Greatsword builds with high offense and defense?
Dodging. Well timed dodging makes a whole league of a difference in survivability.
I don’t know for sure, but you can use healing shouts defensive build and GS/ x wep combo. 30 in defense and 30 in tactics offer many bunker possibilities.
Most players that are running glass cannon builds use a combination of Endure Pain/Shield Block/Signet of Stamina in their builds in order to have better survivability.
A run of the mill (not optimized at all) GS+Axe/Shield Build:
http://gw2skills.net/editor/?fIAQNAR3ejgOxu1QuQMxBALjiA68IJmaSfoNA;TsAg0CnoqxUjoGbNuak1s6YMymEA
But, honestly, wait to the 15th.
GS and axes are getting nerfed to the ground, almost guaranteed.
Most players that are running glass cannon builds use a combination of Endure Pain/Shield Block/Signet of Stamina in their builds in order to have better survivability.
A run of the mill (not optimized at all) GS+Axe/Shield Build:
http://gw2skills.net/editor/?fIAQNAR3ejgOxu1QuQMxBALjiA68IJmaSfoNA;TsAg0CnoqxUjoGbNuak1s6YMymEA
But, honestly, wait to the 15th.
GS and axes are getting nerfed to the ground, almost guaranteed.
Then they better buff other areas because we’ll be left with basically nothing (tPvP perspective).
Well, there’s not any one way to achieve this. Any warrior that lets people beat on him, is probably a dead warrior, as you probably have already found out.
The only thing’s that really allow that to happen are Endure Pain/Defy Pain and Shield Stance.
Shield is pretty important in a glassy setup, but that’s really only a few seconds.
If you wanted to extend your survivability without killing your damage so much, maybe you want to try something like 20/0/30/0/20. Which keeps most of the damage in place, but you won’t be able to keep your GS attacks rolling out as often, your crit rate will suffer a bit, and that haste at 25% enemy health, will have to be suplementd by something like a rune of rage.
The up side to a build like that though, is that if you go for defy pain and shield master, you have a threshold that will allow you more time to pull out your shield. People will be able to beat on you for around 8 seconds if executed perfectly, which is a relatively long time in the scope of a skirmish.
Really though, the best way to survive, is just to not take the hits at all. Careful approach, thoughtful attack, vicious kill.
Most players that are running glass cannon builds use a combination of Endure Pain/Shield Block/Signet of Stamina in their builds in order to have better survivability.
A run of the mill (not optimized at all) GS+Axe/Shield Build:
http://gw2skills.net/editor/?fIAQNAR3ejgOxu1QuQMxBALjiA68IJmaSfoNA;TsAg0CnoqxUjoGbNuak1s6YMymEA
But, honestly, wait to the 15th.
GS and axes are getting nerfed to the ground, almost guaranteed.
Then they better buff other areas because we’ll be left with basically nothing (tPvP perspective).
I know, but it’s comming, too much whine on forums about hundred blades and triple chop.
But, honestly, wait to the 15th.
GS and axes are getting nerfed to the ground, almost guaranteed.
Well if they do this, they can also cut off my right hand as well, because I won’t be needing it any more. I can wipe my behind with the left one.
InB4 delete.
My GS+S/S roamer build has 27k health and 3k armor while still putting out 10-14k DMG 100blades and 4-6k DMG whirlwinds and 3-4k DMG rushes. This is assuming you don’t factor the sigil of fire. If I find that I’m taking too much damage I can easily swap to my sword/shield and go into survival mode with the block, stuns, mobility, and the sigil of blood for some solid self healing on top of the 9k burst heal from Surge.
In PvE or Wv3 the build has 24k health and 3.2k armor, but everything else is the same.
You don’t have to be glass to do good damage.
in pve/dungeons its called warrior of lyssa build you get full boons on signet of rage, a boon on signet, extra dmg for each boon on you, and with sigil of blood and omnomberry pies you’ll outlive ppl with toughness and vitaly and put thier dmg to shame….as long as you keep swinging.
the main thing here is a 95%+ crit rate, and omnom pies not having a cooldown to thier lifesteal effect.
in pve/dungeons its called warrior of lyssa build you get full boons on signet of rage, a boon on signet, extra dmg for each boon on you, and with sigil of blood and omnomberry pies you’ll outlive ppl with toughness and vitaly and put thier dmg to shame….as long as you keep swinging.
the main thing here is a 95%+ crit rate, and omnom pies not having a cooldown to thier lifesteal effect.
So I take it this is with a full berserker set? This set-up looks very nice, interested in trying it out.
Take 30 in defence. Spiked armour is just amazing, and get the stability trait.
Makes a world of difference.
toughness on every piece (even the GS) does that. im closing in on 3.6k armor. still got 40% base crit and about 3k attack. 22k+ hp. invader and knights gear and yes im ridculously tanky and i still do about 10k with a 100b. i can pretty much run right into the middle of the enemy zerg, pull a 100b and escape back behind our front with a few k of health left. im running 30 defensive traits and 10 into tactical for better melee speed. rest of the points are to trait into GS.
^why take 10% speed over putting signet of rage on a lower cooldown? If you’re doing what you just described, swiftness should be up long enough from the signet.
i do mostly / only WvW and there you get speed buffed all the time. so i prefer having extra speed on top of swiftness. but yeah ive been thinking along those lines too, might change to it, might not. both are good imho.
Unless this trait is special somehow, I’m pretty sure only the greatest speed buff you have up is applied. The only way to go faster than swiftness that I know of (runspeed, not rush type skills) is that speed rune set that increases the gain from swiftness itself.
wow you are right, that sucks. its being overwritten :/ will get rid of it asap /cries
My GS+S/S roamer build has 27k health and 3k armor while still putting out 10-14k DMG 100blades and 4-6k DMG whirlwinds and 3-4k DMG rushes. This is assuming you don’t factor the sigil of fire. If I find that I’m taking too much damage I can easily swap to my sword/shield and go into survival mode with the block, stuns, mobility, and the sigil of blood for some solid self healing on top of the 9k burst heal from Surge.
In PvE or Wv3 the build has 24k health and 3.2k armor, but everything else is the same.
You don’t have to be glass to do good damage.
That’s when all the hits crit with your 12% crit chance.
My GS+S/S roamer build has 27k health and 3k armor while still putting out 10-14k DMG 100blades and 4-6k DMG whirlwinds and 3-4k DMG rushes. This is assuming you don’t factor the sigil of fire. If I find that I’m taking too much damage I can easily swap to my sword/shield and go into survival mode with the block, stuns, mobility, and the sigil of blood for some solid self healing on top of the 9k burst heal from Surge.
In PvE or Wv3 the build has 24k health and 3.2k armor, but everything else is the same.
You don’t have to be glass to do good damage.
That’s when all the hits crit with your 12% crit chance.
To be accurate: I have a base 40% crit chance. Add Banner of Discipline, Fury, and Heightened Focus and I’m looking at a solid 74% crit chance with +30% crit damage.
Word to the wise: Rampager/Coral and Knight/Emerald gear give more precision than Berserker gear, and thus a higher crit chance.
Most players that are running glass cannon builds use a combination of Endure Pain/Shield Block/Signet of Stamina in their builds in order to have better survivability.
A run of the mill (not optimized at all) GS+Axe/Shield Build:
http://gw2skills.net/editor/?fIAQNAR3ejgOxu1QuQMxBALjiA68IJmaSfoNA;TsAg0CnoqxUjoGbNuak1s6YMymEA
But, honestly, wait to the 15th.
GS and axes are getting nerfed to the ground, almost guaranteed.
Then they better buff other areas because we’ll be left with basically nothing (tPvP perspective).
I know, but it’s comming, too much whine on forums about hundred blades and triple chop.
No nerfs are going to happen, HB is an easily dodged or interrupted skill, people have been whining about it since beta.
Most players that are running glass cannon builds use a combination of Endure Pain/Shield Block/Signet of Stamina in their builds in order to have better survivability.
A run of the mill (not optimized at all) GS+Axe/Shield Build:
http://gw2skills.net/editor/?fIAQNAR3ejgOxu1QuQMxBALjiA68IJmaSfoNA;TsAg0CnoqxUjoGbNuak1s6YMymEA
But, honestly, wait to the 15th.
GS and axes are getting nerfed to the ground, almost guaranteed.
What makes you think they are getting nerfed?
Also, you see more thief need to nerfed threads then warrior ones anyway.
I don’t think either axes or greatsword are getting any nerfs for warrior. The only damage greatsword does is hundred blades, which has already been nerfed and is very easily avoided, and axes already took a massive nerf (-30% dmg) with the burst downgrade, while the whirling axe skill does very low damage.
So no, I don’t think there will be any nerfs to greatsword or axes, there is really no reason to. Axe only has its auto attack for damage, which is about the same as hammer auto attack, but with no mobility OR control, eviscerate like I said already took a -30% damage nerf, while greatsword only has hundred blades, which is only useful once a minute with frenzy, if the opponent doesn’t dodge and if he doesn’t have a stun breaker, hardly overpowered.
I think the only burst builds that are getting downgraded, are thieves, mesmers a little bit too. Downgrading warriors even further would only result in no one playing them anymore in pvp at all, warriors are hardly a strong pvp profession as it is.
Plus, anet already stated that they think warrior is more or less good right now.
The people that keep comparing their own overpowered builds (cough-thieves-cough) with warrior, to try and justify staying overpowered, change their mind real fast the moment they actually try a warrior in pvp themself. Those 50K hundred blades they thought they were going to dish out to 5 people at once, or those 20K eviscerates, are nowhere to be found then. Instead they find they can never pull off hundred blades at all, while their eviscerate does only 7K right before they die to kiting due to having no mobility with axes and being extremely squishy in their zerker gear. So they change to knight gear to be able to survive longer than three seconds, and end up with 5K hundred blades and 3K eviscerates. Then they delete their warrior and go back to their thief.
(edited by Zsymon.8457)
As to the OP, you can make a 100B build using knight armor, but you will not do a lot of damage then, so no it isn’t really possible to make a survivable 100B build as a warrior. If you have trouble killing a 100B warrior, then you either need a lot of practice still, because they die at a sneeze without posing any threat to you if you can dodge, they are basically free kills, or they had a lot of buffs from their team mates, such as protection and regeneration, and maybe were being healed by shouts or wells on top.
(edited by Zsymon.8457)
As to the OP, you can make a 100B build using knight armor, but you will not do a lot of damage then, so no it isn’t really possible to make a survivable 100B build as a warrior. If you have trouble killing a 100B warrior, then you either need a lot of practice still, because they die at a sneeze without posing any threat to you if you can dodge, they are basically free kills, or they had a lot of buffs from their team mates, such as protection and regeneration, and maybe were being healed by shouts or wells on top.
The typical 100b/BC/Frenzy warriors aren’t a problem, I’ve just run into a few GS users that soak up damage while still dishing it out fairly well. Not all GS warriors rush in, use 100b then collapse.
Going with what others have said, it just takes balancing stats enough to find that middle ground. I wish I would of asked them their build, but by the time I think about it, they’ve left after dominating for a few games.
Usually ranked in the high 30-40s so I’m assuming they’ve had a bit of practice, but it’s still surprising to land a Kill Shot, do the “instant kill combo” as a thief, or whatever and barely scratch someone and then have them turn around and melt not only me, but a few others as well and make it out fine. The times I’ve died were most likely from confusion because I assumed they would simply fall over like most berserker/100b spammers =)
Thanks for all the tips everyone.
nothing new in my post, but:
i’m using GS 100B glass cannon build, however, it’s easy to escape on low health using GS 3 or/and 5 skills or/and sword leap or/and bulls charge with shield block activated
it just depends on u’r playing stile, if u feel, that u’ll be pwned soon – run away to survive/get help from u’r team
glass canon build should be applied not only for 100B burst, but it’s need a ‘smart’ tactic to stay survive
http://gw2skills.net/editor/?fIAQNAR8ejcOxu1QuQMRCAjiiA6oIJmUKaruUBxA;TsAg0CnoqxUjoGbNuak1sIYYxmEA
or tanky build, with lot of stuns, HP, and shouts heal
http://gw2skills.net/editor/?fIAQNAS5ejcOJvVPOPMxBA0Dr4arTBlSPGDt0A;TsAA2CooyyklILbWuskZtQYgwuEA
(edited by spitfire.1563)
I personally use a Greatsword and a Hammer as “defense”… Mainly just go to town with your charge into a frenzy 2h blade, throw your greatsword, whirl through them- then switch, F1 behind them so your greatsword goes through them, weaken them, smash them, whirl, switch… Dodging in between keeps you alive and the 5 seconds of invulnerability does wonders. The only problem you run into is when a mob is purely “death to melee”… I learned this in Story mode Sorrows Embrace -.-
Just always remember…
http://www.youtube.com/watch?feature=player_detailpage&v=Vfg5d2w0Iao#t=4s
(edited by RedDeath.2980)
6 years and ~3000 GvG’s in GW1
I think compared to the “weight” a hammer warrior in GW2 had its utterly riddiculous now.
I personally use a Greatsword and a Hammer as “defense”… Mainly just go to town with your charge into a frenzy 2h blade, throw your greatsword, whirl through them- then switch, F1 behind them so your greatsword goes through them, weaken them, smash them, whirl, switch… Dodging in between keeps you alive and the 5 seconds of invulnerability does wonders. The only problem you run into is when a mob is purely “death to melee”… I learned this in Story mode Sorrows Embrace -.-
Just always remember…
http://www.youtube.com/watch?feature=player_detailpage&v=Vfg5d2w0Iao#t=4s
Dude, that made me rofl REAL hard! Thanks!