Greatsword/Greatsword Spec *dons flame proof cloak*

Greatsword/Greatsword Spec *dons flame proof cloak*

in Warrior

Posted by: Cub Discus Gig.2176

Cub Discus Gig.2176

Okay ive been …. very hesitant to post this spec given how people are raging in debate over great swords and probably the decrying I will receive from it. I like testing strange and weird builds and combo’s to see if I can push up performance.

I feel this does that and I have been using this in WvW ONLY, I cant attest to it in PvE or SPvP so feel to try it yourselves or simply ignore the whole idea as zomg noob for those of you willing to experiment or embrace the GS and HB fixed channeling and allowing my HB’s to land.

However I dont see why it shouldnt work the synergy is brilliant I find imo and you can simply switch out different major’s to output more dps. It is very very important to note that this build works with Sigils and Runes and they are very important to how it works and impart further synergy, so dont just look at the talents look at EVERYTHING.

I would also suggest – although I assume everyone carry’s around extra weapons for swapping out in certain situations, although im dual wielding the SAME weapon, I carry around a rifle and longbow and warhorn, infact a fair few weapons.

This is the build:

http://www.gw2db.com/skills/calc/warrior#7|0|11|45|5728|915|246|10|2368|0|0|30|1849|1524|1846|0|0|0|0|10|1518|0|0|20|1107|1553|0|0|0|0|28045|0|49960|49960|49960|49960|49960|0|0|0|0|0|0|

While you loose a weapon selection and it’s abilities in combat you gain an additional ability while using the greatsword – aoe root on a 9 sec cool down while retaining access to Great sword skills.

What this works around is pure mobility, being immune to much CC via your heals and weapon and utility movement abilities, While sneakily getting hold of an extra AOE immobilize CC with a 9 second cooldown which compliments your HB skill (geomancy sigils on both great swords), this actually frees up utilities for other options allowing you to not only dps but also if you choose give a more supportive roll if you want.

You also now have to no longer rely on bulls charge/bolas for 100B pew pew, although I still use it as it becomes another snare breaker.

After much consideration I chose the centaur runes they just seem perfect, both increasing bleeds duration (so higher damage) and increasing run speed -another side effect of this build is you will have a very very high uptime of increased run speed and allows you to use healing ability offensively – speed boost.

Something which is a side effect when running about the maps is to switch in the Healing signet, and the reduced cool downs on signets in dicsipline tree which gives you almost 100% uptime run speed increase allowing to get everywhere very fast, there is a 2-3 sec window of no run speed if you dont switch in a warhorn from the rune set and talent spec, but I find randomly hitting stuff as I run past for run speed on crit works too

Possible tweaks Ive been considering:

Running with healing signet and reduced signet cooldowns in discipline to give you higher mobility uptime and quicker CC break from a faster cooldowns.

Dropping down to 25 points in arms and removing opportunist as it doesnt proc off the geomancy sigil for some reason which means we have one skill the pops it up, and putting the 5 points into Discipline to up it to 25, giving you 10secs of might on weapon switch. Usually this is lacklustre, but since your weapon switch is 5 secs and is suddenly part of your playstyle (weapon swap key becomes an aoe root) your are automatically buffing yourself without realising it.

If they fix weapon cool downs to be unique to that sigil on swapping that has been discussed this build becomes even better – who knows but Im having alot of fun while using this whacky and im sure as alot of comments will say noobie build

- please comment and critique!

Killed Again / Jade Sorrow
Underworld
www.valourgaming.com

Greatsword/Greatsword Spec *dons flame proof cloak*

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Posted by: Sandzibar.5134

Sandzibar.5134

Pretty hilarious. You should name it the “roadrunner” spec. As no bugger is going to catch you with double rush.

Although only having one cripple cleanse every 30secs might be an issue.

Meep meep.

Greatsword/Greatsword Spec *dons flame proof cloak*

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Posted by: Cub Discus Gig.2176

Cub Discus Gig.2176

You actually get cripple cleanse from: Healing, Rush, Bullscharge, Whirlwind, and then whatever utilities you choose which are normally used for CC and cleanses.

RoadRunner …kittenshould have thought of that, think I was too paranoid about the fact it’s dual GS, because as all warriors know what we need to fix the HB ‘problem’ is moar HB!!!!11oneone

Killed Again / Jade Sorrow
Underworld
www.valourgaming.com

Greatsword/Greatsword Spec *dons flame proof cloak*

in Warrior

Posted by: KryTiKaL.3125

KryTiKaL.3125

I run a similar trait build but I go 20/30/0/10/10 instead. I’ve built, so far, into precision and condition damage so I maintain a fairly high amount of DPS as well as some pretty significant burst. I went with it due to my past experiences in GW1, and it seeming to translate onto GW2 as well, where conditions were the most annoying thing to deal with in both PvE and PvP and the most effective DPS component (Note DPS stands for Damage Per Second, not omgwtf30kcritin1hitthenisuckafterwards)

I have gone with all Precision/Condition damage armor, all with Superior Runes of Lyssa (Gives Precision as well as some utility involving a random boon when a heal skill is used and complete condition removal plus all boons added to my character for 5 seconds whenever I use my elite skill) It is a glass cannon build, which is what warriors should be in GW2, but it gets the job done in dungeons pretty well. Stuff just ticks down and dies.

I haven’t tested it in PvP yet, at least not to a significant extent, so I will have to get back to you on that.

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Posted by: Sandzibar.5134

Sandzibar.5134

Rush / bulls and Whirl will only cleanse roots/immobilise I believe.

Greatsword/Greatsword Spec *dons flame proof cloak*

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Posted by: Cub Discus Gig.2176

Cub Discus Gig.2176

You know you might be right, but to be honest with all the addition movement from abilities, Ive never actually noticed it!

Even when going balls deep into reds (unless everything is on cooldown) – Ive not noticed cripple effecting the speed of those abilties so your are probably right but since your using those abilities it doesnt effect you or at least when it will effect you it’s worn off .. if that makes any sense!

Killed Again / Jade Sorrow
Underworld
www.valourgaming.com

Greatsword/Greatsword Spec *dons flame proof cloak*

in Warrior

Posted by: Sandzibar.5134

Sandzibar.5134

Oh yeah im sure you can get around just fine. Its just in those rare times you may find yourself hobbling like a madman because your heal is on CD – albeit 2400ft away from anything after your double rush / whirl. Lets just hope you didnt pick up 25 stacks of bleeds on the way