn more by trial and error.
didn’t move.
Here’s Ferrum’s Unicorn Build.
- It’s a condition build. Give it some love and learn it’s ways, and you’ll be invincible.
- It’s very OP considering the survivability and the massive condition stacks.
- 20% uptime of stability, regen, aegis, protection, retaliation and vigor.
- 100% uptime of fury, swiftness and 6-14 stacks of might.
You’re welcome!
Unicorn relevant:
Rifles aren’t offhand, they’re your weapon swap in this case. Get your terminology right!
As for a “good” sword/shield build, it’s hard to say. Relatively, it’ll always be inferior to axe or gs due to traits or scalling. However, if you’re hell bent on using that, then I’ll help out. I’d rather you try to figure things out on your own, and show us some of your work first. I hate birdfeeding, and you’ll learn more by trial and error.
Are you for real? The guy asked for some help. Why post if you’re not willing to do so?
To the OP: sword and shield IS viable, for PvE and WvW. The gap closer is a little buggy, but so are many warrior skills.
Sw/Shield + Hammer for WvW
traits
x/10/30/x/30
Unsuspecting foe
shield master/clenseing ire/ merciless hammer
signet mastery/mobile strikes/burst mastery
Use Sword leap + Hammer burst to get away
Have a warhorn and apply 100% swiftness
Use runes of Lyssa for condition clense when needed
Valk armor + Cav trinkets
sigil of impact on hammer
healing signet
Dolyak Signet, Berserkers stance, Signet of stamina/ bulls rush/endure pain
Very high hits 5k earth shakers quite often Very mobile, very fun Hard to master but when you get good at it it’s very reliable.
Jade Quarry
Thanks for the help, everyone!
Here’s Ferrum’s Unicorn Build.
- It’s a condition build. Give it some love and learn it’s ways, and you’ll be invincible.
- It’s very OP considering the survivability and the massive condition stacks.
- 20% uptime of stability, regen, aegis, protection, retaliation and vigor.
- 100% uptime of fury, swiftness and 6-14 stacks of might.
You’re welcome!
Unicorn relevant:
Good luck killing anyone with that build. You are practically a Buffer tank with silly damage and apart from sword #2 you have no mobility
So, practically if someone decides to run away there is nothing you can do. Especially against profs with good condition removal.
This build has:
No applied pressure or burst
No Stuns outside shield cd
Very limited mobility.
You should have at least 2 of the above.
GM of Crew of Misfits (CoM)
Piken Square, EU
Here’s Ferrum’s Unicorn Build.
- It’s a condition build. Give it some love and learn it’s ways, and you’ll be invincible.
- It’s very OP considering the survivability and the massive condition stacks.
- 20% uptime of stability, regen, aegis, protection, retaliation and vigor.
- 100% uptime of fury, swiftness and 6-14 stacks of might.
You’re welcome!
Unicorn relevant:
Good luck killing anyone with that build. You are practically a Buffer tank with silly damage and apart from sword #2 you have no mobility
So, practically if someone decides to run away there is nothing you can do. Especially against profs with good condition removal.
This build has:
No applied pressure or burst
No Stuns outside shield cd
Very limited mobility.You should have at least 2 of the above.
I doubt you think condition damage is a viable option as well, since in an average sPvP fight (which doesn’t last long) I deal 44k-60k damage just in bleeds. They remove it? Apply it again. You probably think that hammer/GS zerker is the be-all-end-all as well.. My CC is moderate and fine. I’ve won competition after competition with it, and escaped plenty of zergs with sword 2 and shield 4. I have bleed bursts, which are the moments when I stack 25 stacks on and watch as your health goes down by 1/4 per second.
Yes, it’s a tank build, and it’s also been called “very OP because of the high condition pressure”. I get plenty of kills solo roaming with this build in a fairly short amount of time. It doesn’t have the “instakill” capability of going full zerker, but the survivability and higher sustained damage in conditions makes up for it.
Please, before you critique a build, L2P more than burst.
EDIT: Also, I never have issues with people running away. Cripple on autoattack, sword 2, shield bash, flurry for a long immobilize, and pin down make it hard for someone to get away without shortly downing from bleeding out.
(edited by Viking Jorun.5413)
Sw/Shield + Hammer for WvW
traits
x/10/30/x/30Unsuspecting foe
shield master/clenseing ire/ merciless hammer
signet mastery/mobile strikes/burst masteryUse Sword leap + Hammer burst to get away
Have a warhorn and apply 100% swiftness
Use runes of Lyssa for condition clense when needed
Valk armor + Cav trinkets
sigil of impact on hammer
healing signet
Dolyak Signet, Berserkers stance, Signet of stamina/ bulls rush/endure pain
Very high hits 5k earth shakers quite often Very mobile, very fun Hard to master but when you get good at it it’s very reliable.
Same trait distribution and weapon setup, but a different take on the build.
http://gw2skills.net/editor/?fIAQNAS8ejkOxu1OGPMxBE0DNkLqiTBlQ9wOmj4A-jkCBYLCy0yAkFQECwZPFRjtMqIasKGYqSER1eDER1uDYyAwMGA-w
Here’s Ferrum’s Unicorn Build.
- It’s a condition build. Give it some love and learn it’s ways, and you’ll be invincible.
- It’s very OP considering the survivability and the massive condition stacks.
- 20% uptime of stability, regen, aegis, protection, retaliation and vigor.
- 100% uptime of fury, swiftness and 6-14 stacks of might.
You’re welcome!
Unicorn relevant:
Good luck killing anyone with that build. You are practically a Buffer tank with silly damage and apart from sword #2 you have no mobility
So, practically if someone decides to run away there is nothing you can do. Especially against profs with good condition removal.
This build has:
No applied pressure or burst
No Stuns outside shield cd
Very limited mobility.You should have at least 2 of the above.
I doubt you think condition damage is a viable option as well, since in an average sPvP fight (which doesn’t last long) I deal 44k-60k damage just in bleeds. They remove it? Apply it again. You probably think that hammer/GS zerker is the be-all-end-all as well.
. My CC is moderate and fine. I’ve won competition after competition with it, and escaped plenty of zergs with sword 2 and shield 4. I have bleed bursts, which are the moments when I stack 25 stacks on and watch as your health goes down by 1/4 per second.
Yes, it’s a tank build, and it’s also been called “very OP because of the high condition pressure”. I get plenty of kills solo roaming with this build in a fairly short amount of time. It doesn’t have the “instakill” capability of going full zerker, but the survivability and higher sustained damage in conditions makes up for it.
Please, before you critique a build, L2P more than burst.
EDIT: Also, I never have issues with people running away. Cripple on autoattack, sword 2, shield bash, flurry for a long immobilize, and pin down make it hard for someone to get away without shortly downing from bleeding out.
- “I deal 44k-60k damage just in bleeds” – Let us see a video of you doing that.
- i don’t doubt it at all actually, condition damage is very viable but other classes can do it much better than a warrior and most importantly from a distance. (Necro/Thief/Ele/Mesmer)
- No one escapes plenty of zergs with with sword 2 and shield 4. Not unless those zergs are led by cursed shore zombies or bots. The best ways to escape zergs are being a sword/GS warrior, Dagger ele or thief/memer stealthing
- A decent GS warrior, Mesmer, Thief, Ele will be able to kite you indefinitely. You will win against someone who stays and fights inside your Longbow F1, no one else.
- You have no passive healing which is key for meta builds for tanks right now.
- You mention zergs, then sPvP then solo roaming. Condition warrior is horrible for solo roaming because people can run away. In zergs you don’t have the burst to kill someone before your team mates zerg them. In sPvP almost everyone is a bunker.
I could keep going but you get the point. If you do enjoy your build, that’s great but you would need to revise it a little bit.
GM of Crew of Misfits (CoM)
Piken Square, EU
Here’s Ferrum’s Unicorn Build.
- It’s a condition build. Give it some love and learn it’s ways, and you’ll be invincible.
- It’s very OP considering the survivability and the massive condition stacks.
- 20% uptime of stability, regen, aegis, protection, retaliation and vigor.
- 100% uptime of fury, swiftness and 6-14 stacks of might.
You’re welcome!
Unicorn relevant:
Good luck killing anyone with that build. You are practically a Buffer tank with silly damage and apart from sword #2 you have no mobility
So, practically if someone decides to run away there is nothing you can do. Especially against profs with good condition removal.
This build has:
No applied pressure or burst
No Stuns outside shield cd
Very limited mobility.You should have at least 2 of the above.
I doubt you think condition damage is a viable option as well, since in an average sPvP fight (which doesn’t last long) I deal 44k-60k damage just in bleeds. They remove it? Apply it again. You probably think that hammer/GS zerker is the be-all-end-all as well.
. My CC is moderate and fine. I’ve won competition after competition with it, and escaped plenty of zergs with sword 2 and shield 4. I have bleed bursts, which are the moments when I stack 25 stacks on and watch as your health goes down by 1/4 per second.
Yes, it’s a tank build, and it’s also been called “very OP because of the high condition pressure”. I get plenty of kills solo roaming with this build in a fairly short amount of time. It doesn’t have the “instakill” capability of going full zerker, but the survivability and higher sustained damage in conditions makes up for it.
Please, before you critique a build, L2P more than burst.
EDIT: Also, I never have issues with people running away. Cripple on autoattack, sword 2, shield bash, flurry for a long immobilize, and pin down make it hard for someone to get away without shortly downing from bleeding out.
- “I deal 44k-60k damage just in bleeds” – Let us see a video of you doing that.
- i don’t doubt it at all actually, condition damage is very viable but other classes can do it much better than a warrior and most importantly from a distance. (Necro/Thief/Ele/Mesmer)
- No one escapes plenty of zergs with with sword 2 and shield 4. Not unless those zergs are led by cursed shore zombies or bots. The best ways to escape zergs are being a sword/GS warrior, Dagger ele or thief/memer stealthing
- A decent GS warrior, Mesmer, Thief, Ele will be able to kite you indefinitely. You will win against someone who stays and fights inside your Longbow F1, no one else.
- You have no passive healing which is key for meta builds for tanks right now.
- You mention zergs, then sPvP then solo roaming. Condition warrior is horrible for solo roaming because people can run away. In zergs you don’t have the burst to kill someone before your team mates zerg them. In sPvP almost everyone is a bunker.I could keep going but you get the point. If you do enjoy your build, that’s great but you would need to revise it a little bit.
Adrenal Health is my passive healing. I also have shout heals and healing sure to cleanse conditions when I need to, or charge my adrenal health for prolonged fights. I know my kittening build, and I see that you’re so set in your opinion that nothing will budge you, so I’m not going to waste time on this. Please, stop commenting if you have nothing constructive to say.
Jorun, what’s the mindset running your build in WvW? How do you play when in the Zerg, Large Groups, small groups, and running solo. Interested to hear your playstyle in these situations.
Adrenal Health is my passive healing. I also have shout heals and healing sure to cleanse conditions when I need to, or charge my adrenal health for prolonged fights. I know my kittening build, and I see that you’re so set in your opinion that nothing will budge you, so I’m not going to waste time on this. Please, stop commenting if you have nothing constructive to say.
I was constructively criticizing your build. No offence, but to me its you who is set in your opinion. As i mentioned earlier, i am not against condition builds as i, myself had used one for a long time.
GM of Crew of Misfits (CoM)
Piken Square, EU
Jorun, what’s the mindset running your build in WvW? How do you play when in the Zerg, Large Groups, small groups, and running solo. Interested to hear your playstyle in these situations.
- In zergs I try as much as possible to be a line breaker when in a ZvZ fight, going in and out of the enemy line while spreading as many conditions around as possible. I maintain 20% stability uptime so being knocked around is never a big worry.
- When defending, I swap to bow and lay down my fire field at the door (or wherever the siege is built/in progress) and proceed to pick off lowbies while searching for the commander to snare my immobilize on. When the zerg starts to spread from my constant upkeep of combustive shot, I’ll jump down and lock the commander in place and fear him into a wall where most times he’ll go down from my bleeds. At that point I’ve been successful and go off to repair any damage taken.
- Small arms fights is where this build really shines, due to the shout healing and fire combo field for stacking might. I swap to a less offensive roll here, however I do swap back to the offensive when the enemy begins to run, lock them down with pin down and apply some burning, leap to the next foe to apply cripple and shield bash them to let my allies take them down, and leap to the next opponent, using flurry to lock them in place. At that point I can choose to return to a support position or continue chasing.
- When I solo roam, I really don’t worry about much. I get extremely kitteny with this build maintaining perma-swiftness with the ability to remove all conditions when I run into a zerg. It’s easy for me to take on 1v2, 1v4 and occasionally a 1v6 when there’s a lowbie or two. The choices in these fights are a lot more impacting, deciding between flurry/CS to spread and clear conditions or to save them when you get a small break to let Adrenal Health pick you back up. The longer you let a fight go the higher probability you have of surviving and ultimately winning the fight. I don’t try to immediately burst anyone down with conditions, and I rarely ever flurry due to the root, so it’s a huge game of wits when facing multiple opponents alone. Just today I faced a condition mesmer, banner warrior and a glass thief, all of which made it hugely difficult to make decisions while my enemies were being buffed, I constantly had to clear conditions and I was also getting burst down by the thief. I played it careful and took out their anchor who had little condition removal then moved onto the thief then mesmer. The fight itself lasted 2 and a half minutes.
The build is an active bunker, meaning you can’t stand there and face tank everything you see. You need to be wary of managing your cooldowns and taking opportunities. You can survive for some time behind the line of the enemy zerg, enough to down and finish one or two people, making sure not to fall victim to long immobilizes and stuns when you’re bursting to clear conditions.
Hope I helped in some way.
Sounds great Jorun, I would definitely like to give it a shot. Might take some time because Apothecary gear pricing has been pretty ridiculous, and drop rates on Karka shells is pretty low. Would be pretty interesting to see this with a banner regen build as well. Regardless I would like to thank you for the information.
Jorun, what’s the mindset running your build in WvW? How do you play when in the Zerg, Large Groups, small groups, and running solo. Interested to hear your playstyle in these situations.
- In zergs I try as much as possible to be a line breaker when in a ZvZ fight, going in and out of the enemy line while spreading as many conditions around as possible. I maintain 20% stability uptime so being knocked around is never a big worry.
- When defending, I swap to bow and lay down my fire field at the door (or wherever the siege is built/in progress) and proceed to pick off lowbies while searching for the commander to snare my immobilize on. When the zerg starts to spread from my constant upkeep of combustive shot, I’ll jump down and lock the commander in place and fear him into a wall where most times he’ll go down from my bleeds. At that point I’ve been successful and go off to repair any damage taken.
- Small arms fights is where this build really shines, due to the shout healing and fire combo field for stacking might. I swap to a less offensive roll here, however I do swap back to the offensive when the enemy begins to run, lock them down with pin down and apply some burning, leap to the next foe to apply cripple and shield bash them to let my allies take them down, and leap to the next opponent, using flurry to lock them in place. At that point I can choose to return to a support position or continue chasing.
- When I solo roam, I really don’t worry about much. I get extremely kitteny with this build maintaining perma-swiftness with the ability to remove all conditions when I run into a zerg. It’s easy for me to take on 1v2, 1v4 and occasionally a 1v6 when there’s a lowbie or two. The choices in these fights are a lot more impacting, deciding between flurry/CS to spread and clear conditions or to save them when you get a small break to let Adrenal Health pick you back up. The longer you let a fight go the higher probability you have of surviving and ultimately winning the fight. I don’t try to immediately burst anyone down with conditions, and I rarely ever flurry due to the root, so it’s a huge game of wits when facing multiple opponents alone. Just today I faced a condition mesmer, banner warrior and a glass thief, all of which made it hugely difficult to make decisions while my enemies were being buffed, I constantly had to clear conditions and I was also getting burst down by the thief. I played it careful and took out their anchor who had little condition removal then moved onto the thief then mesmer. The fight itself lasted 2 and a half minutes.
The build is an active bunker, meaning you can’t stand there and face tank everything you see. You need to be wary of managing your cooldowns and taking opportunities. You can survive for some time behind the line of the enemy zerg, enough to down and finish one or two people, making sure not to fall victim to long immobilizes and stuns when you’re bursting to clear conditions.
Hope I helped in some way.
Fun stuff, also you’re build is near identical to mine, except I run a some Celestial trinkets in there. And I use two water, and four grove runes. Trait setup is identical. Instead of Reduce cooldowns on shouts i get shrug it off for the extra condition removal and stun break as well as another 2k heal shout. And down the crit damage line i grab inspiring shouts so Adrenaline build up is really easy and consistent, and dogged march for some minor regeneration boon and cc slow/chill/ immoblize reduction. The build is also really flexible. Sigils here can be interchanged depending on what you need. For mine I take Superior Sigil of battle so I increase my DPS as time goes on.(I can maintain 17-20+ Might stacks easy).If you need more surviablity you can always go energy sigil for more dodges. need another Dot sigil of doom can work too.
Another thing too is I can change out weapons and a single trait to going to another role. Supporty I can go warhorn. Condi conversion and swiftness+Vigor. If i need some sort of Anti-burst with a bit more CC I can always go shield. If i want more damage stick with dual sword. I have no problem killing anyone aside from FoTM Stunlock warriors. That just ends up a stalemate since no one can kill each other(regen stun and run) The build is pretty much broken in survivability while still having the ability to kill people. The fact that I have a high swiftness uptime, and a lot of immoblizes and cripples means only thieves(some of them) warriors and rangers are able to escape.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
(edited by Lucentfir.7430)
Jorun, what’s the mindset running your build in WvW? How do you play when in the Zerg, Large Groups, small groups, and running solo. Interested to hear your playstyle in these situations.
- In zergs I try as much as possible to be a line breaker when in a ZvZ fight, going in and out of the enemy line while spreading as many conditions around as possible. I maintain 20% stability uptime so being knocked around is never a big worry.
- When defending, I swap to bow and lay down my fire field at the door (or wherever the siege is built/in progress) and proceed to pick off lowbies while searching for the commander to snare my immobilize on. When the zerg starts to spread from my constant upkeep of combustive shot, I’ll jump down and lock the commander in place and fear him into a wall where most times he’ll go down from my bleeds. At that point I’ve been successful and go off to repair any damage taken.
- Small arms fights is where this build really shines, due to the shout healing and fire combo field for stacking might. I swap to a less offensive roll here, however I do swap back to the offensive when the enemy begins to run, lock them down with pin down and apply some burning, leap to the next foe to apply cripple and shield bash them to let my allies take them down, and leap to the next opponent, using flurry to lock them in place. At that point I can choose to return to a support position or continue chasing.
- When I solo roam, I really don’t worry about much. I get extremely kitteny with this build maintaining perma-swiftness with the ability to remove all conditions when I run into a zerg. It’s easy for me to take on 1v2, 1v4 and occasionally a 1v6 when there’s a lowbie or two. The choices in these fights are a lot more impacting, deciding between flurry/CS to spread and clear conditions or to save them when you get a small break to let Adrenal Health pick you back up. The longer you let a fight go the higher probability you have of surviving and ultimately winning the fight. I don’t try to immediately burst anyone down with conditions, and I rarely ever flurry due to the root, so it’s a huge game of wits when facing multiple opponents alone. Just today I faced a condition mesmer, banner warrior and a glass thief, all of which made it hugely difficult to make decisions while my enemies were being buffed, I constantly had to clear conditions and I was also getting burst down by the thief. I played it careful and took out their anchor who had little condition removal then moved onto the thief then mesmer. The fight itself lasted 2 and a half minutes.
The build is an active bunker, meaning you can’t stand there and face tank everything you see. You need to be wary of managing your cooldowns and taking opportunities. You can survive for some time behind the line of the enemy zerg, enough to down and finish one or two people, making sure not to fall victim to long immobilizes and stuns when you’re bursting to clear conditions.
Hope I helped in some way.
Fun stuff, also you’re build is near identical to mine, except I run a some Celestial trinkets in there. And I use two water, and four grove runes. Trait setup is identical. Instead of Reduce cooldowns on shouts i get shrug it off for the extra condition removal and stun break as well as another 2k heal shout. And down the crit damage line i grab inspiring shouts so Adrenaline build up is really easy and consistent, and dogged march for some minor regeneration boon and cc slow/chill/ immoblize reduction. The build is also really flexible. Sigils here can be interchanged depending on what you need. For mine I take Superior Sigil of battle so I increase my DPS as time goes on.(I can maintain 17-20+ Might stacks easy).If you need more surviablity you can always go energy sigil for more dodges. need another Dot sigil of doom can work too.
Another thing too is I can change out weapons and a single trait to going to another role. Supporty I can go warhorn. Condi conversion and swiftness+Vigor. If i need some sort of Anti-burst with a bit more CC I can always go shield. If i want more damage stick with dual sword. I have no problem killing anyone aside from FoTM Stunlock warriors. That just ends up a stalemate since no one can kill each other(regen stun and run) The build is pretty much broken in survivability while still having the ability to kill people. The fact that I have a high swiftness uptime, and a lot of immoblizes and cripples means only thieves(some of them) warriors and rangers are able to escape.
Exactly. On paper the build looks like any other run-of-the-mill mediocre build, and you don’t see the true application until you’ve played it yourself. It’s essentially the warrior equivalent to the thief Unicorn build, hence why I named it Ferrum’s Unicorn Build.
Here’s Ferrum’s Unicorn Build.
- It’s a condition build. Give it some love and learn it’s ways, and you’ll be invincible.
- It’s very OP considering the survivability and the massive condition stacks.
- 20% uptime of stability, regen, aegis, protection, retaliation and vigor.
- 100% uptime of fury, swiftness and 6-14 stacks of might.
You’re welcome!
Unicorn relevant:
I run a similar build in WvW, with Settler gear instead of Apoth, and the Ascended trinkets that are like Rabid ones, but have vitality instead of full Precision. Build is here:
Couple of questions though…
- You say you have 20% uptime on a lot of boons, but I don’t see how. I assume you mean from the Lyssa runes on your armor, which will give you 6.5s duration on 48s cooldown. That’s only around 13.5% uptime.
- Are the Lyssa runes and Cleansing Ire your only source of condi removal? Do you feel that’s enough in most encounters? I feel like soldiers runes are almost necessary in WvW meta, or Melandru runes…but Melandru forces you to use lemongrass soup as well, losing your condition duration buff. I feel much more resilient being able to remove a few conditions more frequently than all conditions on a long cooldown. Especially when that cooldown is also attached to our main source of swiftness and boons.
Here’s Ferrum’s Unicorn Build.
- It’s a condition build. Give it some love and learn it’s ways, and you’ll be invincible.
- It’s very OP considering the survivability and the massive condition stacks.
- 20% uptime of stability, regen, aegis, protection, retaliation and vigor.
- 100% uptime of fury, swiftness and 6-14 stacks of might.
You’re welcome!
Unicorn relevant:
I run a similar build in WvW, with Settler gear instead of Apoth, and the Ascended trinkets that are like Rabid ones, but have vitality instead of full Precision. Build is here:
Couple of questions though…
- You say you have 20% uptime on a lot of boons, but I don’t see how. I assume you mean from the Lyssa runes on your armor, which will give you 6.5s duration on 48s cooldown. That’s only around 13.5% uptime.
- Are the Lyssa runes and Cleansing Ire your only source of condi removal? Do you feel that’s enough in most encounters? I feel like soldiers runes are almost necessary in WvW meta, or Melandru runes…but Melandru forces you to use lemongrass soup as well, losing your condition duration buff. I feel much more resilient being able to remove a few conditions more frequently than all conditions on a long cooldown. Especially when that cooldown is also attached to our main source of swiftness and boons.
Firstly, I’ve done the math for my boon duration using the formulas the wiki gives and it’s 17.9% uptime due to the engine’s inherent tendencies to round up, which I can easily round up to 20% because the extra 2% is only fractions of a second longer.
Shake it Off is also a condition removal, mind you; I haven’t had any issues in the current meta against condition opponents. You do have to adapt between burst and condition opponents in abusing Cleansing Ire, and it always removes the most important conditions to them. Lyssa runes are fantastic for removing all conditions when a Condi-burst necro thinks that they have you after they’ve wasted everything. After you use your SoR it’s child’s play to kill them.
Here is just a rough start for a Sword/Shield-Hammer build.
I would suggest starting with something similar and then mold it around your play-style once you get the hang of it.
If you’d like more in-depth info. about gearing your Warrior effectively in WvW or other build ideas check my thread at https://forum-en.gw2archive.eu/forum/professions/warrior/Titan-s-Guide-to-WvW-Warriors/first#post2695262
Here’s Ferrum’s Unicorn Build.
- It’s a condition build. Give it some love and learn it’s ways, and you’ll be invincible.
- It’s very OP considering the survivability and the massive condition stacks.
- 20% uptime of stability, regen, aegis, protection, retaliation and vigor.
- 100% uptime of fury, swiftness and 6-14 stacks of might.
You’re welcome!
Unicorn relevant:
Good luck killing anyone with that build. You are practically a Buffer tank with silly damage and apart from sword #2 you have no mobility
So, practically if someone decides to run away there is nothing you can do. Especially against profs with good condition removal.
This build has:
No applied pressure or burst
No Stuns outside shield cd
Very limited mobility.You should have at least 2 of the above.
I think you afk long time…… LOL
Go to login and get new patch. You can see something different.
Here’s Ferrum’s Unicorn Build.
- It’s a condition build. Give it some love and learn it’s ways, and you’ll be invincible.
- It’s very OP considering the survivability and the massive condition stacks.
- 20% uptime of stability, regen, aegis, protection, retaliation and vigor.
- 100% uptime of fury, swiftness and 6-14 stacks of might.
You’re welcome!
Unicorn relevant:
I run a simular build. Just i dont use shouts.
In spvp i use sword/sword as secondary weapon and wvw i use long bow.
Bleeds on war are so crazy good at damaging ppl. Most necros are easy to kill along with gaurds and engies