Guardian VS Warrior

Guardian VS Warrior

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Posted by: TwistedFate.1024

TwistedFate.1024

hi all,
so ive been playing guardian the past while, its pretty fun, rather tanky and ok damage, but i end up using my utilities to survive the fights and i like to 1v1 other player or even jump into 2v me,

i play pretty agreesivly and generaly am contented if i can cut down 1 enemy b4 dieing, with this im wondering if a warrior wouldent be better for my needs and likes.
ive been thing axe/sheild with rifle, focusing traits on axe and sheild, getting to 3k armor and then trowing the rest into mainly precision and then power, would this be a viable wvw build? would i be able to tear ppl apart? or would i still be somewhat of a wet noodle?

for you stat fenatics like i i have a question, does 3k armor on a guard mitigfate the same damage as 3k armor on a warrior? ty for you help and patience =3

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Posted by: raudence.7961

raudence.7961

For the stat question, yes. But if you put it into terms of effective health, warriors have more health and make 3k armor more valuable. However guardians also have protection which decreases damage even further.

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Posted by: TwistedFate.1024

TwistedFate.1024

dosent sheild + endurepain trait and utility make up for that? atleasy somewhat? im kinda looking for a main that is the end all be all of my melee needs =3

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Posted by: Oglaf.1074

Oglaf.1074

For the stat question, yes. But if you put it into terms of effective health, warriors have more health and make 3k armor more valuable. However guardians also have protection which decreases damage even further.

Guardians have waaaay more effective Health than Warriors due to

1) All their healing
2) Aegis
3) Protection

Even Elementalists have more effective health than Warriors.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: MiLkZz.4789

MiLkZz.4789

Depends how you build your warrior, if you go tanky and really healthy with shouts heal, you can take tons of damage. You get a burst heal of 13k health each 20s + you got health regen from your tree.

If the enemy drops a ‘bomb’ on you, guardians often die, yes they regen a lot, but they have troubles withstanding a burst. While a warrior can survive it because of his giagantic health pool.

In a group fight, regen is often given to all. It’s the burst healing and the health pool that depends from class to class. And that makes a warrior so strong in group fights.
According to buildcraft I run 52k effective health, I don’t think a guardian can go over that. Nope, just tried it and a guardian doesn’t even get close, not even with his protection.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
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(edited by MiLkZz.4789)

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Posted by: raudence.7961

raudence.7961

But when you do that they also do no damage. And if he wants to be melee he’s not going to enjoy that. Guardians can last long in a battle but a single glass cannon warrior can force a melee/tank guardian to pop cooldowns. Paired with teammates guardians are also the worst at getting out of battle when times do get rough.

If you want to be a guardian and run in circles blocking and healing yourself without feeling like you killed anyone on your own accord go ahead. If you want to be a glass cannon guardian with 12k health that’s fine too.

He can be a D/D ele though. Glass or not they have the mobility to stay in melee to mid range and still have an escape plan.

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Posted by: MiLkZz.4789

MiLkZz.4789

But when you do that they also do no damage. And if he wants to be melee he’s not going to enjoy that. Guardians can last long in a battle but a single glass cannon warrior can force a melee/tank guardian to pop cooldowns. Paired with teammates guardians are also the worst at getting out of battle when times do get rough.

If you want to be a guardian and run in circles blocking and healing yourself without feeling like you killed anyone on your own accord go ahead. If you want to be a glass cannon guardian with 12k health that’s fine too.

He can be a D/D ele though. Glass or not they have the mobility to stay in melee to mid range and still have an escape plan.

If you talking about a tanky warrior dealing no damage, than you are pretty wrong. 5% of your thougness is given to power. This will give a full thougness warrior still 2.1k power. Your precision will be low, but if you go for oil (precision based on thougness %vitality) you still get around 50 crit chance with fury. The only thing you are missing now is crit damage. But who cares, warrior autoattacks already hit like a truck compared to other classes. So his burst damage ain’t super OMfg awesome wadakitten high. But guess what you don’t need that… Overkill is easily done fighting in group. Survivability > damage any day baby.

People got too addicted to the 100b burst damage and forgot the longer you survive the more damage you deal. Warriors can deal tons of damage, that is why they still deal good damage going super tanky.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Daecollo.9578

Daecollo.9578

But when you do that they also do no damage. And if he wants to be melee he’s not going to enjoy that. Guardians can last long in a battle but a single glass cannon warrior can force a melee/tank guardian to pop cooldowns. Paired with teammates guardians are also the worst at getting out of battle when times do get rough.

If you want to be a guardian and run in circles blocking and healing yourself without feeling like you killed anyone on your own accord go ahead. If you want to be a glass cannon guardian with 12k health that’s fine too.

He can be a D/D ele though. Glass or not they have the mobility to stay in melee to mid range and still have an escape plan.

If you talking about a tanky warrior dealing no damage, than you are pretty wrong. 5% of your thougness is given to power. This will give a full thougness warrior still 2.1k power. Your precision will be low, but if you go for oil (precision based on thougness %vitality) you still get around 50 crit chance with fury. The only thing you are missing now is crit damage. But who cares, warrior autoattacks already hit like a truck compared to other classes. So his burst damage ain’t super OMfg awesome wadakitten high. But guess what you don’t need that… Overkill is easily done fighting in group. Survivability > damage any day baby.

People got too addicted to the 100b burst damage and forgot the longer you survive the more damage you deal. Warriors can deal tons of damage, that is why they still deal good damage going super tanky.

http://wiki.guildwars2.com/wiki/Strike
http://wiki.guildwars2.com/wiki/Greatsword_Swing

Actually, you are wrong. Guardian/Warrior skills actually hit for similar results. Guardians just have less +% damage buffs, however they get easy access to there 30% critical bonus tree, whereas Warriors do not.

http://www.guildhead.com/skill-calc#mcc9hx This is pretty much the basis for all Guardian builds, its probably one of the most powerful trees in the entire game because it provides both amazing offensive and defensive traits and stats.

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Posted by: Lighter.5631

Lighter.5631

I feel like guardians have higher mobility in fight then warrior.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
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Posted by: Red Falcon.8257

Red Falcon.8257

Tons of misinformations here.
Here is some truth for a change, from one who plays both classes at endgame since 28th August.

Short version:
Warrior has by far highest DPS, mobility, escapes and anti-spike, but less staying power, sustain and support.
Guardian has by far highest survivability, sustain, support and staying power, but less mobility, no escapes, little anti-spike and less DPS.

Long version:
1) Survivability-wise, Guardian wins hands down.
He can bunker/tank very, very, very efficiently.
To the point of nearing immortality if played well.
Warrior on the other hand has not enough sustain even on a full tank build, but has more anti-spike (endure pain, shield block, defy pain).
If you want to sit in combat all the time pick the Guardian, Warrior is burst-and-disengage.

2) DPS-wise Warrior is on top by far. About 2500 ePower above Guardian in comparison.
Thief comes second, full glass Guardian comes third.
If you want to be a DPS please, please don’t waste frac40 teams’ time trying to DPS as a glass Guardian with no support, go Warrior or Thief.
Guardian can get about 4500 ePower while still being support-ish/tanky, so you can get both decent DPS and survivability/support.
As long as you’re not going full out DPS with zero support/survival it’s ok.

3) Support-wise Guardian wins hands down for both mightstacking (Empower+Empowering might) and all kinds of defensive support.
Warrior can get Fury in and banners, but they are not remotely as good as Guardians to support defensively or to stack mights on team (though they do stack with Guardian stuff, so you can play with one and not overwrite him).

4) Mobility-wise, Warrior wins, he is just behind Thief as it has both offensive and defensive mobility (though to use escapes properly you need to learn first).
Guardian comes 4th just after Eles, but that’s only offensive mobility, not escapes.
Guardian has zero disengages. Tons of gap closing/locking stuff, but again, no escapes.
If you get into a fight with a Guardian you win or die, Warrior can blow horn then Savage leap+Rush away safely.
And in general, Warrior gets from point A to B much sooner and on a low CD.

(edited by Red Falcon.8257)

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Posted by: Oglaf.1074

Oglaf.1074

I wouldn’t call Warrior mobile at all. We might be more mobile than a Guardian, but one Chill/Cripple and all Warrior mobility is instantly disabled.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: peter.9024

peter.9024

Skullclamp

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Posted by: Red Falcon.8257

Red Falcon.8257

I wouldn’t call Warrior mobile at all. We might be more mobile than a Guardian, but one Chill/Cripple and all Warrior mobility is instantly disabled.

That’s why you Charge into Savage Leap.
Remove all chill/cripple/immob and leap away.

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Posted by: raudence.7961

raudence.7961

Choose your poison,

Glass
http://youtu.be/rb2nrKjWeJ4

Tank
http://youtu.be/VzLDFl-l8ZU

So they’re both doing damage. But in the midst of a group vs group play, being able to down 1 or 2 enemies off the bat is huge, compared to being able to take hits.

(edited by raudence.7961)

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Posted by: TwistedFate.1024

TwistedFate.1024

so, ive decided to give my warrior a go =3,

would any okittennow if axe/sheild would be a good combo? i like to raw damage of the axe with the block/stun on sheild =3

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Posted by: raudence.7961

raudence.7961

so, ive decided to give my warrior a go =3,

would any okittennow if axe/sheild would be a good combo? i like to raw damage of the axe with the block/stun on sheild =3

http://youtu.be/rb2nrKjWeJ4
Here is an Axe/Shield Greatsword build. It has a few tank qualities, but it does make up for that in raw unforgiving damage.

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Posted by: MiLkZz.4789

MiLkZz.4789

http://wiki.guildwars2.com/wiki/Strike
http://wiki.guildwars2.com/wiki/Greatsword_Swing

Actually, you are wrong. Guardian/Warrior skills actually hit for similar results. Guardians just have less +% damage buffs, however they get easy access to there 30% critical bonus tree, whereas Warriors do not.

http://www.guildhead.com/skill-calc#mcc9hx This is pretty much the basis for all Guardian builds, its probably one of the most powerful trees in the entire game because it provides both amazing offensive and defensive traits and stats.

http://wiki.guildwars2.com/wiki/Hammer_Swing_
Greatsword ‘1’ is really weak. I only use greatsword in WvW for derping around and killing some nubs, because it is hilarious with greatsword. And you are forgetting effective power as red falcon stated.

And for ones I have to agree with everything Red Falcon said.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU