Guys We Need A Revamp
At current warrior state some things are OP’ed (Rampage) while others are junk (Condi Warr).
Due to changes on other proffs our high armor means almost nothing (against power mesmer/thief builds) and due to condi changes our large health pool can be easily negated by certain professions (burning engi).
Giving more DPS to warr won’t solve the problem as we still die too easily since we got little means to negate damage other than soak it up (no evade spam, blind spam, stealth spam). Actually giving more DPS will break the balance even more as it will add one more problematic factor into the equation (which already has many).
Giving more Condi…? A condi warrior (S/S+LB) has access to Bleed, Torment, Burning easily with the addition of, lets say Poison through sigils. Now the issue to me isn’t the number of different Conditions we can stack but the ability to stack enough condis to make a difference. That the Warrior currently doesn’t have.
1) Bleeding : We can stack a respectable number of bleeds but bleeds are weaker now and other proffs can stack even more. Sword skill #1 applies a single stack and #5 a good 4 stacks BUT on block. Only #F1 applies many stacks that can deal good dmg.
2) Torment stacks may get to up to 6-7 (usually 5) but its applied by a single skill that is a projectile and easily avoidable imho.
3) Now Burning! Burning is too strong, stronger than it used to be… Still a warrior may reach 8 burning stacks for … maybe 2 secs? Yesterday and Engineer applied burning on me that stayed for 3secs dealing 5,8k/sec… a total of ~17,5k in 3secs. Warrior can’t do that!
So, instead of making Warrior “as insane as other proffs are” maybe ask to bring every profession (including Warrior’s OP’ed nonsense) in line with the rest in order to have a game that is fun to play.
The problem with burning it that it isn’t Damage over time but burst condi damage.
Warrior has actually plenty of potential damage accross the board. The problem is that too many things prevent you from landing that damage.
We’re in the same situation we were in before the cele meta, except it’s worse because other classes just got the better end of the buffs and changes. Before the cele meta, warrior was the king of point control with hambow, but now that cele eles are a thing, hambow just can’t compete (especially if you have to contest that point vs a cele ele, gl).
As it is now, warrior gets kited more than ever. We rely entirely on Beserker Stance to do anything at all. We had our 1 week of glory where people didn’t know how to deal with Rampage, but now you’re lucky if you get 1-2 good Rampages off per game. You’ll spend most of your games trying to clear blinds off of you.
The only way to make warrior not kitten that I can think of (short of a complete revamp of its mechanics), is to make warrior the class that makes it difficult for people to get away. That could solve 2 problems: warrior won’t just get kited to kitten and it would actually fill a roll that no class can do right now.
Imagine if we had access to things like: boon strip, taunt (warrior desperately needs taunt), super speed, aoe soft cc, true range hard cc, reveal (although this can be achieved through taunt), warrior would actually be a threat.
I think a lot of our skills need a revamp. Things like:
Beserker Stance (30s CD)
Stance. Gain super speed for a short time. Gain resistance for every condition you.
Super speed duration: 3 seconds
Resistance per condition: 1 second
Defiant Stance (30s CD)
Stance. Heal yourself. Taunt foes around you and absorb all incoming damage for a short duration. If you heal for more than 50% of your health, you become weakened.
Initial Self Heal: 1,853
Taunt duration: 3 seconds
Defiant Stance duration: 3 seconds
Weakened duration: 6 seconds
Frenzy (30s CD)
Stance. Gain quickness and might. Successful hits give triple the adrenaline but it depletes completely at the end.
Frenzy duration: 5 seconds
If they designed stances to be more like “gain a valuable property, but used poorly you will suffer drawbacks” instead of “kitten gain this immunity to something and then be useless for 60 seconds”, damage oriented warrior would already by in a much better place.
I’m looking forward to seeing what the specialization will be, but my hopes aren’t very high.
(edited by eksn.7264)
reverting some nerfs would do us good aswell.
- bring back old SoR
- bring back condi conversion on warhorn
- bring back fast pulses on fire field.
- bring back some boon duration in tactics line
being a rampage-bot isnt a lot of fun in the long run..
Defiant Stance (30s CD)
Stance. Heal yourself. Taunt foes around you and absorb all incoming damage for a short duration. If you heal for more than 50% of your health, you become weakened.
Initial Self Heal: 1,853
Taunt duration: 3 seconds
Defiant Stance duration: 3 seconds
Weaken duration: 6 seconds
That’s a very interesting set of changes to a heal I normally forget even exists.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Defiant Stance (30s CD)
Stance. Heal yourself. Taunt foes around you and absorb all incoming damage for a short duration. If you heal for more than 50% of your health, you become weakened.
Initial Self Heal: 1,853
Taunt duration: 3 seconds
Defiant Stance duration: 3 seconds
Weaken duration: 6 secondsThat’s a very interesting set of changes to a heal I normally forget even exists.
This change would definetly make Defiant Stance a way more interesting and useful heal. And I like that Weaken part as well, I like it a lot to be honest.
Mouggari – Warrior – Candy cane Avenger