There are many meh things about the warrior and I do not think we should stand idle while those things are eh. We must fix them by any means necessary!
Reckless Dodge: Also cripples
Building Momentum: Also grants swiftness
Powerful Banners: Banners knock back enemies and break stun on allies when summoned
Distracting Strikes: Also applies confusion when you attack them while they are channeling
Berserkers Might: Also grants 2 stacks of might every bar of adrenaline for 7 sec
Critical Burst: Also makes burst skills unblockable
Deep Strike: Also grants 40 condition dmg per un-used signet
Rending Strikes: Increase chance to 50% (On par w/ engi version)
Last Chance: Triggers when you strike a disabled enemy instead of when they are at 25%
Thick Skin: 5% reduced dmg for every 10% missing health
Vigorous Return: Also applies to allies you revive
Spiked Armor: When below 50% health, any disable received is also copied to its sender, cooldown 15 sec
Determined Revival: Also applies to allies reviving you
Revivers Might: Each stack of might also grants 35 vitality
Vigorous Shouts: Also restores endurance for you and affected allies
Inspiring Battle Standard: Also grants 5 sec of stability to the banner wielder when they pick it up. Only triggers once every 10 sec for each unique wielder.
Thrill of the Kill: Your attacks against downed targets always crit
Destruction of the Empowered: Bonus increased to 5%
Arcing Slice: Launch your foe into the air, damaging them and healing you based on adrenaline lvl
Hundred Blades: Transfer a condition on every 2nd attack
Blade Trail: Pulls the main target 300 units closer to you
Rush: Faster and leaves a light field for 5 sec
Kill Shot: Reduce cast time to 1 sec
Flurry: Reflects projectiles while casting
Final Thrust: Reduce cast time to ½ sec
Impale: Also creates a 120 AoE poison field for 4 sec where target is struck
Rip: Knocks down target for 1 sec
Shield Bash: Reduce cooldown to 18 sec, Remove stun delay
Shield Stance: Creates a 240 AoE water field around you for 3 sec
Kick: Transfers 1 condition and steals 1 boon
Stomp: Lower cooldown to 45 sec
Throw Bolas: Also removes 2 boons on the target every sec they are immobilized
Reworked Stances
Stances should be similar to signets in that they have passive and active effects.
What sets them apart is that the passives for stances are stronger than signets but only 1 remains active (stance you are currently in) and there is a bonus effect for switching from one stance to a different one.
Balanced Stance: Passively reduces incoming stun durations by 20%, Bonus effect for stance switching is 2 sec of projectile reflection.
Berserker’s Stance: Grants 25% reduced incoming condition duration (triggers after active effect ends). Stance switching cures 2 conditions
Endure Pain: Passively reduces incoming damage by 10%, Stance switching knocks back nearby foes.
Frenzy: Stance switching gives 2 extra sec of quickness and no negative effect
Tell me if im wrong! Real can recognize real
There is only one god and its name is nerf. There is only one thing we say to nerf, not today