(edited by hunter steele.7836)
Guild wars 2 Tanky/dps wvw roaming build
I think you should at least put 3 in Discipline to get “fast hand”, this will get you a lot more out of on-swap sigils. You can also get warrior sprint (mobility is the most important thing in wvw)
For example: Sigil of battle will get you 6 to 9 stack of might, or sigil of energy 1 extra dodge every 10 sec (kinda like vigor constantly active). Leeching will give you almost 1k of damage + 1k health every 10 sec.
I don’t think the last 4 points in strength is that useful in WvW. Berserker’s power seem nice, but you will almost always used up your adrenaline as soon as your burst go off of cooldown.
Kill Power, go to at least Forceful Greatsword in Arms
Bigmonto is right, go to at least Fast Hands in Discipline and opens up the Sigil swap options
Also choose Merciless Hammer, find a spot in 4 or 6
I also like Dogged March too much, it’s basically perma-regen in zerg situations and with Lemongrass means you won’t be kited down in 1vX situations.
With these changes, that’s basically my roaming WvW build that I’ve been using for … well months and months with a few tweaks here and there. Also mix in more Knight gear depending on your tier makeup (if you encounter more 1v2s as oppose to 1v1s).
I am still playing around with the Sigils on my build. Finally, carry a Longbow for sieges and a warhorn if you need Swiftness/swap out of combat.
I think you should at least put 3 in Discipline to get “fast hand”, this will get you a lot more out of on-swap sigils. You can also get warrior sprint (mobility is the most important thing in wvw)
For example: Sigil of battle will get you 6 to 9 stack of might, or sigil of energy 1 extra dodge every 10 sec (kinda like vigor constantly active). Leeching will give you almost 1k of damage + 1k health every 10 sec.
I don’t think the last 4 points in strength is that useful in WvW. Berserker’s power seem nice, but you will almost always used up your adrenaline as soon as your burst go off of cooldown.
watch the video, i already had that combination and explained it.
Kill Power, go to at least Forceful Greatsword in Arms
Bigmonto is right, go to at least Fast Hands in Discipline and opens up the Sigil swap options
Also choose Merciless Hammer, find a spot in 4 or 6I also like Dogged March too much, it’s basically perma-regen in zerg situations and with Lemongrass means you won’t be kited down in 1vX situations.
With these changes, that’s basically my roaming WvW build that I’ve been using for … well months and months with a few tweaks here and there. Also mix in more Knight gear depending on your tier makeup (if you encounter more 1v2s as oppose to 1v1s).
I am still playing around with the Sigils on my build. Finally, carry a Longbow for sieges and a warhorn if you need Swiftness/swap out of combat.
One thing i like about this build is you can change almost anything. this is just the general build. the specifics are up to you.
Slow weapon swapping skills it for me. But I like it because its different.
warrior and we’re the best class” Eugene
Dude WvW is not PVE.
Sry nice try but you got a lot to learn.
Dude WvW is not PVE.
Sry nice try but you got a lot to learn.
I don’t understand what do you mean, can you please explain?
Dude WvW is not PVE.
Sry nice try but you got a lot to learn.I don’t understand what do you mean, can you please explain?
your build will get destroyed by cc of any kind. both soft and hard cc.
you wont get the chance to do any damage, unless you’re fighting complete kittens.
the runes you’re using is also the worst runes in the game.
Dude WvW is not PVE.
Sry nice try but you got a lot to learn.I don’t understand what do you mean, can you please explain?
In your vid you mostly showed how you fight the PVE guards. It may be fun/rewording/important on its on, but the main ‘point’ is fighting other players.
The other part showed a zerg fest, so unless you are seen dropping down enemies like flies it seems like any other player in a zerg…
You got builds for PVE, builds for PVP or WvW roaming, and builds for zerg. All of which have many threads and vids in this very forum. I would suggest figuring out what is most fun for you to play, mayb try a build that has proven success and when you gain some experience and confidence change it to your own liking.
GL HF
I think there is a difference of interpretation of the word roaming.
Most of us when we roam, we go around and look for other plays to duel.
For him, it was playing solo to complete WvW objectives. That actually helps his home server more, and I respect that.
Let me start out by saying that this build has beautiful stats. One of the best stat builds I have ever seen on any warrior, period. Those stats will make you a force in a zerg fight, or against certain classes and builds who can’t handle the combination of durability and damage. Prior to the healing signet nerf, you might have just been able to out-sustain anybody that you fight. What you may not realize, is what you are sacrificing to gain those statistics.
Looking at your traits and at your bar, you are running 2-3 statistical signets, without signet cooldown reduction. Dolyak for toughness, might for power, and sometimes fury for crit. That is pushing your stats to incredible levels (2500 power!) but you are essentially sacrificing your utility bar. What your build lacks are dynamic skills, that dictate the flow of battle, or give yourself a tactical advantage. Almost all of your “dynamic skills” with the exception of Berserker’s Stance, are on your hammer. With slow weapon swaps, you will have difficulty capitalizing when you use them, when you fight, especially 1v1 or 1vX you probably feel “down time”… to DPS a player with the greatsword he needs to be disabled by the hammer, what do you do for the first 4.5 seconds of the hammer if you need to wait to disable so that you can switch to the greatsword before the disable wears off? How do you deal with a 45 second stability cooldown? What dimension could be added to the gameplay of your build with 1 utility that replaces the one that I wager you very rarely ever use? (Signet of Strength)
So again, the stats are absolutely amazing, but the problem is, what does it do? It can hit and stun people, sometimes, it can bring heavy dps, sometimes, the burst is difficult to achieve and requires precise timing, and to execute it you must leave skills unused for several seconds, while your enemy does who knows what.’
I hope you find this helpful and don’t think I’m just tearing you down because I think your work on the stats are excellent. In large group fights where you can capitalize on the dynamism of others you will dominate with this build. If you see what I’m saying maybe you will find some places to make sacrifices on statistics, and give your build more ways to capitalize on it’s power.
Let me start out by saying that this build has beautiful stats. One of the best stat builds I have ever seen on any warrior, period. Those stats will make you a force in a zerg fight, or against certain classes and builds who can’t handle the combination of durability and damage. Prior to the healing signet nerf, you might have just been able to out-sustain anybody that you fight. What you may not realize, is what you are sacrificing to gain those statistics.
Looking at your traits and at your bar, you are running 2-3 statistical signets, without signet cooldown reduction. Dolyak for toughness, might for power, and sometimes fury for crit. That is pushing your stats to incredible levels (2500 power!) but you are essentially sacrificing your utility bar. What your build lacks are dynamic skills, that dictate the flow of battle, or give yourself a tactical advantage. Almost all of your “dynamic skills” with the exception of Berserker’s Stance, are on your hammer. With slow weapon swaps, you will have difficulty capitalizing when you use them, when you fight, especially 1v1 or 1vX you probably feel “down time”… to DPS a player with the greatsword he needs to be disabled by the hammer, what do you do for the first 4.5 seconds of the hammer if you need to wait to disable so that you can switch to the greatsword before the disable wears off? How do you deal with a 45 second stability cooldown? What dimension could be added to the gameplay of your build with 1 utility that replaces the one that I wager you very rarely ever use? (Signet of Strength)
So again, the stats are absolutely amazing, but the problem is, what does it do? It can hit and stun people, sometimes, it can bring heavy dps, sometimes, the burst is difficult to achieve and requires precise timing, and to execute it you must leave skills unused for several seconds, while your enemy does who knows what.’
I hope you find this helpful and don’t think I’m just tearing you down because I think your work on the stats are excellent. In large group fights where you can capitalize on the dynamism of others you will dominate with this build. If you see what I’m saying maybe you will find some places to make sacrifices on statistics, and give your build more ways to capitalize on it’s power.
You are right, you can change the dolyak signet for anything you would like.
You can also change the signet of fury but then your crit chance is 48-50% it is up to you.