Had A Good Run Guys....

Had A Good Run Guys....

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Posted by: Valmir Of Esgaroth.8036

Valmir Of Esgaroth.8036

So I’m really not one to just randomly complain especially with class balance and other issues but I’ve decided to uninstall this game and just stick with Eve. I’ve played GW since Prophecies was first released and it amazes me how twisted Anet has become when it comes to class balances especially Warrior.

Let me explain. I’m fully Ascended in weapons and armor. I run multiple condi removal’s such as traits, sigil of cleansing, food and Hoelbrak runes as well as Cleansing Ire (lol arednaline) and Leeching plus Fire and Hydro.

I run GS and Hammer, plenty of control, mobility etc and it has a great feel to it. Good burst, control, decent condi removal while not being too squishy. Sounds good right? Wrong.

I was roaming through several BG’s. I came across nothing BUT Celestial/Bunker Ele’s that just kept stacking and stacking conditions no matter what or how I tried to counter. I hardly was able to survive only to keep running into the same tired build time after time with no way to counter.

Adrenaline is borked. Ele’s simply disengage, wait for the condi’s to keep stacking to just finish you off with no way to keep any sort of adrenaline based abilities going. Warrior feels so odd now. Like there’s a vital link missing on how the class feels. And it ALL comes down to Adrenaline.

I could care less about a 5% dmg nerf or some stupid dmg nerf on Hundred Blades whatever. Let idiots who can’t dodge a rooted attack keep at it. But this is entirely different. The whole class feels off.

No I don’t want to be pigeonholed into a longbow build. No I don’t want to be limited to ONE build that might work because our class feels handicapped and out of sync especially when so much of our abilities depend upon adrenaline.

So yeah. It’s been fun guys. Back to Eve. Maybe I’ll be back in a year if they decide to unscrew this class but I doubt it. But hey enjoy more silly backpacks and useless filler items instead of Anet actually looking at how classes should interact and feel especially when it comes to a PVP environment.

Peace.

(edited by Valmir Of Esgaroth.8036)

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Posted by: adozu.6398

adozu.6398

Carry a rifle when solo roaming, ele thinks he can kite and recover? nah, swap and volley their faces.

Not to say there aren’t issues or roaming eles aren’t a bother…

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Posted by: Elegie.3620

Elegie.3620

Hi,

GW2 is just a game, and if it generates more frustration than happiness, then you’re completely right to get away from it. I sincerely hope that you enjoy yourself more on EVE, and maybe see you back around (hopefully in less than a year!).

Condition management is a bit like risk management: one first needs to prevent its occurrence, if it happened nonetheless, then respond accordingly. I don’t really know what you tried before, but if you end up willing to discuss your options in regards of a particular build, then don’t hesitate to post the build and maybe explain situations in which you find yourself in danger. Running a berserker warrior with no longbow, I still feel confident when fighting D/D elems (but have nemesis in other counter-builds).

As for “idiots who can’t dodge a rooted attack for the GS”, you might enjoy the last video by Vanss, posted yesterday on the forum. GS Hundred Blades is a skill that must be prepared (because, as you’ve stated, opponents will simply dodge it otherwise), and even top players can fall for it (check the name of the guild for his first opponent).

Regards.

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Posted by: Gambino.2109

Gambino.2109

I also thought of uninstalling this game and moving on with the changes they made to the character I spent 3k+ hours on, all the nerfs from the past were all bearable but this just drew the line.

Best wishes to you

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Posted by: Valmir Of Esgaroth.8036

Valmir Of Esgaroth.8036

Hi,

GW2 is just a game, and if it generates more frustration than happiness, then you’re completely right to get away from it. I sincerely hope that you enjoy yourself more on EVE, and maybe see you back around (hopefully in less than a year!).

Condition management is a bit like risk management: one first needs to prevent its occurrence, if it happened nonetheless, then respond accordingly. I don’t really know what you tried before, but if you end up willing to discuss your options in regards of a particular build, then don’t hesitate to post the build and maybe explain situations in which you find yourself in danger. Running a berserker warrior with no longbow, I still feel confident when fighting D/D elems (but have nemesis in other counter-builds).

As for “idiots who can’t dodge a rooted attack for the GS”, you might enjoy the last video by Vanss, posted yesterday on the forum. GS Hundred Blades is a skill that must be prepared (because, as you’ve stated, opponents will simply dodge it otherwise), and even top players can fall for it (check the name of the guild for his first opponent).

Regards.

I saw the video by Vanss and did enjoy it. However I find that it’s very glass and like you said has to be setup correctly. Those clips are cherry picked to show when it works however. At any rate this is something similar to what I was running with:

http://gw2skills.net/editor/?fJAQJARSjMdU2ZZIWhwJagfgC1tbOAGgqXdak7dPA-TFiFABLcIAU4IAgkSiBV/pKlgGpcDgHAwK7PQKAmUGB-w

Now generally speaking it does rather well. However like I stated before against Bunker Ele Warrior just feels off entirely. Feel free to knitpick at the build. I’ve tried other various builds and that really seems to be a major issue with me.

That people are always working around issues with this class or constantly tweaking and selling builds as the “new” meta or “Omgultimatewarriorbuildzpwnn00bz420” click here!

Where more often than naught build swapping can be very expensive and it changes like everything else on the fly which is a natural progression of the game. I just feel that now builds are focused on ignoring a key element of the Warrior which is Adrenaline because lets face it Anet completely dropped the ball on it.

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Posted by: Valmir Of Esgaroth.8036

Valmir Of Esgaroth.8036

I also thought of uninstalling this game and moving on with the changes they made to the character I spent 3k+ hours on, all the nerfs from the past were all bearable but this just drew the line.

Best wishes to you

Hey thanks. I’ve played both Eve and GW1 and 2 for nearly 10 years. It just feels to me like Anet have lost all perspective and instead are min maxing their profits with silly weapon skins and gem store fluff items instead of really looking at the issues of class balance, wvw development, etc.

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Posted by: Forestgreen.7981

Forestgreen.7981

You are absolutely right, every video of these “best warrior WvW” roaming videos are cherry picked to hell or usually playing on dead T3 or below servers. Play against someone who at least has a brain and they’ll drop like a rock or run away all day.

This is why I started roaming on necro, its currently the king in 1v1 WvW and small skirmishes and best against the cheese ele/thieves/rangers/guardians that you see plaguing WvW roamers at the moment.

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Posted by: Doon.2364

Doon.2364

I know how you feel OP. The warrior class rely heavily on adrenaline, many traits and build needs adrenaline. Like my fellow warrior friend said “Adrenaline? What Adrenaline? I hardly ever see it.” Some warrior builds are less affected while others are completely destroyed. I think Arenanet went overboard with the adrenaline nerf. Adrenaline miss was fine. But Adrenaline decay out of combat was brutal. There is no way to carry your momentum while in the mist of battle. It really limits warriors effectiveness to use spike openers which can save ur teammates. As of now, the warrior does feel completely broken. Not to mention our gap closing skills is also broken. This class which has been my main is no longer what it used to be. I have since started playing Elementalist. My warrior is semi-retired until they can fix the adrenaline issue as well as the gap closing skills like bull charge. And buff up the other weapon sets besides hambow.

I’m with you that I don’t want to go the route of hambow. I hope Arena will look at ways to improve the other weapon sets so other builds are viable in Spvp.

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Posted by: Zackie.8923

Zackie.8923

kitten anet i just created my 3rd warrior, now everything is trashed

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Posted by: Harper.4173

Harper.4173

Good luck mate – sorry to hear it.

I do believe they’ll fix the class one day. Until then we wait and hope.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Zagerus.8675

Zagerus.8675

I’d say get yourself a full set of Celestial gear, break out a shout heal build and go give those eles a fight* homie. I don’t have much experience running dual melee in WvW but if they are going to play to win with might stacking and celestial gear I’d throw it right back.

(edited by Zagerus.8675)

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Posted by: Elegie.3620

Elegie.3620

Hello,

I saw the video by Vanss and did enjoy it. However I find that it’s very glass and like you said has to be setup correctly. Those clips are cherry picked to show when it works however.

Yes, absolutely. However, that last build is a bit particular I think. He’s chosen a high mobility setup, which allows him to cherry-pick fights directly in-game – if he finds himself losing, or not confident about engaging, he can simply go away without anyone being able to chase him.

At any rate this is something similar to what I was running with:

http://gw2skills.net/editor/?fJAQJARSjMdU2ZZIWhwJagfgC1tbOAGgqXdak7dPA-TFiFABLcIAU4IAgkSiBV/pKlgGpcDgHAwK7PQKAmUGB-w

Now generally speaking it does rather well. However like I stated before against Bunker Ele Warrior just feels off entirely. Feel free to knitpick at the build. I’ve tried other various builds and that really seems to be a major issue with me.

Thank you for sharing your build. I like that it’s damage oriented (that’s the true way of the warrior for me!), but do feel that there are some issues with the adrenaline management. I’ll give some of my thoughts below, in the hope that they can be useful to you.

The setup provides the following ways to build adrenaline:

  • Regular strikes – you need 30 of them to fill the 3 bars,
  • Berserker Stance – 3 strikes x 8 pulses = 24 strikes every 60 seconds,
  • Versatile Rage – 5 strikes at each weapon swap (every 5 seconds or more),
  • Signet of Rage passive effect – 2 strikes every 3 seconds.

So basically, once you’ve activated the Signet of Rage and the Berserker Stance, your adrenaline will grow at the slowest possible rate – which makes your burst skills unusable for some (possibly long) period of time. As a result, I believe that the investment in Burst Precision never really gets profitable.

Borrowing from a build by Gamgee, keeping your skills, food, armor/runes and trinkets, just changing traits, I think that the following could please you.

http://gw2skills.net/editor/?fJAQJASRjMdUGaVImdwJagjgC9p3BrgpAQdWk6NPA-TlCEAB7eBAY4BA4kSkEV/ZLlgMp8SiDBQb6CA4IAEz+DkCgJlRA-w

The build reallocates 20 points from Strength to Defense:

  • Stats: you lose 50 power (Armored Attack reducing the overall loss), gain 200 armor, lose 2k HP (this one not mandatory if you want to keep Great Fortitude).
  • Damage: you lose the 10% damage increase on the GS, but get the hammer CD reduction and 20% damage increase on disabled opponents.
  • Critical damage: you lose part of the guaranteed critical hit on your burst, but not all of it (because of a sigil of intelligence on the hammer). Note that an elementalist has a trait named “Stone Heart”, which prevents him from being critically hit when attuned to Earth (but it’s not in the meta).
  • Adrenaline: you gain Cleansing Ire (1 strike of adrenaline each time you’re hit), and Short Temper (1 strike each time you’re blocked, with a bit of might).
  • Resilience: you get more healing power, some regeneration thanks to Adrenal Health, and condition cleanse on bursts, thanks to Cleansing Ire.

In the end, I think you should do near the same amount of damage, but with a more frequent burst rotation, increased tankiness and condition resilience.

Hope this helps! And if you decide to not get back anyway, then I wish you the best on your other gaming adventures.

Regards.

Had A Good Run Guys....

in Warrior

Posted by: Artaz.3819

Artaz.3819

Yes, the problem is that Hammer / GS combo and is was relatively strong but it has very low ability to deal with the range (or bunker with condition) ‘roaming’ meta. Your best fights are only really against other melee like Guardian, Thief, Necros (because they don’t get to run away but you have to deal with Terrormancer) and other Warriors.

So you do well against a few classes but will be kited heavily by any other range with this build. The kiting comes from the fact that you can’t generate Adrenaline (you are melee and can’t keep them near you) and can’t get close enough and hold the target within range / condition spam is huge problem the Warrior faces.

When the melee Warrior does get close enough, the opponent unleashes full burst and if you aren’t prepared (dodges/endurance is probably low just to get to the opponent), the Warrior is soon dead.

Warriors are not in a good WvW spot right now. If the Warrior turns to Rifle or Longbow, there is only one ability on each weapon that the other ranged opponents need to worry about (and both can be dodged with endurance to spare for the opponent).

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Posted by: Valmir Of Esgaroth.8036

Valmir Of Esgaroth.8036

Hello,

I saw the video by Vanss and did enjoy it. However I find that it’s very glass and like you said has to be setup correctly. Those clips are cherry picked to show when it works however.

Yes, absolutely. However, that last build is a bit particular I think. He’s chosen a high mobility setup, which allows him to cherry-pick fights directly in-game – if he finds himself losing, or not confident about engaging, he can simply go away without anyone being able to chase him.

At any rate this is something similar to what I was running with:

http://gw2skills.net/editor/?fJAQJARSjMdU2ZZIWhwJagfgC1tbOAGgqXdak7dPA-TFiFABLcIAU4IAgkSiBV/pKlgGpcDgHAwK7PQKAmUGB-w

Now generally speaking it does rather well. However like I stated before against Bunker Ele Warrior just feels off entirely. Feel free to knitpick at the build. I’ve tried other various builds and that really seems to be a major issue with me.

Thank you for sharing your build. I like that it’s damage oriented (that’s the true way of the warrior for me!), but do feel that there are some issues with the adrenaline management. I’ll give some of my thoughts below, in the hope that they can be useful to you.

The setup provides the following ways to build adrenaline:

  • Regular strikes – you need 30 of them to fill the 3 bars,
  • Berserker Stance – 3 strikes x 8 pulses = 24 strikes every 60 seconds,
  • Versatile Rage – 5 strikes at each weapon swap (every 5 seconds or more),
  • Signet of Rage passive effect – 2 strikes every 3 seconds.

So basically, once you’ve activated the Signet of Rage and the Berserker Stance, your adrenaline will grow at the slowest possible rate – which makes your burst skills unusable for some (possibly long) period of time. As a result, I believe that the investment in Burst Precision never really gets profitable.

Borrowing from a build by Gamgee, keeping your skills, food, armor/runes and trinkets, just changing traits, I think that the following could please you.

http://gw2skills.net/editor/?fJAQJASRjMdUGaVImdwJagjgC9p3BrgpAQdWk6NPA-TlCEAB7eBAY4BA4kSkEV/ZLlgMp8SiDBQb6CA4IAEz+DkCgJlRA-w

The build reallocates 20 points from Strength to Defense:

  • Stats: you lose 50 power (Armored Attack reducing the overall loss), gain 200 armor, lose 2k HP (this one not mandatory if you want to keep Great Fortitude).
  • Damage: you lose the 10% damage increase on the GS, but get the hammer CD reduction and 20% damage increase on disabled opponents.
  • Critical damage: you lose part of the guaranteed critical hit on your burst, but not all of it (because of a sigil of intelligence on the hammer). Note that an elementalist has a trait named “Stone Heart”, which prevents him from being critically hit when attuned to Earth (but it’s not in the meta).
  • Adrenaline: you gain Cleansing Ire (1 strike of adrenaline each time you’re hit), and Short Temper (1 strike each time you’re blocked, with a bit of might).
  • Resilience: you get more healing power, some regeneration thanks to Adrenal Health, and condition cleanse on bursts, thanks to Cleansing Ire.

In the end, I think you should do near the same amount of damage, but with a more frequent burst rotation, increased tankiness and condition resilience.

Hope this helps! And if you decide to not get back anyway, then I wish you the best on your other gaming adventures.

Regards.

I took the build and ran with it quite literally. However due to the issues with Bulls Charge I’ve instead swapped it for Bolas which worked splendidly against a thief.

So far I’ve killed:

2 Rangers
2 Warriors
1 Elementalist
1 Thief

And the Ele was Bunker. The hammer seems to be the linchpin with most caster classes. They just can’t get away! Thank you kindly for the build. Perhaps the Warrior class isn’t quite dead after all….

Had A Good Run Guys....

in Warrior

Posted by: Valmir Of Esgaroth.8036

Valmir Of Esgaroth.8036

Also make that a Mesmer as well…. ; D

Edit: the same Mesmer 4 times. he just left eventually.

(edited by Valmir Of Esgaroth.8036)

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Posted by: Elegie.3620

Elegie.3620

Good job, glad to see that you’re on a roll, all the more that the build is not easy to play! Good luck on your next fights, I hope that you’ll finally get the upper hand over these celestial D/D eles.

Cheers.

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Posted by: Valmir Of Esgaroth.8036

Valmir Of Esgaroth.8036

Another silly update. Took on two warriors and rekt each. But the hilarious thing is they ran back into their zerg. I finished one off and got away before they could catch me : D

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Posted by: Nilgoow.1037

Nilgoow.1037

nice suicide note

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Posted by: Nilgoow.1037

Nilgoow.1037

post your killboard

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Posted by: Artaz.3819

Artaz.3819

Hello,

I saw the video by Vanss and did enjoy it. However I find that it’s very glass and like you said has to be setup correctly. Those clips are cherry picked to show when it works however.

Yes, absolutely. However, that last build is a bit particular I think. He’s chosen a high mobility setup, which allows him to cherry-pick fights directly in-game – if he finds himself losing, or not confident about engaging, he can simply go away without anyone being able to chase him.

At any rate this is something similar to what I was running with:

http://gw2skills.net/editor/?fJAQJARSjMdU2ZZIWhwJagfgC1tbOAGgqXdak7dPA-TFiFABLcIAU4IAgkSiBV/pKlgGpcDgHAwK7PQKAmUGB-w

Now generally speaking it does rather well. However like I stated before against Bunker Ele Warrior just feels off entirely. Feel free to knitpick at the build. I’ve tried other various builds and that really seems to be a major issue with me.

Thank you for sharing your build. I like that it’s damage oriented (that’s the true way of the warrior for me!), but do feel that there are some issues with the adrenaline management. I’ll give some of my thoughts below, in the hope that they can be useful to you.

The setup provides the following ways to build adrenaline:

  • Regular strikes – you need 30 of them to fill the 3 bars,
  • Berserker Stance – 3 strikes x 8 pulses = 24 strikes every 60 seconds,
  • Versatile Rage – 5 strikes at each weapon swap (every 5 seconds or more),
  • Signet of Rage passive effect – 2 strikes every 3 seconds.

So basically, once you’ve activated the Signet of Rage and the Berserker Stance, your adrenaline will grow at the slowest possible rate – which makes your burst skills unusable for some (possibly long) period of time. As a result, I believe that the investment in Burst Precision never really gets profitable.

Borrowing from a build by Gamgee, keeping your skills, food, armor/runes and trinkets, just changing traits, I think that the following could please you.

http://gw2skills.net/editor/?fJAQJASRjMdUGaVImdwJagjgC9p3BrgpAQdWk6NPA-TlCEAB7eBAY4BA4kSkEV/ZLlgMp8SiDBQb6CA4IAEz+DkCgJlRA-w

The build reallocates 20 points from Strength to Defense:

  • Stats: you lose 50 power (Armored Attack reducing the overall loss), gain 200 armor, lose 2k HP (this one not mandatory if you want to keep Great Fortitude).
  • Damage: you lose the 10% damage increase on the GS, but get the hammer CD reduction and 20% damage increase on disabled opponents.
  • Critical damage: you lose part of the guaranteed critical hit on your burst, but not all of it (because of a sigil of intelligence on the hammer). Note that an elementalist has a trait named “Stone Heart”, which prevents him from being critically hit when attuned to Earth (but it’s not in the meta).
  • Adrenaline: you gain Cleansing Ire (1 strike of adrenaline each time you’re hit), and Short Temper (1 strike each time you’re blocked, with a bit of might).
  • Resilience: you get more healing power, some regeneration thanks to Adrenal Health, and condition cleanse on bursts, thanks to Cleansing Ire.

In the end, I think you should do near the same amount of damage, but with a more frequent burst rotation, increased tankiness and condition resilience.

Hope this helps! And if you decide to not get back anyway, then I wish you the best on your other gaming adventures.

Regards.

I took the build and ran with it quite literally. However due to the issues with Bulls Charge I’ve instead swapped it for Bolas which worked splendidly against a thief.

So far I’ve killed:

2 Rangers
2 Warriors
1 Elementalist
1 Thief

And the Ele was Bunker. The hammer seems to be the linchpin with most caster classes. They just can’t get away! Thank you kindly for the build. Perhaps the Warrior class isn’t quite dead after all….

Hint, if you beat a profession by using just Hammer your opponent was probably asleep at the wheel or your were group fighting. Rangers don’t count … so many bad ones trying out the new LB without a clue on when to swap weapons/use pet/dodge because the pew pew is channeling.

I’ve personally given up on Warrior in all game types except solo queue :/